Nominations for Defence Minister

thanks gbno1fan. :)

at fe3333au: i'm glad i'm not the only one who was dumbstruck by classical's statement "that we'd win the game this term". i really don't seeing that as possible, as we won't have flight until turn 202, and i don't see how we can take D'Nuts' core with Cavs and Infantry.
 
Actually, if we follow my proposed tech path, we will have Flight on turn 194 by not bothering with Electronics or Atomic Theory (assuming we can still do 4-turn research after our GA ends). However, that plan does not involve getting Replaceable Parts, so if we get RP, then Flight won't be earlier than 198.
 
For this plan to work, we will also need to have artillery since we will need to be knocking off any hitpoints of any attackers. Right now I would say that we need bout 50 Artillery, about 60 Cav, 40 Infantry and about 10 Galleons. We should try and have a few frigates so that we can sink any attempts to try and reach our lands. Considering that we will have double worker speeds we can then start to put some workers back into cities since they will not be need as much since we can have one worker for two workers. But we still will need workers because for us to fastly capture Doughnutian ground we need to plan for railroads, if they do not already have them. We should try and have some settlers up our sleve just incase they abandon the city we are trying to attack, because we must have a beach head which will make for troop deplooyment much easier than without it.

We will not be committing the full force to the attack because we need to make sure that our continent is safe from any counter attack. I would have about 70% on the attack and 30% to safe guard our continent.

That basically is my battle plan for winning this game. I see that flight is too far away and we have an excellent opportunity to go for RP which can be next, or after Scientific Method.
 
greekguy said:
thanks gbno1fan. :)

at fe3333au: i'm glad i'm not the only one who was dumbstruck by classical's statement "that we'd win the game this term". i really don't seeing that as possible, as we won't have flight until turn 202, and i don't see how we can take D'Nuts' core with Cavs and Infantry.
Here is why we can win in this term. We are still strong against the Nutters thus we have a considerable advantage over them, and considering that they were weak to us a long time ago, we should strike while the iron is hot. Also when we are going towards them we only be facing a defender that is equal to our attacker, whereas they will be attacking a defender that is way stronger than there defence and if we need to get rid of hitpoints then we cn do so with our artillery since they attack twice and they attack froma distance. Adding al these factors should make a victory for us assured.
 
Interesting…

We have:

1 knight (1 elite)
43 cavalry (4 elite, 38 veterans, 1 regular)
17 hoplites (17 veteran)
1 MDI (1 veteran)
16 native cannons
19 captured cannons
2 galleons (1 veteran, 1 regular)
1 caravel (1 regular)

To get:

50 Artillery = 600 shields to build 15 cannons + 3,000 gold to upgrade 50 cannons to artillery
60 Cavalry = 1,360 shields to build 17 cavalry
40 Infantry = 1,380 shields to build 23 riflemen + 2,220 gold to upgrade 23 rifles and 17 hoplites to infantry
10 Galleons = 560 shields to build 7 galleons + 15 gold to upgrade 1 caravel

Total cost of classical_hero’s proposed military = 3,900 shields + 5,235 gold

It will take at least 10 turns from now to get Replaceable Parts (assuming we still get Scientific Method first) so those shields should not be a problem. That much gold will be tough to come by while researching, but we can always use more shields and less gold by researching Replaceable Parts before Scientific Method to build things directly instead of upgrading; or we could ignore Scientific Method and save money that way.

Hmm… maybe I should stay out of the nominations thread and stick to Grand Strategy, but it should definitely be possible to get that military together.

Disclaimer: Someone should check my shields and costs. In case it is not obvious to everyone, the longer this game goes on, the less I know – my single-player games generally don’t reach the Industrial Age, and the ones that do are almost never still competitive so I don’t really pay attention to details as much :blush:.
 
But if we leave 30% of our forces at home, then our attacking force will approximate DNUT's entire defenses. This would be a disaster.

Consider:
Right now we are STRONG to dnuts. It is unlikely that DNUTs are trailing our strength by a huge amount. Therefore the reasonable conclusion any general would come to is that we must plan for DNUT's current strength to be just below the 4/5 limit (preventing them from being AVERAGE to us). So they've got 79% of our strength, and you're talking about sending 70% of our forces abroad (on only 10 Galleons?!)

This is not a safe plan for invading and winning. Overwhelming force is the only safe bet, in my opinion (for what it's worth :))
 
Don't forget that these units are rough estimates and are basically just a starting point to engange in discussion. The numbers are not totally important but the fact that we start getting towards a force that is ready to attack. That is what I am aiming for. Also the first stage of the war is to get a foothold on the continent. I do not think that they would have too many workers to make fast inroads to the project of railroading like we have. They still have not cleared much of the swamplands and marsh that they would have had control of for a long time.

@Peter, I think you are overestimating their forces, from what we know, they were weak way before this war started and hu they are still weak as it is now, so I would assume that they would be considerably weaker compared to us than what you might think.

This is a question fo my opponent, what are your estimate for forces in your eventual attacking force?
 
@ both candidates…

Seeing as how every nation in the world now has rails… how do you see the existence of railroads fitting into your military strategy?

