testdummy653
Prince
So hear is the deal:
To understand what I'm doing or trying to prove read this;
http://forums.civfanatics.com/showthread.php?t=397203.
(Read all of thread to get the opposing views, and my counter points).
I'm gonna go step by step and try to analyze the process of my CiV game with my own theory.
I will win or try to win (Space Victory), the first time, with no captured cities of other Civs. (if i deem it prudent i will sack city States, but i will avoid this).
I will play England on a standard (8 civs) Archipelago Map, on Immortal difficultly. This will give the AI a significant edge in almost everything, but also slow down combat enough so that i can watch and determine who is trying to win by conquest and such. I will not play with Mods. (i should use the reveal map mod, but i won't because, i want to get some points for sinking ships, and winning on immortal achievement).
Even though I'm planning on winning the first attempt through the game, I'm planning on determining on what the AI's Civ initial victory condition. The second and third attempts will be loaded from a certain year, where an event occurs. For example if one of the Civs declare wars in the first playthrough, i will attempt to defend the the other CiV. (basically i will not allow the Conquest AI to win, and attempt to limit its infulences, in my theory this should allow other wins for the AI).
I highly doubt i can effectively remove the Conquest AI influences completely, and even with that i still believe it will be hard for the computer to win a Diplo or Cultural.
I will attempt to fill you in on my details as i play the game.
As of Turn 67
I have meet three of my neighbors and my guess at their victory AIs. (notice space AI will be hard to tell). Also these guess will change as more data has come
Aztecs - (Conquest) - I have determined this from the fact that they have three triremes, already and have a decent size army so far. (This may change, i will be able to know more from DoWs)
Arabia - to early to call.
Ottoman - (Cultural) - So far only one city, and the island could have one or two more cities.
This game, I have one of the crappiest starting location ever, there are only two good spot for cities, and the rest of my island is desert. I have two surrounding islands with good resources though and I found two marentine states, and one military.
To understand what I'm doing or trying to prove read this;
http://forums.civfanatics.com/showthread.php?t=397203.
(Read all of thread to get the opposing views, and my counter points).
I'm gonna go step by step and try to analyze the process of my CiV game with my own theory.
I will win or try to win (Space Victory), the first time, with no captured cities of other Civs. (if i deem it prudent i will sack city States, but i will avoid this).
I will play England on a standard (8 civs) Archipelago Map, on Immortal difficultly. This will give the AI a significant edge in almost everything, but also slow down combat enough so that i can watch and determine who is trying to win by conquest and such. I will not play with Mods. (i should use the reveal map mod, but i won't because, i want to get some points for sinking ships, and winning on immortal achievement).
Even though I'm planning on winning the first attempt through the game, I'm planning on determining on what the AI's Civ initial victory condition. The second and third attempts will be loaded from a certain year, where an event occurs. For example if one of the Civs declare wars in the first playthrough, i will attempt to defend the the other CiV. (basically i will not allow the Conquest AI to win, and attempt to limit its infulences, in my theory this should allow other wins for the AI).
I highly doubt i can effectively remove the Conquest AI influences completely, and even with that i still believe it will be hard for the computer to win a Diplo or Cultural.
I will attempt to fill you in on my details as i play the game.
As of Turn 67
I have meet three of my neighbors and my guess at their victory AIs. (notice space AI will be hard to tell). Also these guess will change as more data has come
Aztecs - (Conquest) - I have determined this from the fact that they have three triremes, already and have a decent size army so far. (This may change, i will be able to know more from DoWs)
Arabia - to early to call.
Ottoman - (Cultural) - So far only one city, and the island could have one or two more cities.
This game, I have one of the crappiest starting location ever, there are only two good spot for cities, and the rest of my island is desert. I have two surrounding islands with good resources though and I found two marentine states, and one military.