Notch's new game: 0x10C

croxis

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http://0x10c.com/

Key notes from the website:

Hi, I'm Notch, and this is my new game. It's going to be a space game, and it's quite ambitious!
The game is still extremely early in development, but like we did with Minecraft, we expect to release it early and let the players help me shape the game as it grows.
The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in.


BEFORE YOU ALL FREAK OUT: In the bullet points there is single AND a MMO multiplayer. It sounds like that only the multiplayer part has subscription costs.


The Generator and the Computer

Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak.
The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.
Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start.
 
This sounds interesting. Must admit I still haven't tried Minecraft, but Notch seems to have a good reputation.
 
I am really excited though I'm curious if the gameplan includes building your own things similar to Minecraft
 
You forgot one of the most important parts:

  • Hard science fiction.
  • Lots of engineering.
  • Fully working computer system.
  • Space battles against the AI or other players.
  • Abandoned ships full of loot.
  • Duct tape!
    [*]
    Seamlessly landing on planets.
  • Advanced economy system.
  • Random encounters.
  • Mining, trading, and looting.
  • Single and multi player connected via the multiverse.
 
You forgot one of the most important parts:

  • Hard science fiction.
  • Lots of engineering.
  • Fully working computer system.
  • Space battles against the AI or other players.
  • Abandoned ships full of loot.
  • Duct tape!
  • Seamlessly landing on planets.
  • Advanced economy system.
  • Random encounters.
  • Mining, trading, and looting.
  • Single and multi player connected via the multiverse.

It gets better check out the second from the bottom (thanks to 0x10.cc):

Can we have build-your-own-ships?

Yes
Link: Twitter
Can me and my buddies all crew up on one ship?

Yes
Link: Twitter
Will the game be suitable for learning?

I hope so.
Link: Twitter
Will there be different races in the game? If so, can they 'interact in an intimate manner'?

ummm.. evolutionarily speaking, that's highly unlikely.
Link: Twitter
Thoughts on the engineering apsect as of yet? Repairs to hull, engines, etc. Will mechanical maintenance have a steep learning curve?

I hope so. For gameplay reasons, I will make duct tape fix ANYTHING for a shorter period of time.
Link: Twitter
But what about planet gameplay?

There will be planet gameplay.
 
I like the CPU emulation bit. Haven't played with that in a looooong time.
 
I'm gonna try my hand at making some arcade games/programs once a good C or Java compiler comes out for the DCPU-16. Yes, people are making those.
 
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