Basically, I settled in place and when copper showed up nearby I made the decision to take out Stalin early. Scouting showed he had no copper, so impis and a couple of axes would do the trick. I quickly settled 2 cities - uMgundulovu to grab the copper to the north, with great production in spite of the jungle, and another near the marble for building the oracle. After taking out Stalin I quickly settled another city in the jungle east of Moscow to block out Hammi. His UU precludes an early rush unless you have horses nearby (and especially if you're Egypt
). So my plan was to try to get him to expand westward and compete with Sal for land, and then take him out once I had cats and swords.
Early tech path was something like Mining, BW, archery (popped), AH, myst, med, PH, pottery, writing, IW. I took a barb city with swords on the coast SW of Ulundi - lots of grasslands + rice. I lost the mids late (250BC IIRC) - it was a long shot and the cash was good - and built the oracle to take CoL to cut my explansion costs (Moscow is pretty far away, and I planned to expand soon
). I stole workers from Hammi whenever possible, so he was pretty pissed with me.
Once I had cats I built up for war while researching HBR (War ellies!).
I took all of his core cities north and east of Moscow, but he vassaled to Sal with a couple of cities to the west and north of Moscow. He brought BK in, but I ignored him because he could only invade with galleys, and the AI is terrible at that.
I now settled in for righting the economy and teching for maces + trebs, at which point I would take over the continent. Sal was pleased with me, as I had adopted hinduism as soon as it spread to me, so all of my warring with Hammi had no real diplo costs. Once CS and machinery were in, I upgrade my highly promoted swords to maces (typically CR3C1, some CR3C2). I built the HE in uMgundulovu, and it was a great military powerhouse all game. I won lib easily, taking Nat and trading for music with Gil (we were buds for a while
). I then teched mil trad and gunpowder and started building cuirassiers everywhere. I attacked Sal with trebs, maces, and cuirrassiers, and went for Hammi with my leftover cats, WEs, maces, and cuirassiers.
The goal was to get to Mecca for that juicy hindu shrine ASAP. It was actually quite easy, and Sal went down without much of a fight. I got rifling in the middle of the war and upgraded the cuirassiers to cavs to speed things up. At the end, both he and Hammi had a couple of islands somewher, so I vasseled them both. I eventually got Sal up to friendly, but not Hammi.
I was committed to a domination win, so my tech path was for AL, chem, steel, astro (trade), sci meth (trade), steam, constitution (trade), demo (trade), commi, RR, combustion. I built all the financial buildings in my cottage cities and configured my production cities with watermills and workshops. I was able to get the SoL, despite being late to the party. I was first to commi and built the Kremlin, using the GSpy for a GA and massive civics change (FS, rep, SP, theo). I built galleons and frigates in all of my coastal cities, and infantry everywhere else.
First victim was Gil and his vassal BK. I almost blew this one though, through not having a big enough stack to fight off Gil's counterattack, but I was able to get reinforcements there to save the city (Uruk, the Sumerian capital). I got BK down to 1 island city before he vassaled to HC. Gil did the same after I had taken all of the eastern half of his continent. HC already had Hatty and Lincoln as vassals, so he was the obvious next target for the win. I was teching far better than anyone else with all of that land, so I got a decent edge in military - flight was the key, actually. Nobody else had it but me, and it is clearly the best way to wage overseas war now that the Sirian Doctrine was killed by 3.17.
I never realized how powerful Shaka could be in a late war. Infantry can become marines-lite with only 2 promos, so all of my early army promoted amphibious. It makes overseas invasions much easier. I built a big stack of infantry and artillery and took HC's capital, Cuzco, while simultaneously attacking Gil's remaining cities. He broke from HC and I vassaled him right away. I basically turtled in Cuzco and started airlifting tanks 1 at a time (I had just gotten industrialism). I parked a carrier with 3 fighters in the city, and had 4 bombers there as well, so I was able to easily beat off his counterattacks. I had already built all of the electricity and radio wonders, so as soon as Cuzco came out of revolt I used the Cristo Redentor to swap to US to rush buy an airport there. I then airlifted a bunch of tanks and started taking his land. I teched through robotics (building TGD and Internet). Once mechs were in, I upgraded all my infantry and the game was quickly over in 1902. In the late game I was teching at around 2000
with a 150
surplus at 60%, but I spent a lot of time making 1200
and 1200
at 30% to accumulate cash for massive upgrades as soon as new military techs became available. Scored around 66K points.
Key cities just before the win:
Ulundi, the capital
uMgundlovu, military production
Mecca, wall street and hindu holy city
Dur-Kurigalzu, ironworks city
And finally, some graphs: