The Oz-Man
Enter: The VAIKE!
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Mehmed II of the Ottoman Empire, whom we last played in NC XL; we last played the Ottomans under Suleiman in NC LXX. The Ottomans start with Agriculture and The Wheel, so early Pottery is viable (and may be more so given our fearless leader).
Finally, a cut and paste of our standard doctrine:
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 105 Mehmed Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Mehmed II of the Ottoman Empire, whom we last played in NC XL; we last played the Ottomans under Suleiman in NC LXX. The Ottomans start with Agriculture and The Wheel, so early Pottery is viable (and may be more so given our fearless leader).

- Traits: Mehmed is Expansive and Organized. Expansive gives us +2 health per city, double production on Granaries and Harbors, and--perhaps most importantly in the early game--25% faster Worker production. Keep in mind that the Worker production discount only applies to hammers, not food. Organized cuts civic upkeep costs in half and gives us half-priced Lighthouses, Factories, and Courthouses.
- The UB: The Hammam, an Aqueduct with +2 Happiness. More smiley faces is never a bad thing, particularly if good resources aren't available.
- The UU: The Janissary, a Musketman with a 25% bonus against melee, archery, and mounted units. A Gunpowder beeline means you could get to see these guys in their element, and they rule the field before other gunpowder units arrive.

Spoiler map details :
Archipelago, Low Sea Level, Archipelago script. This makes for a more navigable watery start--you can shuttle things around on Galleys if you want, but land masses are generally larger.
Spoiler edits :
Checked to make sure no one was isolated and also made sure we had at least one early strategic resource--it didn't matter which. Changed a floodplain to corn to take advantage of Agriculture. Redirected a river as cleanly as possible. Added a land bridge here and there to help AIs with marginal starts stay competitive with people on larger landmasses--and to give us access to the south.
Finally, a cut and paste of our standard doctrine:
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 105 Mehmed Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.