Consulates?
As I said, I wouldn't spend a policy on Consulates though because by the time I'd be in a position to do that, I'd definitely be well into the Renaissance, meaning that I'd be getting Rationalism going. Plus, if we're going to talk about 1st tier policies, I'd personally consider Exploration to be the strongest of all, simply for the +3 hammers in coastal cities.
If you build FP, you have three votes yourself. On a standard 8 civ map, there will be 3 civs who haven't founded a religion, and you will frequently be able to buy these civs over to your side without too much effort, even more so if you have converted them to your religion. That's 6 votes for you out of the 12 votes in game at this point (asuming you are not yourself host). If just one of the remaining 6 votes is cast on the other resolution, that means you pass World Religion.
How often do you use your first spy as a delegate to win votes? You can't buy anyone's votes if you don't have a delegate in their capital. If I'm not the tech leader, I'd be using it as a spy to get free techs. If I am the tech leader, I'd have him in my capital trying to catch other spies.
By the time you get your second spy in the Industrial era, those extra votes are pretty pointless as you should be able to blow from Scientific Theory to Radio in a matter of 10 - 20 turns, meaning that City States would be involved no matter if you're the tech leader or not. And of course, City States give you more votes than just the 2. Sure, that 2 is a nice boost. I'm not saying the FB is a bad wonder by any means, I just don't think it's as good as ND personally, because that happiness comes at a crucial time after Colosseums and before Zoos/ideologies.
I'm not necessarily saying it's a winning strategy. World Religion is not the best resolution in itself, and you'll receive a massive diplomatic penalty with the founders of the other 4 religions. But given that having World Religion will give you 50 % tourism bonus in capital (and will cut another civ off from having it), it is in my oppinion a far better tourism defence than opening Aesthetics, which imo. maybe, and only maybe, is worth opening if you go for cultural victory, and completely sucks under all other circumstances.
I'm not saying that Aesthetics is a brilliant policy tree to open it; in fact I was saying the opposite, and using it to point out how bad opening Patronage is if you're not directly going for a diplomatic victory, and even then I'd consider something like Commerce to be more useful, or even Exploration for extra money from City State trade routes, combined with Freedom's +4 influence per turn from City State trade routes.