Not quite sure on this

groobz

Chieftain
Joined
Nov 28, 2003
Messages
89
1. Sometimes at the start of my game, Washington will grow to size 2 or 3, and then in the next turn its back to size 1, why is that?

2. Sometimes I have a settler that will be ready in one turn, but he doesn't come out, it takes about 3-4 turns for him to be completed, why is that?

3. How do I know when a city is on the verge of revolting?, ok sometimes i can see, when there are more unhappy than happy, so i switch a clown in there. But sometimes everything seems good, and bang revolt. why is that?


Sorry if these questions seem stupid!, i've never worried about these things, but now that i'm playing on monachy level, i have to know or i'll loose :(

thanks!
 
1 - Sounds like disease. Are you next to Jungle/Floodplains/Marshland?

2 - That's because you need to be at size 3 in order for the settler to be built.

3 - There's more unhappy than happy. Sometimes, during the in-between turn, a trade deal might expire, or a war ends (reverse war wariness). Those can't be helped. Once in awhile, a city riots for no reason whatsoever.

BTW, don't use ents, use the lux slider. Or, atleast use taxmen or scientists.
 
Thanks Chief.

I did have a couple of forests in my land, that i tried to get rid of straight away. Also, i couldn't use the lux slider because I had no money to use it :(.

Thanks for the help!
 
Forests won't cause you disease. I guess your pop drop from 3 to 1 coincided with a settler being built, or if it was from 2 to 1 because you built a worker.
 
You should keep atleast 2 forests (more if you have lots of food). They help when you have no, or little productive land. Remember, forests are not jungle. Post a save if you want.
 
Thanks guys!

I have another question.

I've started a game using Greece, and have planted Athens next to a river, I have grassland that i'm working and recieving two food and some gold from, however in the help guide it says that I can irrigate that land and recieve an extra +1 food from it. But I've irrigated a few of the grasslands but the lands still remaine only 2 food.

Why is that?
 
You're in Despotism. Under Despotism and Anarchy, and tile that would produce more than two of Food, Shields and/or Commerce will receive that minus one. Since Grassland produces two food, and irrigating it makes it three, despotism takes one away, leaving you back with two.

Now, you'll get the food immediately once you change out of Despotism/anarchy. But you're wasting shields by having it irrigated instead of mined.

If that Grassland had Wheat on it, you'd still get the plus one food from irrigation.
 
Thanks guys.

I'm going to post my save file, its only 1500 BC. Is there anything you can see that i'm doing thats visibly wrong?

thanks!
 
I had a quick look at the save and found a couple of things.

Firstly, you are in despotsim, but still you irrigate the grasslands. That had no effect, because you will not increase the food production. In despotism you can better mine the grasslands.

Secondly, you have an entertainer in Athens. It is better to use the lux tax than to sacrifice valuable laborers. You need the laborers to grow and produce improvements and shields. You can put lux tax at 10%.

Thirdly, it is 1500BC and you know no-one. You should meet more tribes and one way to do it is using a curragh, which you already send out.

Fourth, you get writing in 2 turns, even if you lower science from 70% to 40%.

You have a nice number of workers for your cities.
 
Umm, to clear things up:

In despotism (your first government until you research Republic or Monarchy) the production of normal, non-extra resource tiles is limited to 2 per type.
So, grassland has a basic value of 2 food, 0 shield, 0 gold
bonus grassland has a basic value of 2 food, 1 shield, 0 gold

If you irrigate a grassland it will have 3 food, 0 shield, 0 gold, but due to the restrictions of Despotism it will still show only 2.

So, for despotism it's better to "mine" the grassland, since you get 2 food, 1 shield and 0 gold.
Only exception to this rule is the floodplains (deserts near rivers). They give 3 food when irrigated even in Despotism.

The bonus resources (found in civilopedia) are not limited with this restriction. You still get the bonus food from "cattle" for example, but irrigation still does not help (only the resource counts).

- kirby
 
Bibor said:
In despotism (your first government until you research Republic or Monarchy) the production of normal, non-extra resource tiles is limited to 2 per type.

Sorry, that's not accurate. Under Despotism (and anarchy, for that matter) any tile that produces more than two will produce one less under these governements. So if you have a tile that produces four food, under despotism it will produce three. Irrigating that tile will bring it back to four.

It appears to be limited to two, because most tiles with improvements go as high as three without any resources. resources can and do push the production (by production I mean food, shields and commerce) over the 2 limit.
 
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