Now we have Hp how are we going to get combat working (and is GOTM dead?)

Graeme the mad

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Right people we now have the ability to create a combat system that works brilliantly and will destroy the tank vs spearman problem once and for all.

At the minute I am thinking of doing this:-

All ancient units and knight and pikeman remain the same.
Longbowman has +1 hitpoint, musketeer has+2, Cavalry has +3

Rifleman has +3, all ground units thereafter have +8.

All industrial and modern ships have +8 hitpoints.

Artillery, radar artillery and bombers have lethal bombard (all bombard units have increased attack because of increased hitpoints)

As well as this I will be creating shock troops for each age to have (an alternative to conscripts):-
Ancient has mercenary (costs 10) - 2,2,1 with 1 hitpoint
Medieval has militia (costs 10) - 2,2,1 with 2 hitpoints
Industrial has *think of name here graeme* which costs 20 has 3 (i.e normal before 1.21) hitpoints and 3,3,1
Modern has guerilla which has 4 hitpoints - 4,4,1 and costs 20

Not sure exactly what techs will give these

But ignoring my little mercenary idea for the minute wont everyone want to change the HP's to solve tank vs spearman and put on lethal bombard? If this is so I think thunderfall should change the GOTM to be played with a specific hitpoint set (the bic file could be downloadable with the gotm).

Otherwise I suspect GOTM might not be played as much - though I could be wrong (not that I play it anyhow because I need the decent naval combat of my mod or i go mad)
 
Originally posted by Graeme the mad
If this is so I think thunderfall should change the GOTM to be played with a specific hitpoint set (the bic file could be downloadable with the gotm).

You won't have to. It saves the bic information in the save game. Any save made with a mod automatically uses those features without anyone needing the mod files. The downside is you can't make a mod and then just test it with an existing game.
 
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