Non-Midas With A Vengeance - The Conquests Rematch

Razing is bad for AI attitudes but it has absolutely no effect on our reputation (trustworthiness).

About future resources...we can raze now and build our own cities shortly once we've got rid of the Arabs. If any other AIs try to poach land we can easily pick off their cities if we control that island.
 
Also, Elvis: I see from your sig that you want to be skipped until the 15th, so this means that Greebley is ON DECK, to play after Stuck.
 
NMT2WAV
We're certainly excersizing the "WAV" part. I am to lead the troops to victory in Arabia. I'll also work on the TOE path.
T1: I'm waiting until I can get more cavs here before I procede with the war. All cavs are needed on defense of the city. Spain declares war on Germany.
T2: I send a boatload of cavs and a conscript rifle over to Arabia. Once I get a dozen or so cavs, I'll begin moving.
IBT: Arabia masses units on the borders of the city.
T3: ... Why wasn't I informed there were 4 Galleons in Ancyra? *Yells at military advisor* Also, why cant ANY of the horses upgrade to Calvary? Even in Raxed cities.
IBT: Attack begins. 6 of theirs, 2 of ours dead.
T4: More of our units on the moe
IBT: 21 killed 4 dead. AND! A MGL to boot. Will form A leet Cav army.
T5: Amry reduced to 1hp, but it clears the hill. I get more troops and send the army to go heal in a city on the mainland. Meanwhile, WW takes its toll and riots everything. I switch the Palace city to US and kick Lux to 20% (another note: the 3 turns of attacks made our army strong in comparison to arabia's. it was average when the attack started. Khurisan is abandoned and all vet calvs are sent towards Muscat.
T6: Some calm, some more disorder. Raise Lux to 30.
T7: Order is restorned to all cities. Attack on Muscat yields no casualties and the city is raised w/o incident.
T8: Yamana is attacked. One defender remains, one casualty is taken.
T9: Yamana is raized. Army "Insert Witty Name Here" is finished with 3 elite cavs. It attacks Aden. one defender is killed w/o loss of health.
T10: Persia starts US, so I trade Industrialization around. Grr... Persia beat me to it. Aden is raised with one casualty.

Thats all here. Allow the units to heal before we continue. The Army can be 15/15 (which it should be before attacking Fustat. btw- should we keep size 12 cities?)

The Save
 
I got it. Will play mostly tomorrow (may take a peek tonight).

[Edit: Umm... One problem Stuck. You abandoned our gem city. that is why you got riots after you did so. We are also in real danger of losing the race to the gems by the AI as we have no settlers in production.

---

I looked at the situation some more and think I can get the settler over next turn and settled in 2 turns. I may have to play games though like blocking coastal tiles. Will play tomorrow and see. I was going to ask whether we allow boat chaining, but found I didn't need it.

As a side note, I have never seen a situation before where all of 1 lux was within radius 1 of each other like the gems. It makes sense though as there are only 5 [Edit: make that 6 - I can't count] mountains total on the continent.


NMT_GEMS.JPG
 
I think that we should take or raze Kufah and settle near the gems spot and on former Kufah. When that is done, we could decide to end the war, because WW is hurting bad.

Regarding razing/taking cities: we have the same culture as Arabia. I would raze the first cities we take in the next couple of turns, but take cities once it is clear that Arabia is going to be kicked of the planet.

EDIT: at this moment we have to many clowns in the cities, wasting production, growth and cash. This probably is unbalanced because of the war weariness, but still be should attend to it. We also need a prebuild for Hoover, because the US will be finished before we get that and therefore won't help us. Scientists in cities are very strong these days. I'd recommend to use them before taxmen.
 
I don't think we should have abandoned the gems city...it had a ready-made harbour and everything! We could have rushed a library there to help.

We should definitely attack the Arabs, not defend against them. Go for their cities, and take out their production base. Then loose troops can be mopped up.

PS: I mentioned the 4 galleons in Ancyra in my report :)
 
Ya, there is a lot of MM'ing to be done. Shouldn't be a problem. I will start playing now. I will refound the gem city and pursue the war further. Once we get gems again I think war weariness should be better and the war worth pursuing. If we get the next level of WW I will be tempted to call off the war, however.
 
Preturn: I don't get why we abandoned Khurisan. That was our gem city & why you got riots.

A lot of MM opportunities.

One trick for you SAAM, in a city like Smyrna that is starving, try moving the citizens into coastal squares. The additional commerce can balance your happiness, so you don't lose a pop point. Similarly, I can allow Sardica to grow by doing the same thing.

Fire a whole bunch of entertainers that are not needed. Raise science to 70%.

