Not Happy with Lack of Animations

why do people get so over zealous about other people who are disappointed with the animation. people feel it is important because lag and bugs are what is expected, while reducing animation and detail is not usual.
 
why do people get so over zealous about other people who are disappointed with the animation. people feel it is important because lag and bugs are what is expected, while reducing animation and detail is not usual.

You expected animations to be in multiplayer? Based on what? How resoundingly popular it was?
 
If you seriously expected animations not to be in a multiplayer there is something wrong with you. Why keep trying to argue your deficiency? You don't really have a reasonable argument as to why they would remove animations in multiplayer on a very modern turn based game.
 
How about the fact that none of the competitive or public games online used animations in Civ IV?

Maybe that had something to do with them taking it out in Civ V.

But you know, I'm sure your point was very good too. What exactly was your point?
 
Wow, lots of vitrol on this one.

Okay, how about this for a simple, easy option that I very much doubt anyone could find a big problem with:

Make the Animations an option that the host sets at game creation. Hell, even make the default 'Off', since that does seem to be the preference of the majority. Make Animations one of the big options that people can see, and if they don't want to be in a game with animations, then they can see which once do or don't.

The way I figure this works for all, because the multiplayer community can be divided into two main groups: Competitive and Fun. The competitive players have valid arguments against animations, I get it. The fun players want animations because they want to actually enjoy the game. I also get it.

What I don't get is why the ultra-competitive players feel it is their birthright to force all their prefered options upon everyone. I mean, seriously people. Not EVERYONE is a win-at-all-costs, break-the-game-by-exploiting-every-little-mechanic, uber-micro bugger. Some of us do just want to enjoy the game, play with friends, maybe even against just the AI (gasp!). And for those people, the option to have that enjoyment should at least be there. And please don't call people that aren't as hard-core as you 'noobs'. Seriously.

TLDR version: Make the Animations a visible option that the host sets at game creation.
 
It is not about having an option missing or not. I am a fanboy as much as anyone else here. There are no animations because multiplayer was not ironed out in time for release, there is no need to defend the lack of animations with an assumption. It is fine and hopefully they will add features in patches or expansions but lets not say it was designed as it is.
 
Listen, go ahead and use animations, I know you're only going to being playing the multi for 2 months. So, whatever makes you people happy.
 
Listen, go ahead and use animations, I know you're only going to being playing the multi for 2 months. So, whatever makes you people happy.

Thank you for being willing to have a civil discussion. I intend to play fun, casual multiplayer games with my friends long past 2 months from...well, whenever MP is fully functional anyways :)
 
Good to see this thread is still going and there are others that play with friends that would like this option.
 
If I remember correctly, Civ IV 'no animations' actually still had animations. When you took your stack and attacked, you would see multiple units spread out over one tile, and then they would all be animated when they moved onto the tile you just attacked. You also had animations for general troop movement.

As it stands, Civ V is just a big teleportation fest. If I move a knight 3 tiles, I just see him appear without any movement animation from one tile to the other. That it no way effects the speed of the MP game, with or without animation the time for the unit to appear on the new tile is the same, and BESIDES, CIV IV had movement animations and a few others.

The big thing that cause slow downs in civ iv was the zoomed combat animation and about 5sec wait for each battle to finish. Get rid of combat zoom and it was a nice compromise, it allowed some animations to occur but no combat zoom and battle resolution animations. It was never as bad as Civ V though, where you just teleport and see numbers pop over your head. Hell, Civ V doesn't even show animations for one quick volley of arrows.

And leave the ultra comp guys alone, they have their own issues to work out. If they are unable to see the value in having a server side option that is easily visible before joining the game, let them. We understand why they would want no animations (although the current implementation of what no animations constitutes is obviously not optimal and could be improved - ie, civ iv), so hopefully they can understand why many would like to have the 'OPTION' to have them on.

This game needs the support of the ultra comp and the normal players both, so try to find a way to get along. It's not "YOUR" game, it's "OUR" game. I always thought the Civ community as a whole was more mature then other gaming communities (ie, counter-strike, WoW, l4d...)
 
I agree that the lack of animations (as an option, which should be possible to disable by the host) in MP is confusing and disappointing. Perhaps the lack is tied to there being no option for turn-based play as opposed to simultaneous turns?

If so, I strongly support an option to take turns as well as for animations. I just don't like blink-a-lyzation much, quite disappointing at this point in time. Hopefully a patch to fix that soon, at least an announcement that it *will* be added as an option would be good.
 
I agree that the lack of animations (as an option, which should be possible to disable by the host) in MP is confusing and disappointing. Perhaps the lack is tied to there being no option for turn-based play as opposed to simultaneous turns?

If so, I strongly support an option to take turns as well as for animations. I just don't like blink-a-lyzation much, quite disappointing at this point in time. Hopefully a patch to fix that soon, at least an announcement that it *will* be added as an option would be good.
 
the mind boggles that the thing you guys find to complain about with Multi-player is unit animations

seriously, you think that's the biggest issue?


if they do allow unit animations in MP (which they shouldn't) it HAS to be possible for the host to force animations off for the hosted game.

Yes, I'd say it's one of the biggest issues because it should've never been designed that way. I can understand if some people don't want to play with animations on. But a lot of people do. Therefore, it should be an option that you can change instead of being forced to play it one way or the other.
 
Also would like the animations, it's just more satisfying. There is a reason I'm playing this game over an web based turned based table top game. It's a PC game and I want better immersion.

Simple solution. Just let it be a toggle in the server options. That way if you are having a hardcore multiplayer match you can disable it for everybody, but if your having some fun with your friends. You can watch as your cannons bombard your friend so you can point, laugh and do the happy dance. I know it's pointless and purely cosmetic, and I don't care, it's fun.
 
Add me to the list of angry people. Unit animations let you see what's going on without lightning fast speed. It also adds fun to the game.
 
No animations is great if you have a fast connection. I usually ace an opponents complete army before they even get to start their turn. Which if I were the one with the slow computer, well I'd be pissed.
 
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