Not-So-Useful units, buildings, GPs and wonders

Gotta love that nerd synergy!

The Federation, not so useful wonder
Requires Future Tech 47 and Dilithium
Amplifies Nerds by another 200%
Obsoletes gold
You are no longer allowed to declare war on less advanced civs
+10% spaceship production
2% chance each turn to get the Borg Temporal Invasion event (not-so-useful event)
 
Star Trek (Not-So-Useful Wonder)
Requires: Mass Media.
+5:gp: (Great Nerd).

Trekkie (Not-so-useful unit)
Requires: Star Trek built by any civ.

Star Trek Convention (Not-so-useful event)
May be triggered in a civ with 2 or more trekkies.
+100:gold:
-100:hammers:
-100:food:
-100:science:
 
Great Nerd
Can be settled for +5 :science: and -1 :food: and :culture:
Can start a Golden Age.
Can research techs.
Can build Star Trek Convention,Star Wars Convention,WOW Club(They do the same thing) or Civ4 fanclub.

Available names for Great Nerds:
Kael
Sid Meier
Leonard Nimoy
George Lucas
James Rolf
Rhye

Civ4 Fanclub
Can only be built by a Great Nerd
+50% :gold:
+2% :science:
-20% :food:
+1 :)
 
Apocalypse (not so great random event)

Has a 5% chance of happening after 1850
The chance of it happening is increased by 30% after 2012
+2 :) in all your cities (+4 :) if state religion is present)
-200 :food: in all cities for 10 turns
+3 :mad: in your capital city
Nuclear fallout covers the world for ten turns, and if your cities are redced to 0 population, the city is "disbanded".
If your civ survives the apocalypse event, it immediately starts the Fury Road mod regardless of whether you have it or not.
 
Osama bin Laden (not-so-great great person)

Can only appear in cities where Islam is present
+3 :mad: in all cities with Islam
+200% :gold:, +200% :espionage: in all of your cities if you decide to keep him, but -5 diplo points with all other leaders
Cannot be deleted, he must be defeated by an enemy unit in order to die
You cannot give him to another civ
If you decide not to keep him, he becomes a barbarian great general and attacks your cities


Terrorist Attack (not-so-great random event)

Can only happen after Osama bin Laden is born
Destroys one of your wonders
Can happen to the player even if he/she decides to keep Osama (25% chance)
50% chance of happening to another civ
The civ that this event happens to will automatically declare war on the civ where Osama was born
-100% War weariness
-7 Diplo points between the civ where Osama was born and the civ that the event happens to
+2 Diplo points with the civ that the event happens to and everyone else
 
Cannibalism (not-so-useful civic)

Available at Hunting
No anger from sacrificing population
Can capture enemy soldiers for extra :food:
70% chance your civ eats itself and you lose


Westboro Baptist Church (a...uh...religion.)

Can only be founded in a city with Christianity (5% chance)
Can build Westboro Baptist Temple (+1 :mad:, -1 :culture:)
Can build Westboro Baptist Monastery (+2 :mad:, -2 :culture:, -10% :science:, not obsolete with Scientific Method)
Can build Westboro Baptist Cathedral ( +3 :mad:, -20% :culture:, may cause your city to revolt)
+1 :mad: for each city with :religion:
1% chance of your civic being changed to Cannibalism
.0666% chance of triggering the Apocalypse event
 
The Fox Network (Not-SO-Great National Wonder)

Requires Mass Media
In all of your cities;

-50%:science: (-10% if University present)
+5:gold:
-40% :culture: (-5% if University present)
+5:) if at war with a muslim country
Only land within your own borders is visable on the map, everything outside turns to fog.
 
Nicholai Charchescu (Trainable Romanian Great Warlord, used with Romania Mod)

Requires Communism, Fascism and electricity.

