Dresden
Emperor
- Joined
- Jul 10, 2008
- Messages
- 1,081
A big chunk of my Thanksgiving holiday went towards Zulu domination of the world. So here's the first round of reports. And it's two games for the price of one.
Settings:
Pregame Thoughts:
I normally play a peaceful rex/build early game and don't get into major offensives until the late renaissance or early industrial era. I'm also normally a bit of a wonder-spammer. This game I intend to use Shaka's bonuses to buck both trends. I want an aggressive early military campaign shunning most wonders and then, after economic recovery, an aggressive late military campaign.
Attempt #1: Failure (4000BC-500AD):
Attempt #2: Early rush (4000BC-350BC):
Settings:
- Prince "Light"
- Epic
- Choose Religions and No Tech Brokering (hence the "light" qualifier)
- Unofficial Patch, BUG, Chuggi Terrain, some Blue Marble leftovers
Pregame Thoughts:
I normally play a peaceful rex/build early game and don't get into major offensives until the late renaissance or early industrial era. I'm also normally a bit of a wonder-spammer. This game I intend to use Shaka's bonuses to buck both trends. I want an aggressive early military campaign shunning most wonders and then, after economic recovery, an aggressive late military campaign.
Attempt #1: Failure (4000BC-500AD):
Spoiler :
Since my scout started North of the settler, I found the fish on the first turn and chose the 1N starting location. Finding the copper in the BFC was a big bonus. With the pigs nearby AH was a priority so I saw the horses along the coast early too and that led to my first mistake. I chose to get the horses in uMgun...'s BFC which meant it would probably be an okay longterm city but it was definitely an awful short-term city; at least it was awful at production and with the goal of an early rush to fuel the landgrab, early production is what that city really should have focused on.
The rush itself started okay. I built a pack of axes and some supporting impi and they got to Moscow in 1775 BC taking it and then razing Stalin's only other city afterwards. But here I made the critical mistake. Rather than pressing my advantage, I decided to stop there, settle some blocking cities near Babylon, then take a run at them later with swords. I then compounded the error by detouring Ulundi to grab the Great Wall and the Great Lighthouse. So by the time I got a decent sized swords+extras stack on Babylon's borders (295 AD) Hammy had 7 core cities and 2 sources of iron hooked up. I took Babylon but really had nowhere to go afterwards and decided to resign and try again.
The rush itself started okay. I built a pack of axes and some supporting impi and they got to Moscow in 1775 BC taking it and then razing Stalin's only other city afterwards. But here I made the critical mistake. Rather than pressing my advantage, I decided to stop there, settle some blocking cities near Babylon, then take a run at them later with swords. I then compounded the error by detouring Ulundi to grab the Great Wall and the Great Lighthouse. So by the time I got a decent sized swords+extras stack on Babylon's borders (295 AD) Hammy had 7 core cities and 2 sources of iron hooked up. I took Babylon but really had nowhere to go afterwards and decided to resign and try again.
Attempt #2: Early rush (4000BC-350BC):
Spoiler :
I tried to start out the same way I did the first time. While you obviously have extra knowledge when replaying a game I tried to approach things the same way generally such as settling in the same spot and sending my scout out in the same direction. In fact, this time I chose to immediately build a second scout so the capital was size 2 before starting a worker. Russia's scout came calling around 18 turns in and my scout saw Babylon's borders on turn 15. He met the Arabs about 10 turns later.
Early techpath was AH, Mining, BW & the Wheel in preparation for the rush. After that it was Pottery, Fishing, Myst, Writing, & Sailing. Following the scout, Ulundi built 2 workers then an Ikhanda (partly whipped) and a Settler. After that it built warriors to defend each city and then started on the axes. This time I chose to settle uMgun in a more production-friendly position SW of the wheat. That meant it could share the copper mine and a hill with Ulundi while also having a hill of its own and a forest for the early production. So even though long-term it will be hampered by too much overlap with Ulundi it is a much better short-term city and should put me in a much better early position assuming I can make the rush pay off.
I built a half-dozen axes first and sent them on their way then switched to Impi. The speed of the Impi meant I could start building them after the axes and yet get a couple of them to arrive on Stalin's borders at the same time. I declared on Stalin in 1600 BC bringing 6 axes & 2 Impi into his territory along with a scout who had been promoted to medic 1 from animal encounters. Moscow was defended by 3 Archers but I got lucky and only lost one Axe. The first 2 axes (1 win, 1 loss) were promoted to cover and the cleanup crew went with CR. While the axes healed up in Moscow, the Impi used their speed to reach St Petersburg, capturing a worker. St Pete had only a warrior defending but the AI got an archer built the next turn. But with no fortify bonus or cultural defense and a cover promotion on my impi the odds were 66% and I won. The other Impi took out the worker and Stalin was no more as of 1525 BC.
Babylon had just founded their 3rd city -- conveniently just North of Moscow. So after a couple turns of healing I pushed forward. Leaving 1 axe behind to guard Moscow the remaining 4 axe/2 Impi stack went after Hammy with reserve Impi on the way. War was declared in 1350 BC with the capture of a worker improving the new city. Since I saw the city only had a single warrior defending it, I took it out on the same turn with an Impi. And it was a good thing I decided to leave an Axe behind in Moscow since a combat-3 babylonian warrior stopped by on that same turn; he didn't stay long...
