The Old Hermit (Kol.7)
Innocent
You are the only one who remembers last time… the terror, the Chaos. And they’ve all forgotten, or passed it off as bedtime stories to scare the kids.
As soon as you saw the Baron, you knew, and you went to the graveyard - you remembered where it was buried – and dug it up. All that was left was a skull, which you now have mounted.
Item: Skull: when under an innocent control, the skull will speak to them at night, telling them who the target is (if the owner is targeted, he is able to escape, though he looses the skull in the process (so as to not be overpowered))
Strength: .5
Herbalist Brisingamen
Innocent
Yes, herbalist is a fun term, though if they knew your true powers, witch might be more appropriate… though they wouldn’t hold it against you, would they? You’ve healed so many of them over the ages… but healing isn’t the only thing you can do.
Items:
1 Potion of Life: brings someone (though not you) back from the dead.
1 Potion of death: Kills someone.
Strength 1
Old Lady (and her cats) D’artagnan59
Innocent
What would you do without your friends? You feed them, and they keep you company on the cold nights… you have grown so close that you are sure you can speak to them, and they see things at night.
ability: speak to your cats, and ask them for a name, and they will answer you, telling you if that person turns into anything unnatural at night. (PM me: Old Lady Prophecy as title)
Strength: .5
Blacksmith Mythmonster2
Innocent
You are Strong. But strong does not mean stupid… you learned from the Great Khazad smiths, and you can forge nearly anything from metal. Get some metal, and you can forge a weapon to increase the strength of the wielder. (there may be other things that you find you can do stuff with)
You are married to the Weaver
Ability: Forge (explained above)
Strength: 2
Weaver: Stuck in Pi
Innocent
You are the Wife of the Blacksmith, and though he is a good blacksmith, you know he is destined to greater things. He learned from the great Smiths of the Khazad mountains. He should be Mayor of this town.
Objective: Have the Blacksmith become Mayor of Foxford
Strength: 1
Wainwright Izipo
Thief
You have the Baron’s officer rod. You can’t help it; you’ve been taking stuff since you were a little kid. (Comes from the fact your dad never let you have anything of your own.) you also have stolen the Farmer’s Mother’s Watch
Items: Officer’s rod, Farmer’s Watch
Abilities: theft: you can steal specific items (though you must know where they are (who has them)
Strength: 1
Objective: obtain five items.
Innkeeper Sirtommygunn
Alpha Wolf
You are the brains of the outfit. You have to kill all the villagers, or you can’t sleep at night…. (not that you sleep at night anyhow, but still)
Power: you control the wolves, directing their kill (though take into consideration the decisions of others….)
Strength: 2
Stableboy methos
Brawn Wolf:
Before, you were the strongest in the village. Now you are twice as Strong as before. You are the Killer, the Hunter, The wolf that does the dirty work.
You were Sonne’s Boyfriend, but you were glad to sacrifice her for the greater good… or rather, your good… for who could ever defeat you.
Strength: 4
Brewer: Love
Innocent
You are a brewer. That’s what you do best, and you, like the blacksmith, learned your art deep in the halls of the Mountain Kingdom. And from your experiences there, you brought back the greatest expertise of the drink.
Items: Brewery: the brewery allows you to brew Beer, which gives a one Day Strength bonus (+1) it takes two night to brew beer
Strength: 1
Ranger: J-Man
Innocent
You’d recognize the stench of Wolf for a mile around in the forest. Here, it’s harder, but if you get close enough, you’d recognize it even amid the reek of humanity.
Ability: Sense of Smell: you can PM me every night to determine if someone is a Wolf.
Strength 1
Bard BananaLee
Your voice is great, but what really makes you as a Bard is your Harp. One of the Named harps of Old, Lyreal has, when played correctly, the power to put to sleep all those who hear its song.
Items: Lyreal: has the power to put sleep any who attack you at night, allowing your getaway
Strength: +1
Disciple of Sirona Merciary
Werewolf
Yes, the teachings of Sirona were important, yes, morals existed… but since the Baron found you, you have found something even better! How you relish the chase and the kill…
You are able to lend your talents in the magical arts to you wolf brethren.
Abilities: Each night, instead of Killing, the wolves have the choice to perform one of two rituals. (though each ritual only once)
The Wild Hunt: Kills of all the Animal Life of the Village
Conversion: Converts target to a wolf… though watch out, some may be able to resist.
Savage Strength: transfers one strength each from two wolves and puts it into the third wolf.
Strength +2
Monk (NIKLAS)
Innocent (good Wolf)
You were an abbot of high renown, until the Baron broke free from your catacombs. Though you ridded your Monastery of the Wolfish curse, you still have work to do. The Baron is still Free… and you have tracked him to this village, where he visited once already. Unlike the wolves, you have learnt control. You know how to use your powers, and you have supplemented them with the martial arts you learned as an errant monk… none can stop you now. (except the mob)
Objective: Be involved in the deaths of two wolves.
