Suggest building/producing of units in cities being done based on how numerically strong you want/can afford your unit production order to be.
What I mean by this I will demonstrate in the following example:
FOOT UNITS: Maximum 12 warrior figures per unit ICON (graphically represented in game), either generic or unique. - ANCIENT ERA: Each warrior (graphically represented in the game after it's creation) represents 100 warriors/soldiers/fighters, for a maximum of 12 warriors within a unit-totaling 1200 warriors-numerically. CLASSICAL ERA- each warrior within a game (foot) unihttp://forums.civfanatics.com/editpost.php?do=editpost&p=14261559t represents 200 warriors, up to 2400 warriors per foot unit. These numbers would gradually rise, representing growth in human populations over time and the corresponding growth in the size of armies.
To build a foot unit to it's full (12 warriors/figures within the unit icon) strength, totaling 1200 foot units (as in 1 warrior/figure in warrior icon represents 100 warriors out on the field) you'd place an order in your city's building queue. It would of course require more resources, turns, and possibly (and logically) some/more city population than placing an order for only 500 warriors (5 warrior figures in an icon only), but if 500 is all you can afford at the moment, that's what you'd go with.
Imagine your 1000 (10 warriors within a unit icon on map) warriors strong warrior unit encountering only 500 (5 warriors within a unit icon on map) warriors strong warrior unit of a civ you've never met before early in the game, do you attack first and talk later?
Of course, mounted units would have to be produced in different quantities/strengths, and of course you could always merge units, OF SAME KIND (foot units with other foot units, mounted units with other mounted ones, etc) up to the unit's maximum allowed strength (12 warriors/soldier figures within a foot unit icon)
This might not be the best idea of mine, but I came up with really quite a few of mostly new (and some refurbished) ideas, and wrote them down here, on this forum (in form of new thread) on regular basis, and have some more to write down, but never the time, yet I never even get a thank you.
Granted, some might have sucked, but I bet you some are very good and usable.
I wouldn't be at all surprised to see some of my previous ideas I wrote down here implemented in future iterations of CIVILIZATION-the game, that's how, after all, the FIRAXIS team thanks it's fans while it collects royalties from the sale/steam(ing) of the game.
FIRAXIS: Write your ideas and suggestions here: The better ones we'll use (FOR FREE) and then claim all the credit and the cashola for ourselves.
Well done, MICROPROSE, I meant, Firaxis.
What I mean by this I will demonstrate in the following example:
FOOT UNITS: Maximum 12 warrior figures per unit ICON (graphically represented in game), either generic or unique. - ANCIENT ERA: Each warrior (graphically represented in the game after it's creation) represents 100 warriors/soldiers/fighters, for a maximum of 12 warriors within a unit-totaling 1200 warriors-numerically. CLASSICAL ERA- each warrior within a game (foot) unihttp://forums.civfanatics.com/editpost.php?do=editpost&p=14261559t represents 200 warriors, up to 2400 warriors per foot unit. These numbers would gradually rise, representing growth in human populations over time and the corresponding growth in the size of armies.
To build a foot unit to it's full (12 warriors/figures within the unit icon) strength, totaling 1200 foot units (as in 1 warrior/figure in warrior icon represents 100 warriors out on the field) you'd place an order in your city's building queue. It would of course require more resources, turns, and possibly (and logically) some/more city population than placing an order for only 500 warriors (5 warrior figures in an icon only), but if 500 is all you can afford at the moment, that's what you'd go with.
Imagine your 1000 (10 warriors within a unit icon on map) warriors strong warrior unit encountering only 500 (5 warriors within a unit icon on map) warriors strong warrior unit of a civ you've never met before early in the game, do you attack first and talk later?
Of course, mounted units would have to be produced in different quantities/strengths, and of course you could always merge units, OF SAME KIND (foot units with other foot units, mounted units with other mounted ones, etc) up to the unit's maximum allowed strength (12 warriors/soldier figures within a foot unit icon)
This might not be the best idea of mine, but I came up with really quite a few of mostly new (and some refurbished) ideas, and wrote them down here, on this forum (in form of new thread) on regular basis, and have some more to write down, but never the time, yet I never even get a thank you.
Granted, some might have sucked, but I bet you some are very good and usable.
I wouldn't be at all surprised to see some of my previous ideas I wrote down here implemented in future iterations of CIVILIZATION-the game, that's how, after all, the FIRAXIS team thanks it's fans while it collects royalties from the sale/steam(ing) of the game.
FIRAXIS: Write your ideas and suggestions here: The better ones we'll use (FOR FREE) and then claim all the credit and the cashola for ourselves.
Well done, MICROPROSE, I meant, Firaxis.