I snagged another Worker with an Impi en route to Babylon. Meanwhile one of the reserve Impi detoured up the cost and found Akkad. As with the other Babylonian city, this one was defended with a single warrior and the RNG continued to roll my way with a victory at 62% odds. The main stack found Babylon defended by 3 Bowmen. 2 Axes fell softening them up but the other 2 axes and an Impi won and Hammy was gone in 1225 BC. This time I did it right. It was a little risky going after Hammy with that stack but the aggression paid off.
I now had basically 2/3 of the continent to myself. After founding a third city along the coast near the horses the next city went right between Moscow & Babylon and the final city of the set was founded NW of Babylon to claim recently discovered iron and complete the blockade of the Arabs. After IW I had teched Masonry and Alphabet and on the same turn the seventh city went up (350BC), Ulundi built the Great Lighthouse. I had met Charley's workboat around the time of the conquest of Russia and sent a Galley from Moscow to explore his territory later on, mapping the coast of the other continent and meeting Giggles (thanks to Kaytie I can't ever think of him as anything else ) in 470BC.
So with Alphabet in I was able to start trading and switching to a more peaceful mode. I sent Writing to all three guys for Archery, Poly, Priest, and Med and then set research to Currency... due in 23 long turns at 40% science thanks to my ridiculously far-flung empire, Ikhandas notwithstanding. But with a library on the way in Ulundi and a relaxation of the military focus I expect to be able to keep up okay. For now I have a decent power advantage and with Sally founding the only religion in the hemisphere I don't think diplo will be too bad once it starts spreading to the rest of us. Here's the overview of the known world in 335 BC along with Ulundi and some demographic stuff. A hut pop revealed Mayan borders but he's too far away to actually meet yet.
Early techpath was AH, Mining, BW & the Wheel in preparation for the rush. After that it was Pottery, Fishing, Myst, Writing, & Sailing. Following the scout, Ulundi built 2 workers then an Ikhanda (partly whipped) and a Settler. After that it built warriors to defend each city and then started on the axes. This time I chose to settle uMgun in a more production-friendly position SW of the wheat. That meant it could share the copper mine and a hill with Ulundi while also having a hill of its own and a forest for the early production. So even though long-term it will be hampered by too much overlap with Ulundi it is a much better short-term city and should put me in a much better early position assuming I can make the rush pay off.
I built a half-dozen axes first and sent them on their way then switched to Impi. The speed of the Impi meant I could start building them after the axes and yet get a couple of them to arrive on Stalin's borders at the same time. I declared on Stalin in 1600 BC bringing 6 axes & 2 Impi into his territory along with a scout who had been promoted to medic 1 from animal encounters. Moscow was defended by 3 Archers but I got lucky and only lost one Axe. The first 2 axes (1 win, 1 loss) were promoted to cover and the cleanup crew went with CR. While the axes healed up in Moscow, the Impi used their speed to reach St Petersburg, capturing a worker. St Pete had only a warrior defending but the AI got an archer built the next turn. But with no fortify bonus or cultural defense and a cover promotion on my impi the odds were 66% and I won. The other Impi took out the worker and Stalin was no more as of 1525 BC.
Babylon had just founded their 3rd city -- conveniently just North of Moscow. So after a couple turns of healing I pushed forward. Leaving 1 axe behind to guard Moscow the remaining 4 axe/2 Impi stack went after Hammy with reserve Impi on the way. War was declared in 1350 BC with the capture of a worker improving the new city. Since I saw the city only had a single warrior defending it, I took it out on the same turn with an Impi. And it was a good thing I decided to leave an Axe behind in Moscow since a combat-3 babylonian warrior stopped by on that same turn; he didn't stay long...
I snagged another Worker with an Impi en route to Babylon. Meanwhile one of the reserve Impi detoured up the cost and found Akkad. As with the other Babylonian city, this one was defended with a single warrior and the RNG continued to roll my way with a victory at 62% odds. The main stack found Babylon defended by 3 Bowmen. 2 Axes fell softening them up but the other 2 axes and an Impi won and Hammy was gone in 1225 BC. This time I did it right. It was a little risky going after Hammy with that stack but the aggression paid off.
I now had basically 2/3 of the continent to myself. After founding a third city along the coast near the horses the next city went right between Moscow & Babylon and the final city of the set was founded NW of Babylon to claim recently discovered iron and complete the blockade of the Arabs. After IW I had teched Masonry and Alphabet and on the same turn the seventh city went up (350BC), Ulundi built the Great Lighthouse. I had met Charley's workboat around the time of the conquest of Russia and sent a Galley from Moscow to explore his territory later on, mapping the coast of the other continent and meeting Giggles (thanks to Kaytie I can't ever think of him as anything else ) in 470BC.
So with Alphabet in I was able to start trading and switching to a more peaceful mode. I sent Writing to all three guys for Archery, Poly, Priest, and Med and then set research to Currency... due in 23 long turns at 40% science thanks to my ridiculously far-flung empire, Ikhandas notwithstanding. But with a library on the way in Ulundi and a relaxation of the military focus I expect to be able to keep up okay. For now I have a decent power advantage and with Sally founding the only religion in the hemisphere I don't think diplo will be too bad once it starts spreading to the rest of us. Here's the overview of the known world in 335 BC along with Ulundi and some demographic stuff. A hut pop revealed Mayan borders but he's too far away to actually meet yet.