Not-So-Useful units, buildings, GPs and wonders

Kark

Mad berserker
Joined
Jan 28, 2007
Messages
356
Location
Nidaros, Norway. Viking capital.
In the real world, not everything created by man was successful.

And since I’m a Viking:

Quisling (Not-So-Useful Great Person)
Requires: Fascism.
50% chance of appearing spontaneously during an invasion of a capital, where he settles. Gives the occupant +50% defence and +2:mad: in all occupied cities. (Wikipedia)

Balsa Raft (Not-So-Useful Unit)
Requires: Fishing & Jungle.
Naval Unit, strength 0:strength:, movement 1/2:move:, cost 30:hammers:, cargo space 1 (carries scouts, explorers, missionaries, spies, great people).
When placed in a costal square, it starts moving automatically away from the shore. If the raft lands on an island: -1:science: in all cities until Genetics proves that the inhabitants of the island in fact came from the other side of the ocean. (Wikipedia)
(Could also be Kon-Tiki, Not-So-Useful Unique Unit for the Vikings.)

Vasa (Not-So-Useful Unique Unit for the Vikings)
Requires: Astronomy & Gunpowder.
Naval Unit, strength 6:strength:, movement 0:move:, cost 100:hammers:, cargo space 6.
Once built, she sinks on her maiden voyage. (Wikipedia)

Vasa Museum (Not-So-Useful Wonder)
Requires: Not-So-Useful Unique Unit Vasa. The Museum may be built 350 years after the ship's maiden voyage.
Cost 1000:hammers:, culture 1:culture:, income 1:gold:.
(Wikipedia)
 
How about a not so Useful Leader/Civ

Dan Quayle of the Americans

Incompetent
-1 :health: / city
-1 :) / city

Addled
-50% :gp: Birth Rate

UB - Savings and Loan

A bank with a 15% reduction on your gold (only +35% instead of +50%)

UU - Public Servant

A worker with movement 1.

Also, cottages/hamlets/villages take 2x the time to mature to the next level (the names have been changed to shack/shanty/community)
 
World Trade Center

+4 Culture
+50% Gold

Special Feature:

Can transform to WTC Memorial. This will allow you to change civics to Nationalism and Theocracy with no anarchy, and give you -50% to War Weariness for 8 turns.
 
Can the OT discussion be taken to the proper forum? Thanks.
 
Do you always put words in peoples mouth if they disagree with you?


No, it's just the belief that Obama is a communist is almost always accompanied by other weird fringe beliefs. If you aren't a birther, good for you, but you shouldn't get center-left politicians mixed up with communists.
 
Lehman Brothers bank - National wonder

+200% :gold: in the city it is built.

Every turn 1% chance for all gold in treasury to vanish and -50% :gold: in ALL cities of All civs for 50 turns.
 
Neo-Conservatism - Civic

-2 to relations with every other civilization. +1 happiness for each priest in a city, but -1 each for every other kind of specialist.
 
The Enron (Not-So-Useful Corporation)
Requires: Electricity and Corporation. Founded by Not-So-Great Person; Fraudulent Executive.

10% chance of power black-out in all cities where present.

-25% :gold: in all friendly cities (-50 :gold: with Wall Street)

Vanishes after 50 turns (25 with Courthouse), followed by 10 turns of :mad:
 
Tower of Babel (Not-So-Useful Wonder)
Requires: Masonry & Polytheism.
Cost: 700:hammers:.
Gives owner knowledge of every tech discovered by any civ. Every square of the World immediately turns into ocean. All civs are destroyed.
 
Large Hadron Collider - Wonder
Cost 3000:hammers:
+25% :science:
.0000000000000000000000001% chance each turn of immediately ending your game, followed by your computer exploding, killing the player, and setting your house on fire.
 
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