The game started with aggressive settling into America. Quickly it became apparent that we were alone in the continent. I thoroughly scouted the coast and saw ocean tiles which indicated there was a land relatively close. Therefore I was able to place cities at the spots which enabled me to reach the land after the border pop. That was game changing as I managed to get contact and trade routes with everyone but Monty pre Astronomy. Early demographics indicated that few or none AIs started coastal which made me go for a bit later GLH. I wanted to expand first before Roosy took all the places.
America was very generous and has built Mids together with MoM. All that was left for me was to take them. I attacked with cats and axes around 125BC. All of his cities were close and I have decided to go for three stacks. War was very quick and I killed off my only neigbour.
Shame that I don't have screenies from this period.
When cities came out of revolt, I triggered what was to be 60T Golden Age. Also, worth mentioning is that I haven't whipped in the ADs. This is the second game in a row where I put much more emphasis on workshops and Caste System and despite some mistakes made, the results are really really satisfying.
Diplo was all about befriending Zara and Mali to get trading partners, really easy when you adopt their religion.
Then I went for Cannons + Rifles + Cavalry + Airships and conquered the world.
Now a test for your Internet Service Provider:
If you ever looked at the pictures, you can see that this was multiple front war but always only one enemy at the time. The reason behind it is to get faster capitulations. Also, look for capitulation after every military win. Then hop into the boat with units who can move and sail to another target. don't heal outside of the boats. With cannons, even axes can do the job, so strength is not so relevant.
Also, some cities with 3 defenders were attacked directly from ships. Losses were minimal as AI keeps one high level unit and 2 LBs. If you declare and unload next to the city, it'll have 3 rifles and maybe even a 4th in that extra turn. You get a quick base for your Airships to soften those hill defenders in a tougher city.
It has taken me 25T to cap Russia, Khmer, Aztec, Mali, Ethiopia, China and kill Greece off on 4 different continents. Aggression in civ pays well.
Also, I really started prefering workshops in the ADs. You get 2T cavs on average while you still maintain economy. Although constant whipping is by no means powerful, it leaves a bitter feeling that your empire would collapse very moment after the win. This is much more satisfying.