We aren't building settlers to claim the lands. We need those gems back. Switch Septum and disband a Sword to get it in 1 turn. I also switch Varna to a granary as it builds in 1. It looks good for settler production. We are on a race for the gems and other land. It looks like every civ is sending over boats with settlers.

Switch some towns to factories.

IBT: Boats seem to be heading to the gems. No landings so we should win. I am protecting some of the settling spots to be sure though.
Caesarea: Cav->Rifle
Varna: Granary->Settler
Trebizond: Ironworks->Factory
Septum:Settler->Cannon
Nicomedia: Courthouse->Factory

860 AD: Arabian offense heals. Gem settler goes cross the ocean. Russia beats us to electricity.

IBT: Ansar warrior attacks and kills a cav.
Smyrna: Market->Courthouse

870 AD: Start attack on Fustat.

IBT: Renegotiate Lux deal with spain. Trade dyes + 5 gpt for silks and incense. MDI kills our conscript rifle on the hill.

880 AD: Build Brusa by the gems. Disband an arabic worker and then hurry a harbor.
Aargh! Two cav can't kill a regular single pike on flat. One dies the other retreats.
Dyrrachium is really having unhappiness problems (no river to give bonus gold I guess). Decide it wants a cathedral.

IBT: Boats are heading away now. I am thinking there is probably not a resource in the current free lands.
Nicea: Rifle->Market
Fustat riots due to supressed rebellers.
Brusa: Harbor->Barracks

890 AD: Attack on Anjar leaves 1 injured Pike. Lose 1 Cav.

IBT: Arabia shows up with 2 Ansar warriors. Kill one Cav, lose to another
Caesarea: Rifle->factory
Fustat flips taking a Rifle with it.
Sardica: Cav->Cav
Trebizond: Factory->Coal Plant

900 AD:
Kill several units in Anjar leaving one injured Pike. Lose a Cav on attack. Take Fustat back. Unfortunately, the army is really injured doing so and so I decide to leave it empty and retreat the army back again (I was hoping the army would guard it but it lost 10 or so hp to the pike :( )

IBT: Arabia does have a spare Ansar and takes Fustat again (ok, ok, I should have razed it...)

910 AD:
Take Anjar. It is size 1 so I keep for now (to hold back Arabic influence and because it has a barracks.

IBT: Russia and Arabia embargo us.
Varna: Settler->Settler
Septum: Cannon->Cannon
Nicea riots.

920 AD: I now have a new settler on the far island. Healing turn.

IBT: We get electricity. Start scientific method. Arabia lands 2 units on our homeland.
Ancyra: Settler->Settler

930 AD: Realize that Naissus is building a Cav with no barracks - switch to Barracks.
On homeland: Sword vs Sword loses, Sword vs Sword wins. Sword vs Archer wins
Take Fustat again. It is now hopefully small enough that it won't flip again (or maybe I am just too stubborn for my own good)
Attack Basra and YES! a great leader! Capture city. Leader becomes an army.

IBT: Ansar attacks Cav in Busra but loses.
We get Universal Sufferage[\b]
Adrianople: US->Factory
Trebizond: Coal Plant->Heroic Epic and is hit by pollution in honor of our new coal plant.

940 AD:
Attack Kufah and Damascus with our armies.

On the Diplomatic front, Rep Parts and Corporation is already known by the AI.
I trade Industrialization to Spain for Sanitation, 13 gpt, and change.
Raise lux to 30% WW has definitely gone up a notch. Go thru towns to prevent massive riots next turn.

IBT: Xerxes wants gems. Don't want a war at the moment so I cave.
Russia lands a settler next to our settler.

950 AD:
Build a new city Iconium
Attack and Capture Kufah
Attack Damascus. The first attack causes the army to lose too many hp so I stop. Move second army onto the first.

I trade Electricity for Corporation with Spain (they nicely followed a different route than us giving us good trades).

A rifle notices that Russia has another settler on the way through to FOW. It will build that town next turn.

We just got the Furs (Kufah) which greatly helps the WW problem. Nicaea is still starving though, so I switch to a settler. It needs a Market.

Notes:
I didn't play the war well. The attacks on Anjar had no tolerance for below average RNG and so it took longer than it should and left Cavalry exposed. Fustat flipping didn't help matters.

I also have not been building military. This leaves us very short on units (I also absorbed several for the new army) on the Arabic front. On the other hand, the two armies can probably take the rest of the cities.

When Trebizond finishes the Heroic Epic it should be ready to start the TOE prebuild. It would have finished the palace before we got Sci Meth so I slipped the Heroic Epic in.