Personally, I think rails are the single most important military "weapon" until the advent of flight.
Rails are what made our 2 turn destruction of KISS possible (when combined with Cavalry)
Rails allow instant transportation of our entire military to any point of invasion – and ditto for our enemies… who don't have as extensive a network as us, but will certainly have the major spine of one done asap.

And yet I hear Classical Hero talking about seaborne invasions and GreekGuy talking about a strong navy.

Thoughts from the candidates?
 
classical_hero said:
This is a question fo my opponent, what are your estimate for forces in your eventual attacking force?

I figure between 40-60 Bombers to bomb cities to oblivion, 40-60 Marines to walk into empty cities, and whatever Cavs we have at the time, the number of them isn't important to me, as they'll play an auxillary role. I think most of our defenders i.e. Infantry should stay on the MIA continent, though a few Infantry to defend some cities would be nice. I also think we would need between 5-10 transports, depending on how many units we ship over (most of which would be Marines) and around 8-10 Cruisers, which IMO, are the best naval ships to build. I think a force composed of what I suggest has a better shot of conquering D'Nuts since Bombers have lethal bombardment and artillery do not, and also Marines are better to attack with (if they need to attack) then Infantry.
 
General_W said:
@ both candidates…

Seeing as how every nation in the world now has rails… how do you see the existence of railroads fitting into your military strategy?

Personally, I think rails are the single most important military "weapon" until the advent of flight.
Rails are what made our 2 turn destruction of KISS possible (when combined with Cavalry)
Rails allow instant transportation of our entire military to any point of invasion – and ditto for our enemies… who don't have as extensive a network as us, but will certainly have the major spine of one done asap.

And yet I hear Classical Hero talking about seaborne invasions and GreekGuy talking about a strong navy.

Thoughts from the candidates?

We can use rails yes, but several D'Nut cities will be in reach of Bombers, and easily taken. For those cities further inland, we will have to overcome by sheer numbers, or send some Infantry into a city for defense and relocate Bombers into it. Rails aren't that important since D'Nuts are using ICS and most cities will be in reach of our Cavs (and some in reach of Infantry and Marines).
 
Chamnix said:
Interesting…

We have:

1 knight (1 elite)
43 cavalry (4 elite, 38 veterans, 1 regular)
17 hoplites (17 veteran)
1 MDI (1 veteran)
16 native cannons
19 captured cannons
2 galleons (1 veteran, 1 regular)
1 caravel (1 regular)

To get:

50 Artillery = 600 shields to build 15 cannons + 3,000 gold to upgrade 50 cannons to artillery
60 Cavalry = 1,360 shields to build 17 cavalry
40 Infantry = 1,380 shields to build 23 riflemen + 2,220 gold to upgrade 23 rifles and 17 hoplites to infantry
10 Galleons = 560 shields to build 7 galleons + 15 gold to upgrade 1 caravel

Total cost of classical_hero’s proposed military = 3,900 shields + 5,235 gold

It will take at least 10 turns from now to get Replaceable Parts (assuming we still get Scientific Method first) so those shields should not be a problem. That much gold will be tough to come by while researching, but we can always use more shields and less gold by researching Replaceable Parts before Scientific Method to build things directly instead of upgrading; or we could ignore Scientific Method and save money that way.

Hmm… maybe I should stay out of the nominations thread and stick to Grand Strategy, but it should definitely be possible to get that military together.

Disclaimer: Someone should check my shields and costs. In case it is not obvious to everyone, the longer this game goes on, the less I know – my single-player games generally don’t reach the Industrial Age, and the ones that do are almost never still competitive so I don’t really pay attention to details as much :blush:.
Could you kindly give you estimates of what greekguys plan would cost our nation?
 
Greekguy said:
40-60 Bombers (preferably 60)
40-60 Marines (preferably 50)
7-13 Transports
8-10 Cruisers
All the cavs we still have alive
Around 20% of our defensive forces i.e. Infantry
Around 50% of our siege weaponry i.e. Artillery

I'm not really sure what to do with the Infantry/Artillery part, but for the rest:

60 Bombers - 6000 shields
50 Marines - 6000 shields
7-13 Transports - 400-1000 shields + 225 gold
8-10 Cruisers - 1280-1600 shields

Total = 13,680-14,600 shields + 225 gold
 
How much would rushing cost for each shield? This is assuming that we have already got some shields already in the production box.

Edit. it is 4 gold per shield for each unit that has a shield in the production box and 8 gold if you do not.
 
It's the 11th and (probably) final term!!

Nominate the one you want to head the Defense Department in the final war for global domination!

:salute:
 
I nominate -gasp!- Classical_Hero for our final term's Defense Ministy post.

CH has continually spoken his mind despite strong opposition from the rest of us. He deserves to have an official role in our final turns.
 
GreekGuy has done a fine job - but I'll also nominate both Gbno1fan and Peter Grimes.

You've both done an excellent job in the past - and I'd be happy to see either one of you in this post.

Any takers?
 
I decline the nomination. Too much going on right now.
 
i decline the nomination. if term 11 was going on in November or December i'd have time, but school work is really piling up, and i don't want to spend all my free time here making war plans. i second peter's nomination.
 
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