AUSSIE!
Love the work so far. Two issues with the city list tho:
1. Put Canberra first. There's a reason Sydney and Melbourne never got the capital
At least make it second on the list, or else there's no point in having it on there at all (it's just a really big office complex, if you ask me
)
2. Where's Woop-Woop? That famous town's gotta be on the list somewhere
Anyway, here's my contribution to the cause:
My ideas on possible leaders:
Governor MacQuarie*:
Traits:
Aggressive: He brought in a new regiment who were better disciplined than the "Rum" corps. The free promotion would represent the better training troops had under him than before.
Expansive: He also brought across some of the first merino sheep; sheep in cIV bring in health, so... expansive it is.
MacQuarie becomes a warmonger!
Favourite Civic:
Mercantilism: British influence here. Makes sense as such. Most trade going through Australia was for a very long time going straight to Britain.
PM John Curtin:
Traits:
Organised: He managed to get Australia through WW2. 'Nuff said!
Philosophical: Seems kind of in keeping with his personality. I've read that he was a pacifist at heart and a "bleeding-heart lefty" of the socialist kind; halved production costs on Universities just fit in here.
Favourite Civic: Not quite sure here, so I leave two options for others to judge on:
1. Nationhood: As a wartime leader, and the first Australian PM to introduce overseas conscription, it makes sense for Curtin to get the draft. On the other hand...
2. Pacifism: His personal biography makes it clear that Curtin was a pacifist at heart. The war did kill him, after all, and the Labor party has frequently been anti-war. Also, gameplay-wise, the +200% Great person rate is just too much to resist
PM Gough Whitlam:
Traits:
Creative: Whitlam definitely had imagination, I'll grant that. This trait also covers the general culture boom that took place in the 70s, IMHO.
Philosophical: While I think this combo is pretty broken, none of the other traits seem to fit. Aggressive, Financial and Organised (HAH!) really don't fit Whitlam, Spiritual getting rid of anarchy is another HAH!, and Expansive and Industrious just seem like non-sequiturs. The best excuse I can give is that the Whitlam govt. was big into universities
Favourite Civic:
Free Religion: This isn't so much about religion as about multiculturalism. Free Religion represents here more the diversifying in immigration which took place in the late 60s through mid-70s, much of which was done by Whitlam Labor. This also picks up on the Australian religious apathy.
PM Robert Menzies AKA "Pig Iron Bob" AKA "Ming the Merciless":
Traits:
Financial: See Below.
Organised: I figure this combo because it's the most flattering one I can give to a PM I'm not particularly fond of
That aside, I think this also sums him and the early Liberal party up very well. Very pro-business, it makes sense for Menzies to get a substantial fiscal bonus in his starting traits. The 50s and 60s were, after all, the "Golden Years".
Favourite Civic:
Universal Suffrage: While technically Australian Aborigines didn't get the vote until the year after Menzies' retirement, the production bonuses this Civic gets fit very well into the Menzies persona. (Looking back he becomes a Washington clone but meh, what're you gonna do?
)
And now for the Unique units: (Although less thorough because I don't quite understand units yet
)
Anzac Infantry ('cuz it was always my first thought
)
Strength: 20
Special Abilities: Guerilla 2 or Amphibious, maybe Amphibious + Guerilla 1
Replaces Infantry
Light Horse: (Not very knowledgeable here
)
Strength: 15
Special Abilities: No defensive bonus, 50% Withdraw Chance, +50% attacking vs. cannon, 2 first stike chances
Replaces Cavalry... Or something like the Immortals, as Arkazius said
Australian SAS:
Strength: 24
Special Abilities: Starts with Mobility, Commando, +50% vs. Machine Gun, +50% vs. Artillery, 1-2 first strikes
Aborigine Tracker: (Tho when I used to play Australia as the Mayans in Civ3 I'd always rename the Javelin Throwers as "Koori Hunters"... Just 'cuz it sounded cool and was vaguely correct!)
Strength: 2
Movement: 2
Special Abilities: Better results from tribal villages, +100% vs. animals, CAN attack.
Replaces Scout (maybe warrior as well?)
Great People who could work for Australia: (Tho' I was under the impression that they weren't Civ-specific... Yay!)
- John Batman, Great Merchant (Helped settle Melbourne)
- Quong Tart, Great Merchant (Tea salesman and famous chinaman... don't ask!) (Half-joking)
- Peter Lalor, Great Artist (Odd choice of specialist, I know, but the Ballarat Reform League was more of a cultural thing than anything else, so the culture boost makes a lot of sense. Just look how many Eureka flags are running around today.)
- Howard Florey, Great Scientist (Major contributor to discovery of Penicillin, whatever Bell may claim
)
- Grollo
, Great Engineer (Only half-joking; their work has been not insignificant)
No clues for prophets, though... We aren't the most religious of peoples out there, after all. Maybe a great Entertainer might fit the bill instead... Barry Humphries/Dame Edna founding the Church of the Nativity, anyone?
Well, that's the ideas list for tonight. Keep up the good work lads! I'm glad to see someone has taken interest in an Aussie Civ.
EDIT *I'm sure I've spelled the name wrong -_-