I found the section on playing the map mystifying. Allegedly the problem is the "Rote Tile Decisions"
which is fixed by
My reactions are
- One doesn't build anywhere near enough wonders to warrant inclusion here
- Tiles aren't so scarce that building a district has much impact on your ability to improve tiles
- All of your tile improvements are still "farms on flat land, mines on hills".
- It's missing the point that the big decision in playing the map is how to develop and use your city
The adjacency bonus minigame requires some amount of planning, but that's something else entirely. (and debatable as to how well it fits into the game)
I suppose they're only really comparing to Civ 5, and maybe this is a big improvement as compared to Civ 5. (I don't have enough experience to know) It does makes me wonder of he knows anything about Civ 4 gameplay.