Discussion in 'Civ4 - Game of the Month' started by ainwood, Dec 2, 2005.
25 versus 22 in 4otm1
I voted to "mix it up a bit".
I wasn't able to finish gotm1 or many early games due to v1.09 crashes (the late game variety) that seemed to have resolved themselves in v1.52 so I can't compare. However, gotm2 does feel longer, but maybe it's the map script.
In any case, just as we mostly use Standard sized maps in Civ3 with a few small or large thrown in for variety, I would also prefer that Civ4 gotm use Standard/normal size/speed maps most of the time (maybe 30-40%) and then change it up with large/epic or small/fast maps (or other combo's). imho, by keeping size/speed variable along with difficulty level & map scripts, Civ4 gotm will stay fresh for a very long time
I voted Epic. I have played at least one game on all speeds, and I prefer Epic well above any of the other options. It just seems more balanced. On normal it seems like any time I want to build a unit, I'm sitting there debating whether to wait 4 turns for the next tech that will make that unit obsolete. On Normal, every game seems to be a race to space.
At least with Epic, you have more of a choice of which way you want the game to go, instead of being pressured into one due to time restraints.
I probably wouldn't play any GOTM on other speeds, unless I was very bored. I just don't enjoy the other speeds nearly as much, but that's just personal preference.
Time played is more of a factor of how much you MM (or leave your comp on). I think my GOTM2 says 65+ hrs logged, but only was really about 5-10hrs. It's very possible to play quick games on Epic speed, unless you're just sitting there trying to milk every point you can.
Milking games is actually one of the reasons I decided to stop playing GOTM's back in C3, along with other nonsense like palace jumps and...ship chaining. Got tired of seeing all the "Best" players pulling these stunts in their reports.
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