MrPopov
King
- Joined
- Jul 25, 2006
- Messages
- 985
Quick reply to people having problems with the healing promo: I did that since combat IV and V currently give +10% neutral healing, and +10% enemy healing respectively. In my version they do not, so to get that bonus healing rate you have to acquire it seperately.
As far as super units go, the last promotion in either tree (+10% strength and +1 first strike chance) are repeteable so you can still have insane combat odds with high-level units.
@ Shakiko
I completely forgot about mimics. That could cause a problem if they could bypass the limitation by acquiring say drill I in battle when they already have promotions in the combat line.
I'm not sure I get what you are saying. Once you pick combat I you cannot pick drill I and vice versa.
I am playing FFH .40 with its defensive strikes and other promotion changes before I work on this much more since I need to know how to adjust to those changes.
Thanks for the feedback everyone!
As far as super units go, the last promotion in either tree (+10% strength and +1 first strike chance) are repeteable so you can still have insane combat odds with high-level units.
@ Shakiko
I completely forgot about mimics. That could cause a problem if they could bypass the limitation by acquiring say drill I in battle when they already have promotions in the combat line.
This new approach would also actually make mixed choices a viable strategy: get 1-3 levels of combat to ease leveling up and then pick drill 1 and cover to get +135% vs those pesky archers your opponent is spamming ... so it wouldn't be a choice between "all combat" or "all drill" or "all withdrawal" anymore.
I'm not sure I get what you are saying. Once you pick combat I you cannot pick drill I and vice versa.
I am playing FFH .40 with its defensive strikes and other promotion changes before I work on this much more since I need to know how to adjust to those changes.
Thanks for the feedback everyone!