MrPopov
King
- Joined
- Jul 25, 2006
- Messages
- 985
I am imagining setting drill I and combat I as mutually exclusive (obviously the aggressive trait and any other instances of combat I or drill I being given for free would need to be balanced). This change would create two distinct promotion trees. On one side you have the combat line, which would include things like march, amphibious, etc. On the other you have the drill line which is where I intend to put shock, cover, formation. Combined with beefing up their combat mods and the first strikes, you can create some great anti-melee, anti-mounted units which can't be combined with the combat tree to create uber heroes.
Below is a simple flow chart of what I mean. The purple promotions are an OR prereq, so Sentry I for example requires combat III OR drill III.
Blitz I am a bit unsure about. Right now I have it as Combat V OR Drill V (a new promotion which I think would be necessary) however I don't want it to be too easy to get. I think maybe making it require Drill V or (Combat V & Mobility I & Commando) that way hero units can't get it too easily. Also, I seperated cannabalize and headless since I thought cannabalize combined with lots of first strikes and a strong defense would be a bit too much.
Anyway I posted this idea in the main FFH forum's drill thread but since I am basing it off FF I thought I would put it in its own thread here. Also since the new FFH has the defensive strikes mechanic which I didn't want to be combined with this idea.
This is something I have been toying with for the last few weeks (before I read about defensive strikes) and I wanted to post it here to get some feedback.
Below is a simple flow chart of what I mean. The purple promotions are an OR prereq, so Sentry I for example requires combat III OR drill III.
Blitz I am a bit unsure about. Right now I have it as Combat V OR Drill V (a new promotion which I think would be necessary) however I don't want it to be too easy to get. I think maybe making it require Drill V or (Combat V & Mobility I & Commando) that way hero units can't get it too easily. Also, I seperated cannabalize and headless since I thought cannabalize combined with lots of first strikes and a strong defense would be a bit too much.
Anyway I posted this idea in the main FFH forum's drill thread but since I am basing it off FF I thought I would put it in its own thread here. Also since the new FFH has the defensive strikes mechanic which I didn't want to be combined with this idea.
This is something I have been toying with for the last few weeks (before I read about defensive strikes) and I wanted to post it here to get some feedback.