Noble's Club

This waiting is going to kill me ;)

Its allready killed me :sad:

Yeah, HBR is going to be a major priority. As long as you get it as early as possible those Keshik's are going to enjoy quite an extensive period of warring. I'd be tempted to have some cities just build wealth to allow me to keep pushing the war. If going all out for a conquest I think the policy of raze most cities and keep only the capitals/holy cities sounds like the best bet. Like in madscientists Ghengis Khan RPC. I think I read he razed like 50 cities in total!

My biggest fear with the next game, you research Animal Husbandry and there are no horsies to be seen! :(

(rolo hope your reading this ;) )
 
Oooo I haven't played Kublai in a while. This should be interesting for my first Noble game (*gulp*).

You guys will still love me if I lose, yes? :p
 
Good point about razing. I was playing a game last night with Saladin, SittingBull and Tokugawa were real close, so I ended up axe rushing Tokugawa while researching construction to bring along some catapolts when I rushed SittingBull.

I did a good job razing Tokugawa's cities (kept his capital and razed his other 2 cities) but didn't raze enough of SittingBulls cities (kept all 3 cities but only his capital was worth keeping). That and a couple barb cities I picked up, I was only making 3gpt at 10% research (I have 8 cities and no commerce cities). I was lucky enough to get the great wall and I just finished the pyramids, so I was thinking about switching to a specialist economy while I can get more cottages up. The game might turn out to be good practice for our up coming game. :D


Jaaboo, no worries. It's really not that bad, it's just a little more important to stay focused (which is a big problem of mine, just a mild case of ADD).

I lost a close game a few weeks ago. I was just about to launch my space ship and someone won by the UN the turn before I was about to launch. I didn't even see it coming, oops.
 
I raze a lot on Pangaea maps, with the intention of re-settling them later when I can afford it. Even if the cities are in great spots, if you try to hold them, you can go broke very quickly. Nothing hurts worse than a big strike and having units disbanded because you cant pay them.

I am looking forward to this game, as I have never played the Mongols, nor have I ever used an HA UU. Usually I end up trading for that tech much later, and make a few to use as pillagers, etc. I love playing Persia on Pangaea, and just pillaging and razing the enemies cities with those crazy Immortals. You can ruin an AI quickly with a pack of them, especially supported by some Axes. This game, I am hoping to get some Woodsman 2 Warriors I can upgrade to Axes and send em along with the Keshiks. Very hard to dislodge.
 
I find my big problem is focusing on a start and knowing what to focus on from the get go. In Kublai's game though, it might be easier since the initial path is clear, get on up on 'dem horsies and go raid thy neighbors!

So just so I have something written to follow, with Kublai, I will need AH, Archery and HBR to get the Keshiks online, which are all easily gotten since I start with hunting. In fact, that may be a good tech path to start with, yes? AH -> Archery -> HBR and then maybe double back for some worker techs? (Mining/Agriculture, I'm looking at YOU.)

My capital will mostly build a warrior first while it grows to size 2, worker, worker, archer, settler? Hard to say without seeing the start, I guess. I like Bleys' suggestion of getting a few Woodie 2 axes along for the ride as well. :)
 
Must admit I always start with a worker as my first build (unless a coastal seafood start). then build military until I hit the happy cap, (ala snatty's early strat).With techs, I'll try and pick up a few more worker techs before I shoot for HBR, but it all depends on the start, if its a heavy forrest start I'll want B/working, so I can Whip/Chop an army asap.An early rush would be with chariots (provided we have horses), Keshicks will probably be too late for a Rush but more when I'm ready for full on war!

OMG! The starting pic hasn't even been posted yet and were discuss the start!!! this is getting crazy :crazyeye:
 
It helps to hear what others do for various leaders and what they do overall.

But having a start would help! :D
 
Hi

Just a reminder DONT 4get archery too. Like HBR archery is a tech most ppl usually put off for awhile but you need both to make HA's and since HBR is such a PITA to tech so early it would be annoying for people if they tech all the way through it then timing is messed up since they forgot archery hehe.

Mongols start with wheel and hunting not fishing so building worker first is almost gimme even on coast start since you cant make fishing boats at the start. Starting with wheel also means worker will have something to do even if there are no campy resources nearby. HOWEVER starting with hunting means you COULD go for building a scout to let city grow a bit and try to get most of goody huts which can ROCK if you on pangea hehe.

As for teching I probably will do something like AH to find horseys early (btw I HOPE that also something rolo make sure to do put horseys somehwere reasonably close hehe.) I have had games with NO horses within twenty tiles of start sometimes on standard map :/ so it not always a given they gonna be close. Then after AH something like mining/bw/ then ag or fishing depending on start then maybe decsions start being made. Like is there enough trees or marble nearby to make Myst/Poly Oracle for HBR more effecient than teching HBR the long way also who neighbors are and will it look like barbies will be a prob so is going for gw good idea stuff like that hehe.

This is one of main reasons why Im just noble player. I really have NOOOO standard early plan I go by. It ALL just depends on so many things from who my civ/leader is to stuff that I dont even know until I see map and get idea of who my neighbors are and/or how close they are, what resources are nearby, or even just what kind of terrain is around start. So until I actually start a game and look around to learn stuff like that I really have no real clue what I am gonna do exactly hehe.

Kaytie
 
Fun isn't it? :D

Depending on the map, I'd probably take something like Agri-AH-Mining-BW-Wheel-Pottery-Archery-HBR. I almost always start with a worker as well but I don't usually wait for my happiness cap before building more workers or settlers (although I'll go check out Snaaty's strat). Usually it's Worker-Warrior-Worker-Warrior-Settler-Warrior-Settler (or something like that, with maybe another worker shortly after).

