The plan was to start spamming some tanks and declare war on Saladin in a few turns. But the diplo situation was kinda unpredictable, with a somewhat hostile Gilgamesh and his really hateful vassal Charlie a few ocean tiles away.
Overall, a lot of requests to stop trading with X and declare war on Y in this round.
1954 - At the very beginning of the round Pacal offers a defensive pact. Useless if we are going to attack Saladin, but could be handy if we decide pursue a non-military victory.
Not ready for a long war vs Saladin yet, so we accept. At this point we are still behind on the tech board, but the new land is obviously enough to get a strong lead in the modern era.
So the new plan comes together: we'll try to stay out of trouble (still building a strong military) and launch our spaceship.
1879 - Saladin declares war on Huayna and Huayne bribes Pacal vs Saladin. Good news, our very unfriendly neighbor will be be busy oversea.
I don't remember all the wars of this round, but at some point Hatty declared vs Saladin. Overall, Saladin managed to capture quite a few cities from Huayna and Pacal and didn't lose any.
1896 - UN completed by Gilga and we are the new secretary.
1904 - My first resolution is to ban nukes, and it succeeds. As said above, diplo situation is totally unpredictable and I don't want my capital nuked back to the stone age by some psycho.
In the same turn, global warming strikes near kwaDukuza:
1936 - Pacal, now at peace with Saladin, offers a defensive pact and we accept. Some cities are just spamming units and our power ratio vs the possible enemies is raising. This pact should definitely secure a peaceful completion of our spaceship.
1942 - Space Elevator, half-rushed with a Great Eng:
1948 - We lost Huayna's votes somewhere and Gilga is finally the new UN secretary. We have a strong tech lead at this point:
1963 - Gilga and Charlie declare war on Hatty. She's still at it with Saladin. And Saladin is still at war vs Huayna. That's probably where we lost HC's votes, by refusing to help him vs Salad.
1965 - The Spaceship is launched.
1972 - And victory:
The score:
Power:
Demographics:
Tech. Pacal wasn't so far from launching his SS:
And Gilga was definitely going for a culture win:
Diplo was interesting at the end:
Overall, I think I should start to put some work into diplomacy. I think diplo and tech-trading are the two main differences in the jump from Noble to Prince.
And I've learned a big lesson from this one. A hostile neighbor on the same landmass can be a major PITA in the late-game. There was some kind of espionage-report on
every single turn from the '900s. All from Saladin. He even managed to destroy my SS cockpit. He destroyed the same aluminium mine no less than 10 times, not mentioning 12-15 cit buildings here and there. At the end I was spending 548 EP on him alone, had spies stationed in all the main cities and doing counterespionage missions. And he was still able to annoy the . .. .. .. . out of me.
Very annoying indeed.
I'm still happy, as I'm winning pretty much every Prince game, lately. But I still need more work before moving up. Both this and the LHC game was kinda "ugly". I don't know how to explain the feeling, I just wasn't in total control of the game.
Still, a win.