I would agree that one of the the biggest no brainers in VI is rushing Political Philosophy. Although Mysticism and Military Tradition can have enough going for them to divert your attention depending on the circumstances. The case I would make for why it is worth bunching all three first up governments together is because it makes less pragmatic people genuinely consider their options when they get there. Someone like me who thinks classical republics are awesome and the other governments tyrannical, would often just head straight for the civic that gave me that Classical Republic option. But as all three are options from the same civic, I have tended to pick Oligarchy more times than not. I think it is worth having Political Philosophy as the no brainer civic, to get players coming out of their 'ideological' shell. And early in the game is the time to do it. Not only is there all the normal interesting early game stuff going on (unexplored map, unsullied relations with other civs, goody huts etc), but the tech tree is providing plenty of genuine choices. I never go through them the same way; as it really does depend on what is going on and what I have close to my city, that I will research. So it doesn't bother me that the early civics tree is more predictable than the rest of the game. I'll also agree that 1UPT armies can still be a pain to navigate long distance, even with the lower amount of clutter. Which there definitely is. Having said that... I don't seem to do as much big army moving in VI as I did in V. And it is not for lack of warring! I can't quite explain that...I'll have to go away and think about it. I just don't recall half as many units getting tangled up on each other as they did in V. When I think about the slower movement in VI; in relation to war, I immediately think of the better maneuvering tactics that are present in the game as a result. Maybe that is why the whole moving thing bothers me less. It is more fun in and of itself.