Ok being a n00b myself I must warn other n00bsters about certain things in Civ3 that you absolutely HAVE to know or there is a good possibility that you will stay in noob hell forever! (Im serious it is possible)
First thing is a little something that gets batted and kicked and smacked around here a bit but no one has really just come out and said it. If they did, they would have saved this n00b COUNTLESS hours of N00b hardship.
#1 FOR THE LOVE OF GOD DO NOT FOR WHATEVER REASON PLAY CHEIFTAN!!!!!
Bottom line. It's twice as hard to play as the next level. Easily. TWICE AS HARD IF NOT FOUR TIMES AS HARD!!
I tried getting into this game years ago. Tried on Chieftan probably 8 or ten times and was unable to get anywhere in any game. Gave up until recently. Why should I try the next level when I CANT BEAT the first? With Civ3 that whole way of thinking is out the window. The game revolves around getting techs. THE BEST way to get techs is to trade with other civs. In CHieftaN the civs are ubor dumb and evolve super slow. They also don't get out and about with their boats quickly which is bad because you can't trade with those you can't see. Because you have to research EVERY tech yourself you'll be lucky to get out musket men before the year 2050 in Chieftan. (if your n00b)
I kid you not. Chieftan is not "easy" it is "stupid" it is "hard" it is "slow" GO WARLORD RIGHT AWAY!
#2 Stack peasants! Two is good. Three is better! Make sure your city has roads, food, and mines. Leave NO patch of earth bare and remember that improvements can be built on even luxuries. Don't build a road and move on. Build a road, then a mine, then move on. That saves you tonnes of moves.
#3 Small cities are NOT useless! Plant forests next to those crappy towns. (when you get construction)Two forest squares with two peasant wood choppers on each. I actually go nuts with the wood chopping, stacks of four peasents on three squares. You can reforest early on but not right away. I can't stress how much this helps small towns grow. That "87 turns left" means nothing when you have a good forestry system. I built a harbour in a #2 city in a few turns!
#4 Defensive units for DEFENCE Offensive units for offence. Try it the other way around and you'll lose, lose, lose! (IE pikeman attacking=BAD swordsman defending=BAD! It doesn't matter how many units you have stacked. I've seen a single defending Pikeman take out a stack of 7 attacking Pikeman.
#5 (IMO) Don't worry to much about wonders (unless culture victory is on) The 32 turns it takes to build Galileos Supreme Project of Ubor-Cheese "could" be better used pumping out a military.
*edit-there are a few wonders that are worth building such as pyramids/great Library/Theory of evolution (two instant techs I love this one)
#6 (IMO) Don't study techs. Keep the sliders at zero unless your ahead. Make money, buy them from others, wheel and deal. Keep up to date on who has what tech. Buy one then use it to get another off somone else. It seems to me that it is faster this way but I'm still a noob so I'll get flak for that I'm sure
*edit- I have started studying a few techs later in the game when the other civs have nothing to offer to stay ahead of the curve.
#7 Build cities close together. Any spaces in your culture borders invites settlers to build and block your passage through your land. Remember the culture border (outer border) does not reflect the squares that your town can work. The inner white border does.
#8 Distribute your city people manually. Sometimes they will work a crap square when there's a gold deposit right next to them. Keep an eye out for that. And never automate workers. Automating is for kids
#9 Try to mainly build units that can upgrade. Swordsmen are great early but just try to build a pike for every sword. Comes in handy as hell later on.
#10 Make sure your aware of the victory conditions. I've read stories on this forum where somone will be one step away from a sure win, only to be beaten by a victory condition they didn't know was activated.
#11 Read the threads on this awsome forum.
#12 Ask the Civ how much it wants for a tech before offering $$$ Sometimes you will be suprised. IE he will ask 300+world map for a 1000$ tech!
#13 Don't "do" wealth. Get that no.2 town that has no forest to build a musket man in 98 turns. That way when you come back to the town you can spend the sheilds on whatever you want. Getting them to build things that take time is the only way to save up those shields. When you see a tonne of shields in that town later on, switch production to something that you can use, IE a bank or whatever.
-Well that's it for now. I welcome any input positive or negative from all levels of players. Feel free to add to this n00bster thread if you like! I still have lots to learn about this amazing game.
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First thing is a little something that gets batted and kicked and smacked around here a bit but no one has really just come out and said it. If they did, they would have saved this n00b COUNTLESS hours of N00b hardship.