I'd be aiming to get up 3-4 cities ASAP and then prepare for war, with construction and CoL important future techs.

Anyways, off to check out Snaaty's strat (it's been a slow couple days at work) :goodjob:
 
This is one of main reasons why Im just noble player. I really have NOOOO standard early plan I go by. It ALL just depends on so many things from who my civ/leader is to stuff that I dont even know until I see map and get idea of who my neighbors are and/or how close they are, what resources are nearby, or even just what kind of terrain is around start. So until I actually start a game and look around to learn stuff like that I really have no real clue what I am gonna do exactly hehe.

Actually this statement would lead me to think your a very good player (and ofcourse I know for fact you are :) ), adjusting your strat to the map, this is one of the things I'm weak at :sad: I just get stuck in my ways a bit!

(btw I HOPE that also something rolo make sure to do put horseys somehwere reasonably close hehe.)

Just quoting this to make sure Rolo's got the message! I bet tho he picks a map thats really interesting... like horses are 5 tiles away but happen to be in a rivals BFC :lol:
 
I suggest practicing. You can just go create games, and play around with the tech order and build order in a variety of circumstances. I have one going right now, I wish I hadnt started it with "Locked Modified Assets" or I would have done the WB Save myself, its a beauty!

BTW, its HARD on the economy to beeline HBR. I am thinking now that I will prioritize it, but without improved tiles to work, it just slows the game down far too much. Bare minimum is Mining, BW, and Ag. I also love to have the GW on these maps, just for the spy points, but that takes another tech. I will still have a fairly early HBR compared to other games, especially since it also unlocks our UB, but Ag and Mining are just to strong to hold off. My plan is likely something like AH >> Mining >> BW >> Ag >> Archery >> HBR. If I have stone or Marble, I will stick Masonry in there as well. GW is still a possibility too, if there are enough forests and/or stone nearby.

Its also harder than I thought to get a couple Woody II warriors, even if I constantly wander them around. The best plan seems to be setting them up on forested hills and hoping a Barb Warrior comes along, because animals just dont last long on Pangaea maps, the AIs have roaming scouts and such everywhere.

BTW the game I am playing as practice has a similar "Great Wall as an offensive weapon" thing happening, LOL. I spread a line of 3 cities to cut off the AIs, and had stone in the 2nd cities BFC (where horses were as well) so I built the wall, and sure enough, all the barbs are travelling right through the gaps to get to the AIs, LOL. I am getting some of them to hit my XP-seeking Warriors, but I lost 2 Wood I warriors doing it that way, heh.
 
Well, I'm going to have give Snaaty's strat a test run tonight and see if I can incorporate it into my plans for Kublai. My starting tech path will probably look the same (with going after Writing earlier for the GL and maybe moving up archery), but I will go worker-defenders till happy cap-then worker-settler-(workerx2-settler)x2.

The plan will still be to go aggressive after my initial 4 cities but again this is SOO map dependant.
 
Hmm pregame discution is it?

Well I'll definatly go for a couple of worker techs before heading out to the UU. If you can't support your army whats the point in having it?

First tech will be to get the nearest best food sourse up asap, then AH if it was't first, then mining, bronze, then maybe run to our UU. Of course depends on the map...

Next major target is CoL for courts to help keep the empire I want to forge. First time I played Gengis I didn't raze and I lost nearly all my units to strikes :sad: won't do that again!

I want a diplo win this time I think. So use cre to grab some land and then make nice I guess. Well with some folks anyway! I think I'm going to prioritise pillaging enermy metal in a war before I get to in to their cities. Wonder is Suryavarman will crop up as an AI? would be interesting.

Oh yer I'm thinking of using espionage more in this game. Should be pretty testing for my dodgy playing choices!
 
I usually go with worker, warrior, warrior, warrior (til cap), worker, settler, settler, worker, settler.

My only variation of that is if I see a PRIMO spot that I dont want an AI to beat me too, I will chop out my first settler ASAP, especially if I start with Mining, because then my first tech is almost always BW.
 
Kublai Khan, Pangaea, NO WILLEM! (only AI restriction I requested, I figured we are all sick of seeing that guy, he even showed up in our SG game!)

Whooo, not for long buddy, not for long.
 
My build is normally Worker, then warrior to happy (if the tiles justify it) then worker, settler, Ilike to build the 2nd worker to build a route to the city site while I build the settler. Plus I like to keep a worker at the capital to continue to improve the tiles to give me more options between food and hammers.

Where's that screenshot... It's driving me nuts! :D

EDIT - Sorry, Ylea didn't see your post, welcome! Not sure whether you need 3.13 or not? anyone?
 
can I join but I have big trouble downloading bts 3.13.
You need to be up to 3.13, either the "official" version or the preferred unofficial Bhruics version.

I am not sure why you are having trouble? What version of the game did you buy? If its Bhruics patch that is causing you trouble, dont use it, and instead try the HoF MOD, which incorporates most of Bhruics important fixes into it. Games created with 3.13 can be played with either version, BTW, the original or the unofficial.

If you purchased Civ IV: Complete (as I did), it installs with all the current versions already built in, no patching necessary. I know there is some confusion on this because if you check the properties of the BTS exec, it gives you some 3.00.02 number that confuses you. And if you try to patch over 3.13 with 3.13, it tells you something about not being found, cant remember exactly, there was a thread on it somewhere.

I see you got the PM rolo, no worries if you cant get to it right away, these jokers can just be patient! Its a few days early anyway. I was actually kind of hoping you could do all our WB files though, so I can play em without the temptation of peeking, heh.
 
Back
Top Bottom