NothingBesideRemains
Warlord
- Joined
- May 14, 2021
- Messages
- 113
I'm pretty sure that I'm not civ fanatical enough to be a Hoffer.(maybe I'm in the wrong forum). I know bits and pieces of stuff but rarely manage to apply all the stuff I know to any of the games I play. Doesn't mean I don't want to try new stuff even with the awareness that I'm not a serious competitor (note double entendre).
On the subject of new stuff I'm now thinking about warrior rush. There's Carpool Karaoke's solo warrior stunt which is doable in the right conditions even with Darius i.e.:AI has 3 food tile in first ring and you can build and move a warrior to capture city before T19. If you make warrior first build you can complete it T10, just need the right AI capital within 8 tiles. Having a scout makes it more likely you'll find a suitable target early enough (before T10).
Even when that doesn't apply you can still warrior rush easily enough with 6-7 warriors before 3000bc and get at least one AI capital, maybe two. Obviously easier on marathon with cheap units and favourable move/build ratio.
In an ideal world you'd capture an AI city with horses in first ring to get started on the second expansion phase: immortal rush.
If you're going for warrior rush then obviously you won't have a worker in your capital so maybe grow cap to pop2 during warrior builds ready to whip worker once you've got BW. If you go AH>mining>BW that will be about 3000bc which coincides with the end of the warrior rush.
If you are doing warrior rushes, or their slightly improved cousin archer rushes, I really think the opening warrior is your friend. Double production from getting the first capital, and either a free 2nd capital or a quicker one.
Agreed as well with the comment that NH/NE is probably the way to go unless you really lean into it; use your scout and maybe even your settler to try to nab some extra units before you settle. For me, when trying out silly slingshot craziness for fun, having huts on ends up being too different from 'regular' Civ just because of how overpowered the luck can be.