Yes, I see that. Well, maybe I could make an earlier scenario as well. I did get a bit miffed, though, as I am trying to work pretty hard to maintain some historical accuracy to this, and the whole "you're from the U.S., so you obviously don't care about understanding history" line is annoying. Perhaps I should have titled it "North American Settlement" rather than "north American Colonization" though.
Any time you place something on a forum, you know people are going to pick it apart. Most people have different perceptions of what ought to go where, and have different ways of communicating it. Don't take anything personally, though!
"American Colonization" almost invariably has a connotation of the early European colonies vs Native Ameridians. At that point, people will probably expect to see all of the early contenders (Spain, England, France, Netherlands, etc). I'm not sure what to suggest for something in the mid-late 1700's. You're getting close to the American war of independence, which complicates things a bit.
In any case, maybe (if I ever get around to it) the next scenario I release won't be Civil War era but will be earlier (1500ish or so) instead. The problem I still have with this, though, is that it seems like it would rely on a lot of influx of boats, units, and settlers from the Old World, not just implemented through Civics. There are mods that already sort of do that, so I don't just want to duplicate their work. But I could just give it a try and see how it looks.
Indeed. Come up with your own design!
Anyone got any thoughts on the actual gameplay of it? does the tech catch-up dynamic work, or is it just silly to have the native americans catching up so fast? Are any civics over- or under-powered?
Boy, that's a toughie. Obviously there will be a gap with techs and if you allow Native Ameridians to somehow catch up, the game will cease to have the "historical" illusion of the initial turns. But then again, that's a hallmark of CIVILIZATION! Perhaps the key is whether Native Ameridians can succeed in throwing out the Euroes before they get too powerful -- that it of course if they can overcome their own internal warfare (example -- Iroquois vs. Hurons). So for the natives, it's not so much about catching up on techs, but sovereignty of their ancestral lands. This begs for separate victory conditions (like preserving enough land up to a certain time, or playing up a strategy of Diplomatic or Cultural victories for Native Ameridians that aren't available to the Euro CIVs.)
This scenario probably also needs Euro CIVs receiving (random) shipments of troops, settlers, and workers coming across the Atlantic. I've no idea how to code that into the game though.