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Not so unique improvements 1.03

Unique improvements not removed when city's owner changes

  1. qqqbbb

    qqqbbb Prince

    Joined:
    Sep 25, 2010
    Messages:
    500
    Last edited: May 30, 2019
    totalslacker and Thibaulthc like this.
  2. ITcore

    ITcore Warlord

    Joined:
    Dec 25, 2016
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    Male
    Do you think there you could replicate the same with unique buildings/districts and possibly even the cultural art of the cities?
     
  3. qqqbbb

    qqqbbb Prince

    Joined:
    Sep 25, 2010
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    500
    Buildings and districts should be doable but I don't think changing city art style not per player but per city is possible.
     
  4. Eva-kun

    Eva-kun Chieftain

    Joined:
    Feb 15, 2017
    Messages:
    49
    Nice job. Surprised this isn't more popular. CIV5 had this feature. No clue why they removed it in CIV6.

    Minor bugs seem sometimes improvements disappear upon capture, which isn't a huge deal since they always disappear by default.

    The other weird bug is improvements randomly appear on the map. I had golf course randomly in non-claim land and it was pillage. I also had improvement randomly built when I bought a plot. Though, I did destroy the barb camp when I purchase the plot.
     
  5. cuso210

    cuso210 Chieftain

    Joined:
    Apr 6, 2012
    Messages:
    93
    Hello! Is there a chance to upgrade it to GS? Everytime a plantation is pillaged ir's converted to a open air museum. Other than that, a must have!
     
  6. qqqbbb

    qqqbbb Prince

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    Sep 25, 2010
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    cuso210 likes this.
  7. qqqbbb

    qqqbbb Prince

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    Sep 25, 2010
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    500
  8. qqqbbb

    qqqbbb Prince

    Joined:
    Sep 25, 2010
    Messages:
    500
    qqqbbb updated Not so unique improvements with a new update entry:

    1.03

    Read the rest of this update entry...
     
  9. cuso210

    cuso210 Chieftain

    Joined:
    Apr 6, 2012
    Messages:
    93
    Works much better now! Still haven't seen any bugs or anything
     

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