#1 FOR THE LOVE OF GOD DO NOT FOR WHATEVER REASON PLAY CHEIFTAN!!!!!
Bottom line. It's twice as hard to play as the next level. Easily. TWICE AS HARD IF NOT FOUR TIMES AS HARD!!
I tried getting into this game years ago. Tried on Chieftan probably 8 or ten times and was unable to get anywhere in any game. Gave up until recently. Why should I try the next level when I CANT BEAT the first? With Civ3 that whole way of thinking is out the window. The game revolves around getting techs. THE BEST way to get techs is to trade with other civs. In CHieftaN the civs are ubor dumb and evolve super slow. They also don't get out and about with their boats quickly which is bad because you can't trade with those you can't see. Because you have to research EVERY tech yourself you'll be lucky to get out musket men before the year 2050 in Chieftan. (if your n00b)
I kid you not. Chieftan is not "easy" it is "stupid" it is "hard" it is "slow" GO WARLORD RIGHT AWAY!
#2 Stack peasants! Two is good. Three is better! Make sure your city has roads, food, and mines. Leave NO patch of earth bare and remember that improvements can be built on even luxuries. Don't build a road and move on. Build a road, then a mine, then move on. That saves you tonnes of moves.
#3 Small cities are NOT useless! Plant forests next to those crappy towns. (when you get construction)Two forest squares with two peasant wood choppers on each. I actually go nuts with the wood chopping, stacks of four peasents on three squares. You can reforest early on but not right away. I can't stress how much this helps small towns grow. That "87 turns left" means nothing when you have a good forestry system. I built a harbour in a #2 city in a few turns!
#4 Defensive units for DEFENCE Offensive units for offence. Try it the other way around and you'll lose, lose, lose! (IE pikeman attacking=BAD swordsman defending=BAD! It doesn't matter how many units you have stacked. I've seen a single defending Pikeman take out a stack of 7 attacking Pikeman.

#5 (IMO) Don't worry to much about wonders (unless culture victory is on) The 32 turns it takes to build Galileos Supreme Project of Ubor-Cheese "could" be better used pumping out a military.
*edit-there are a few wonders that are worth building such as pyramids/great Library/Theory of evolution (two instant techs I love this one)
#6 (IMO) Don't study techs. Keep the sliders at zero unless your ahead. Make money, buy them from others, wheel and deal. Keep up to date on who has what tech. Buy one then use it to get another off somone else. It seems to me that it is faster this way but I'm still a noob so I'll get flak for that I'm sure

*edit- I have started studying a few techs later in the game when the other civs have nothing to offer to stay ahead of the curve.
#7 Build cities close together. Any spaces in your culture borders invites settlers to build and block your passage through your land. Remember the culture border (outer border) does not reflect the squares that your town can work. The inner white border does.
#8 Distribute your city people manually. Sometimes they will work a crap square when there's a gold deposit right next to them. Keep an eye out for that. And never automate workers. Automating is for kids

#9 Try to mainly build units that can upgrade. Swordsmen are great early but just try to build a pike for every sword. Comes in handy as hell later on.
#10 Make sure your aware of the victory conditions. I've read stories on this forum where somone will be one step away from a sure win, only to be beaten by a victory condition they didn't know was activated.
#11 Read the threads on this awsome forum.
#12 Ask the Civ how much it wants for a tech before offering $$$ Sometimes you will be suprised. IE he will ask 300+world map for a 1000$ tech!
#13 Don't "do" wealth. Get that no.2 town that has no forest to build a musket man in 98 turns. That way when you come back to the town you can spend the sheilds on whatever you want. Getting them to build things that take time is the only way to save up those shields. When you see a tonne of shields in that town later on, switch production to something that you can use, IE a bank or whatever.
-Well that's it for now. I welcome any input positive or negative from all levels of players. Feel free to add to this n00bster thread if you like! I still have lots to learn about this amazing game.
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