Strength: +4
Farmer: Tyrs
innocent
You only rarely go into the village, but this warrants it. Some . .. .. .. .. .. .. . stole your late mother’s watch (prize luchuirp work it was.) you have to get it back, or there’s no telling what’ll happen
Objective: Get the watch back, and have the thief killed
Mayor: Vehem
innocent
You exert undivided influence over the village. The loved and respected mayor of a small, prosperous town… until the crisis. No longer do the villagers speak with a common voice. (yours.) You must regain their confidence, by whatever means it takes.
Ability: Stuffing the Ballot: For every two villagers who swear loyalty to you, you get an extra, secret vote. (Villagers have to PM me that they support you)
Strength:+1
Votes:3
The apprentice: Chandrasekhar
innocent
As an apprentice, your learning skills are much sharper than any others in the village. With some time and effort, you’re sure you can learn the abilities of some of the other villagers.
Ability: Learning: decide on a person to emulate, and you can learn their special ability in three (village) days.
Strength: +1
Watchman reverend oats
innocent
The Watchman Watches… (none of that Who watches the Watchman crap for you) you are honest and loyal, and patrol the village at night… it is a sign of the skill of the wolves that you haven’t seen them yet… but your getting closer and closer, and you might be able to take one of them in combat, guarding those you are sworn to defend.
Ability: Guardsman: You are able to protect one villagers, defending them from the wolves (though you Might loose you life in the process)
Strength: +3
Blind Man: tasslehoff
innocent
Being blind isn’t fun… especially when you can remember the beauty of the forests of your youth… before the goblin raid. They left you for dead, and you might as well have been dead: you’re blind and lonely, and have been so since.
Objective: find a companion (you’ll know)
Strength: .5
Wanderer: mergle
innocent
Most people think you slightly dim. (I mean, what kind of normal person would wander the roads as you do.) On the whole, it’s been easier to let them think that. It’s been years since you last saw your home in Cahir Abbey, and it will doubtless be years more until you lay eyes on It’s golden splendor. However, as a younger son of a High Noble, you have some influence, in the form of a golden amulet, marked with your coat of arms.
Item: Medallion of Elohia (give +1 vote)
Votes: 2
Miller: Frozen in ice
The river that powers your Mill washes many strange things into your mill wheel… however, most odd was the hermetically sealed cask you found recently. Inside was a black powder that you could not identify, but which burned sharply and rapidly when a small amount was lit…
Maybe someone else in the village can do something with it?
Item: black powder.
Strength: +2
Tinker: Lightfang
Innocent
A Tinker is an odd job for a woman, some might say, but they obviously don’t realize that to tinker is not to fool with pieces of metal in the hopes that it will work, but rather a delicate and sophisticated work. Sure, blacksmiths can forge, but can they create deeply complex clockwork? No… but you can…
Ability: Tinker: at a certain time, it may happen that someone will approach you with a task that requires the most of your craft… do not disappoint.
Strength: +1
Trader: Sparrow55
You’ve travelled the length of Erebus, from the Malakim courts to the Khazad mountains. You’ve managed to sell the Bannor some Sheim religious art... but this time, your quick wit was unable to save you. You were ripped off… and what are you going to do now with the useless metal ore and pipes you bought?
Objective: find someone else to take the metal from you hands…
Item: metal items: -.5 strength
Strength: .5
Cripple: Rheinmetall
You are glad to be crippled, for this mutilation was in service to your lord Agares. Your work is bringing him closer and closer to earth... and this village will surely do to increase the evil and corruption on this earth a bit more…
Ability: Corruption: you have the ability to, once you know who one (living) is, control the wolves…
Objective: Wolfish victory, with you at it’s helm
Strength: +1
Midwife: Adrogens
You know all of these villagers since their birth (except Kol the Hermit… he’s too old.) and you know all their dirty little secrets… they trust you implicitly.
Ability: Matchmaking: you have the ability to make two players fall in love. Should one die, so will the other… (or perhaps neither will die? Who knows?)
Strength: +1
Housewife: Jhoniten
Every village has one. You know all the juicy little secrets about all the villagers. You’re sure you could tell if one is acting oddly or differently recently.
Ability: Gossip: (PM me if a player is a wolf, and I’ll answer you)
Strength: +1
The Dog:
Innocent
as the Village reals from the death, you realize that, as a dog, no one will suspect you of you anything resembling the intelligence you possess.
use this well, as you know that someone in the village will be able to understand you... someone who needs company...
Ability: once you find your companion, you will be able to smell out a person each night, reading thier (original) PMs... which you will be able to give to you companion.
Notes:
“Prophet”:
Ranger- wolfism
Dog+Blind man= starting PMs
False Prophet:
Cat lady: Yes = no, response
Gossip:
Info given on person above in list
Werewolf Skull:
Public: when under an innocent control, the skull will speak to them at night, telling them who the target is (if the owner is targeted, he is able to escape, though he looses the skull in the process (so as to not be overpowered))
Private: fifty % chance to move towards player (from wall to pillow) 10% chance it bites, converting bearer into a werewolf.
Werewolf: if under the control of a werewolf, it gives a 1 stength bonus