Cost: 200 Hammers
Description:
Communist Overlord of Romania. Use his ability (Stalin-ize) to make this happen:

He makes all improvements around any city you own void and any cottage/hamlet/village/town disappear.
He adds +10 Pop to all cities.
He also gives a factory to every city.
Every tile gets replaced by a workshop after 10 turns (but it only gives +1 hammer)
-1 population for every religion in your city, a further -1 for every priest and -1 per turn for any religious building you have.
No state religion
Changes Civics to Police State, Beauraucracy, Slavery, State Property and Free Religion.
Gives all gold/production/food accumulated after to Russia (if owned by Stalin).
Instant friendly reuptation with all civs.
Declares war on russia (if there is a empire called Czechoslovakia present)
Civil War ensures after 50 turns. The whole country declares war on its capital. The country gets 10 revolutionaries every turn (basically infantry). The capital gets no units. Guess who you control? The capital.
When the ability is used all cities lose 1000 culture.
Cities can only generate 1 culture max (apart from the capital which has 10 culture)
The slaying of gypsies decreases the population by a further -2.
Increased poverty gives you civ -50 gold per turn and gives +10 sickness.
You cannot build Observatories, Libraries, Colosseums, Theatres or anything non-military.



PedoBear Meme (Team Project)

+5 Unhappiness in all cities
+10 Sickness in all cities
+3 Production in all cities
 
Congress (Not so useful wonder)
Corporation Costs +25%
Gold +10% in this City
Gold -25% in all other cities
+1 Angry in each city

Trotsky (Not so useful Great General)
Great General will always attach to another unit
Only spawns during war time after a revolution
Once current war ends the unit is no longer allowed inside of your borders and dies 10 turns later.
 
Jack Bauer Unit.

99 :strength:
3 :move:
+50% :strength: vs. Arabs/Russians
-50% :strength: vs. Chinese

Can perform espionage missions.
Ending turn in city will cause random improvement to explode.
Any Specialist/Great Person in the same square will die at the end of the turn.
When built spawns:

Kim Bauer Unit.

2 :strength:
1 :move:
-90% vs. Animals.
 
Modification:

Jack Bauer (Not-so-useful unit)
Requires Manhattan Project (in any civ).
Can only be active for 24 hours (= 1/365 of a turn, 1/183 of a turn in the late game).
Can move again after 18 months to 4 years (2 to 4 turns, 3 to 8 turns in the late game).
 
You actually mentioned the Bolsheviks, the ones responsible for the czars' Russian Empire to turn into the USSR! Read that part of your original message (in post #66 on this thread):

:p:mwaha::p:mwaha::p:mwaha:


uhmmm, are you deliberatly trying to misunderstand me I also wrote viva la revolution, which is usually what is used to generalize revolutionaries in SA and Latin america, and Ancien Regime is what the revolutionaries called the former monarchy in France. I mentioned Bolsheviks because I mentioned the others. And the Russian, Cuban and French revolutions are the ones most people refer to when they are talking about major changes in a society before and after a revolution.
 
Bruce Lee
35 :strength:
5 :move:
+ 2 :) from his movies
5% chance of dying every turn.
 
Palestine (not-so-good civilization)

Leader: Arafat (Agg, Fin)
Will always found Islam and always have the civic Theocracy
Automatic +3 diplo points if your state religion is Islam
Automatic -3 diplo points if your state religion is Judaism
Fires missiles into your cities randomly if they are next to you
+1 :) in all cities every time you give them money.
-2 diplo points with all other leaders if you declare war on them
Can alter a UN resolution by itself
 
Black monoliths ("Tycho Magnetic Anomaly") (Not-so-useful unit)
Appears randomly from turn 1. Always in 2001.
Nobody knows what they're doing or how to use them. (Possibly needs future tech 244 or something.)
 
Liam Neeson (not-so-useful unit)

World unit (can only be built once)
Avalaible with Espionage
30 :strength:, +100% vs. Melee units
4 :move:
+2 :) for his moves with Hollywood
Can perform espionage missions
Immune to gunfire 95% of the time
Cannot capture cities
Can only be used once, then he retires to spend time with his daughter
 
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