Noble's Club XII-Elizabeth Revisited!

Spoiler :
I would revover abit then go to the big landmass and kick there ass. In my game I won dominiaiton by controling the entire original land mass and then attacking gigla for the last %.
 
Victory! Finally... And my highest ever score! :D

Domination Victory - Monarch/Epic - 1891 AD

Spoiler :
I finished cleaning up the continent taking the last of Louis & Sury's city then went into a long period of recouperation & build up for the final big war to win domination.

I had infantry & Destroyers/transports at this point and decided to take all of the cities in the island chain to the south of the main continent before moving on to Gilga's mainland.

By the time I got to Gilgamesh's main cities it was a bit of a joke really.

NXIIT2_Groo401.jpg



The Victory screen... almost double my highest ever score which was a domination on prince with Joao in a previous NC game.

NXIIT2_Groo404.jpg



The map of the world at the end

NXIIT2_Groo402.jpg



Score & Power... a bit silly really

NXIIT2_Groo403.jpg



I have to admit finishing of domination victories really seem to take a lot outta me! I think I might play a nice peaceful game next time Nobles Club comes round!


:)
 
Hi

grrrrrrr stupid Ike. two weeks with no power no cable no internet and Im waaay behind on stuff like this now. I will DL this game and try to catch up.

Kaytie
 
1907 AD final debriefing

U.N. Diplomatic Victory
Spoiler :
As we left off in 1600 AD (so there was the American election, the Canadian election and the crisis in Chad to follow) S/L and G/H were friendly pairs happy with each, so the plan was domination with the space race as a back-up. In 1620 England started the next Ethiopian War (unable to get to the island, brilliant) which was discovered after the 1630 declaration of war on Mali. Being hyper-nice to the other four empires resulted in them declaring war on Mansa Musa in 1675 and it became a race to the Malinese towns.

And, so it was that by 1828 Louis XIV had taken one and the last was about to fall to the English. Domination delayed, domination denied? Hmmm. There were just too many happy campers to easily beat. So, a 12-turn Golden Age spent on non-military stuff while London got ready to build the United Nations. By 1882 everyone was friendly but for Gilgamesh's two colonial cronies and just in case England's war-focused cities had maintained the best navy and army.

Out of the blue Elizabeth was elected as the Apostolic Palace Resident in 1890 which led to a defensive pact excluding only G&2 one turn before the UN spilt 811 for, 201 against, 78 abstentions on Liz as Leader.

Looking back, key one was founding the NW Iron city which made the Ethiopian War rather easy; key two was the three surplus Great Merchants for the cash trips. One step ahead or as Seneca put it: "Luck is what happens when preperation meets opportunity." If this had been lost my fault would have been about not maximizing the philisophical trait.

Question.
Spoiler :
In the Catherine game my base score of 6,469 in 1908 carried a Domination win of 47,824. The Elizabeth base score of 3,461 in 1907 carried a Diplomatic win of just 23,655. My second game felt more difficult. Is there a victory formula I do not quite ken?

One could, perhaps, play against expectation.
 
Scores are based MOSTLY (as in this is pretty much all you care about) on population, finish date, and difficulty. Domination = more pop obviously, so if you finish that vs another condition at the same time, it's going to have a higher score.

It is possible sometimes, however, to finish a game close to the domination threshold via UN and get a very high score as opposed to taking the time to get the remaining land or pop...especially if all you need is land.

But unless your GOAL is a high score and not winning, forget about it and just win!
 
TheMeInTeam:

Thank you for the explanation on scores. Interesting.
 
As a newbie the chance to see how others play is truly enlightening. So thanks to THE Noble's Club, and all those who participate. What I see from your game play strategies, points out just how bad I am at this game. So it's no wonder that even the few wins I have managed, only clock-up a Dan Quayle, and after seven plus hours of play, that really hurts.:sad:
I have tried to understand the guides & advice.:confused: Although at present my Commerce & Production cites just don't seem to function properly.
Then I downloaded the KingMorgan NC XII AD-1020.CivBeyondSwordSave file and really studied it. Just wish all the moves had been logged, as per BAT mod, but there was plenty there to show how it should be done.
I made detailed notes of all the cites builds and tile workings. Viewed the event log for the research path and civ changes. I was amazed to see that after BW had been researched no slavery. In fact no civ change until 400AD with Caste & Hereditary.
I had been blindly whipping away and ruining my cites. Thinking that was the correct way to get things done.
So back to Liz & 4000BC I go, following KingMorgan lead and I got a decent city turning out Axes in a couple of turns with no whipping.:)
Now all I have to grasp is how to use my six axes to conquer and not all end up dead. I feel for each and every one of them.:sad:
So if KingMorgan, TMIT and all could post the odd save file or log, I would be ever so grateful. It's a great learning tool.
 
Well... the problem is that this is an old game, so there might be less chances of people who have played it to still have the relevant files, but who knows... maybe you're lucky!

In the meantime, I'd like to suggest some of the more recent NC games, they're very fresh in memory and you could play along and better yourself. (The Victoria game was rather easy)

And also... check out tks2103's videos on 100 turns walkthrough. Search for tks2103 on youtube and you'll find your way from there. ;)

But of course, play some NC games and ask for advice/comments on your play.
 
Great, I will play it through with the knowledge gleaned from KingMorgan. Then compare my progress with the files dualmaster and Shafi have provided.
 
Back
Top Bottom