Sibben said:
DrewBledsoe:
"Even if you have a couple of nearby civs with whom you go to war, most players do not attack unless the odds are at least 50 / 50, meaning that the average combat xp you receive is around 1 xp per won combat."
Mmmkay...no one has asked a really stupid question in this thread so far, so I'll boldly go first...
Do you gain more XP from difficult battles (i.e. less percentage)? While it makes perfect sense I was under the impression it did not really matter.
Yes you do, in fact you get generally 2 xp for attacking and 1 for defending (more as you thought if the odds are against you), so therefore my op wasn't really correct, as 2 for attacking and 1 for defending = 1.5 average =60 battles for 90 xp...(if half are defending and half attacking, but if you're on the offensive its more likely to be 75% off / 25% def = roughly 52 battles..38 off, 14 def for 90 xp)
Thanks for making me correct myself
I just did a world builder test, and changing the
GREAT_GENERALS_THRESHOLD from 30 to 20 (but leaving the
GREAT_GENERALS_THRESHOLD_INCREASE at 50 as I don't understand yet how that affects things) gives you the 1st at 60 xp,2nd at 120, 3rd at 180 etc., and DOESN'T affect normal gp pts in any way
EDIT:- You don't need to change the
GREAT_GENERALS_THRESHOLD_INCREASE leaving it at 50 will keep the normal "double increment" series, so all you need to change is
GREAT_GENERALS_THRESHOLD, 20 gives the 60,120,180,240 *series, and 15, which may be more realistic, gives the series 45,90,135,180*...
* = the no of xp for EACH grt gen, not accumulative....
Pls note this will affect all game speeds, but since you are changing only one number, its easy to reset, and I only play marathon anyway
