@drlake
Spiritual helps in switching the civics. But the current plan is rather more generic. The only difference would be I may or may not switch into slavery at all depending on the intial food I have in the first 3-4 cities. The more food, the less need to be in slavery. It's a little counter intuitive, right?
The intial tech is Writting centric, to get lib asap in the GP farm (of course also on capital, but less priority) and run scientists for academy. Of course, you also need to pick some intial worker techs and get 3-4 cities by turn 50. Then, on lower difficulty levels, i figured that it's more beneficial to go for Poly->Priesthood and self teching Monarchy as well as seeking for the Oracle slingshot to CoL (This is heavily map dependent, so no ganrantee, and self teching CoL is ok, too.) Once, Monarchy in hand, switch over to HR and pump capital's pop as fast as possible well focus on cottages as much as possible. The first GS should be out around this time, remember to do binary research, it makes the most significant difference at around this time. Getting Civil Service takes turns, so don't expand too many cities (>8) before you get it. After that, the capital can provide more cash on 0% science hence supporting larger mantanance fees.
I happened to found this merchant specialist trick on NC 46, where my GP farm auto switched to merchants and I saw the differences they made to the overall economy, and sticked with it. I have a 25 AD shot of that game, and there were some interesting comparison. Note, that game was under Noble/Normal and the major differences are Oracle->CoL, Exp vs Fin, easy Barb vs not so easy Barb, later war preparations than earlier (willem vs toku, they are so different). As you can see, I was almost done Edu there (due to oracle slingshot and war tech picks) but my overall beaker was just below 200.
Spoiler :
Spiritual helps in switching the civics. But the current plan is rather more generic. The only difference would be I may or may not switch into slavery at all depending on the intial food I have in the first 3-4 cities. The more food, the less need to be in slavery. It's a little counter intuitive, right?
The intial tech is Writting centric, to get lib asap in the GP farm (of course also on capital, but less priority) and run scientists for academy. Of course, you also need to pick some intial worker techs and get 3-4 cities by turn 50. Then, on lower difficulty levels, i figured that it's more beneficial to go for Poly->Priesthood and self teching Monarchy as well as seeking for the Oracle slingshot to CoL (This is heavily map dependent, so no ganrantee, and self teching CoL is ok, too.) Once, Monarchy in hand, switch over to HR and pump capital's pop as fast as possible well focus on cottages as much as possible. The first GS should be out around this time, remember to do binary research, it makes the most significant difference at around this time. Getting Civil Service takes turns, so don't expand too many cities (>8) before you get it. After that, the capital can provide more cash on 0% science hence supporting larger mantanance fees.
I happened to found this merchant specialist trick on NC 46, where my GP farm auto switched to merchants and I saw the differences they made to the overall economy, and sticked with it. I have a 25 AD shot of that game, and there were some interesting comparison. Note, that game was under Noble/Normal and the major differences are Oracle->CoL, Exp vs Fin, easy Barb vs not so easy Barb, later war preparations than earlier (willem vs toku, they are so different). As you can see, I was almost done Edu there (due to oracle slingshot and war tech picks) but my overall beaker was just below 200.
Spoiler :