Arabia now cannot get to us as we have captured the choke point.
Here is a Picture - the red X is where I saw a Russian settler:

NMT_950AD.JPG


The Save
 
Before i start I have one question:

Why are we pursuing this war anymore?

If we make peace now, we can bring our lux tax to 0. That cuts down our research time of SM from 10 to 7. That exactly matches the palace build of our most productive city which is right now building HE.

So settling for peace now pretty much guarantees us ToE and Hoover and hence Radio and hence a whole host of nice tech trades.

So do you think we should cease the war now?
 
The reason for the attacks was to caoture the luxes. In that sense, it's mission accomplished. However, we have some Arabian cities so risk flips at the momkent, although the chances are small if we manage those cities properly. The other reason to keep attacking Arabia would be simply because we can. Taking the whole island would help in case of future resources, eg aluminium or oil.

All that said, we could do either right now. What I mwould probably do is fight for another couple of turns to see how it goes. If it appears we can steamroll the Arabs within 10 turns, then I would carry on the war. If it appears we cannot, then make peace. It's a judgement call, so whichever decision you make is fine.
 
I am on turn 8. Here is the status report

(a) I made peace with the Arabs. Starved all Arab cities to pop 1. Did not lose anything to flip.

(b) We got ToE. Traded AT for RP and Refining. We do not have rubber or oil. :(

(c) Started Hoover (due in 11) and Radio.

(d) Russia declared on us. So we razed two of her cities. That will show her (she is in democracy). Roped in Germany Persia and Inca against her.
 
With WW hitting its max level in my last few turns, I think peace was a good way to go. Glad to hear we got TOE. Isn't Trebizond a fun town? :D It builds things FAST!

I am not suprised Russia declared war what with demanding tribute, embargoing us... it was the next step.

Do the German lands have Rubber or Oil? :hammer:
 
I made a mistake in the last post. We have oil. :) However Germany does not have rubber. The nearest rubber source is on Indian lands.

Turn report :-

PT : Declare peace. Fire all entertainers, Reduce lux to 0. Max science. Starve arab cities. SM in 7.

960 AD:

IBT: Russia build two cities on Arab lands.


970 AD: Keep building rails on homeland.


...


990 AD: Persia researches SM. That cuts down our times by 1 more turn.

IBT : Russia declares on us.

1010 AD: We learn SM. Switch palace build to ToE. Raze both the russian cities on Arab lands without any loss. :hammer: ROpe in Germany, India, Inca, Spain and Arabia against war in Russia. They all came pretty cheap. I do this because otherwise Russia will easily bring in these guys against us by giving them tech, and after the Arab war we are right now ill prepared to figt a real battle. Also with RP coming in Russia has infantry and we have no answer to that.

We need the 20 turns of this alliance to shore up our military.

1020 AD: Complete ToE. Get Rp and Refining for AT. Start Radio.

IBT: Russia lands two cossacks, a guerilla and an infantry on our mainland. It took two redlined cavalry and one dead cavalry to take out the infantry. The other three went meekly. If russia lands another infantry right now that will not be good. Hence I make a beach defense line on our entire western coast to russia that will force her to land troops on Arabic land where we can take out her infantry using the cavalry army.


1030 AD: Russia obliges and land troops on Arabic land. I oblige cathy by wiping them out. Cathy -3 me no loss.


1040 AD: Nothing much.

1050 AD: Nothing much.

Keep extending the beach defense so that Russia cannot land on our mainland. Also send some rifles as soon as they are finished to our Arabic land. I have sent two settlers to the Arabic land so that they can claim all territory. I have also rushed libraries so that with border expansion everything comes under control. Also the cities are purged of Arabic citizens so there is no flip risk
anymore.

Keep building military.

Also I think we should now focus on a victory condition. IMHO, a UN victory is easiest. We continue the war with Russia against everyone, everyone will be polite to us. Til now we have gone to war only against Arabia. So Before the election we can grease
eveyrone up and that will win us the votes.


What do you think?

The save.
 
Great turn Betazed :).

Like Aggie says, the preferred victory is space race (that was the intent of this rules variant, to make a space race more difficult). We could win by diplo, but we've come this far and are in good shape to take maximum points by launching.
 
Oh ok. So we go for space.

Then we should start looking at grabbing that rubber resource of India. It should be easy. It is helpfully placed for us by the shore. Just take a settler and settle there (that will lead to war) and defend that furiously. We have 20 turns to prepare for that onslaught.
 
Meli...UP NOW
Nad...ON DECK
Aggie
Stuck_As_a_Mac
Elvis1985...skipped until 15/02/04
Greebley
Betazed
 
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