A struggling Noble-level player can definately learn a lot more from a game where someone uses the same settings but demostrates how cleverly you can abuse that particular leader without the essence of complete randomness, than he can from a game where another guy gets IW from a hut and on the top of it rolls an event that gives all meelee troops the Cover promotion...
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
I don't mind if people use huts & events but what's the point on having them on in forum games? The whole idea is based on learning by comparism. And I've been taught that you can't compare apples and pears... I can tell it from my personal experience... I've moved from a casual Noble Time victories to some consistent Domination/Conquest wins on Emperor. I know, it's not the best in the world, but it's still decent for a player that can't play on regular basis. I've achieved that mostly by comparing my approach to other people's and eliminating some gameplay flaws I've been making. What I can say for sure is that none of these strategies & tips included randomness, because that would just not be educational at all!
Now if you want to argue that by playing another leader the game becomes incomparable, you're wrong. The traits and the uniques might not be totally balanced, but it doesn't make much of a difference. You can pretty much always be a competitive fraction in the game, unless some psycho AI screws you in the early game. I think TMIT has already mentioned it several times that one of the best HoF games (or was it BOTM? I apologize, I can't remember right now...) was played using Charlemagne. Yeah, Rathaus is a stellar UB, but the UU and traits are generally considered weak...
I play this game casually after work and what I value mostly about it is that it's some sort of relaxment that however does require you to think at least a little bit about what your further steps will be. IMO this key element that made somehow addicted to this game is completely eliminated by Random events and Huts.
...so i think I've explained adeqautely why I voted for the third option
Dalamb, the choice is yours, I'm be no means going to flame you and I'll keep playing this series (by using the hutless saves or whatever). In general I think you're doing an excellent job, I just felt it was necessary to give my opinion on this issue.
TMIT, I would definately welcome such series and would even consider making a let's play of it (but then again, I would probably need a better HW than I currently have). I also think that this might be a brilliant idea for a future Let's Play on your channel (maybe on Deity?

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