Maybe to make the start easier the variants (no chopping, agreeing to all demands) only kick in once we've got Christianity (i.e. The First Christmas).
I am not a big fan of chopping, so no chopping isn't a big setback for me ... but I thought that's what people do in Christmas ... chop down trees and drag them home as decorations
We have to be the first to found Christmas (Theology).
We have to give in to all AI demands.
We cannot ever chop.
Berlin is founded in place. As can be seen Animal Husbandry for research and warrior for first build.
Plan is to build warriors until size 2 then switch to worker, then settler, then Stonehenge.
Pop a hut .
Buddhism FIADL in 3680BC.
Animal Husbandry replaced by Mysticism.
First Contestant.
Popped a map which shows India.
Nutter alert. There's gonna be some requests for war here . There shall be peace in our time my ass .
Mysticism replaced by Bronze Working.
Played 30 turns (up to 2800BC). BW in 5 and settler in 10 to be able to settle any nearby copper. If there's no copper we may want to settle the horses/flood plains near India.
Spoiler:
Turn 0/460 (4000 BC) [28-Dec-2006 19:39:24] Tribal village results: a little gold Berlin founded Berlin begins: Warrior (8 turns) Research begun: Animal Husbandry (13 Turns)
IBT:
Turn 1/460 (3960 BC) - 28-Dec-2006 19:41:24
IBT:
Turn 2/460 (3920 BC) - 28-Dec-2006 19:42:22 Tech learned: The Wheel Tribal village results: technology Berlin's borders expand
IBT:
Turn 3/460 (3880 BC) - 28-Dec-2006 19:42:47
IBT:
Turn 4/460 (3840 BC) - 28-Dec-2006 19:42:54
IBT:
Turn 5/460 (3800 BC) - 28-Dec-2006 19:43:04
IBT:
Turn 6/460 (3760 BC) - 28-Dec-2006 19:43:15
IBT:
Turn 7/460 (3720 BC) - 28-Dec-2006 19:43:22 Berlin finishes: Warrior
IBT: While defending in the wild , Scout defeats (0.87/1): Barbarian Wolf (Prob Victory: 99.7%) The Aztec attitude towards China has changed from Cautious to Pleased
Turn 20/460 (3200 BC) - 28-Dec-2006 19:52:01 Research begun: Bronze Working (15 Turns)
IBT:
Turn 21/460 (3160 BC) - 28-Dec-2006 19:53:38 Tribal village results: a little gold
I'd be tempted to say go for horses regardless (unless copper is nearby on a good site). We've got AH and wheel, chariots are better barb-busters than axes.
Clarifications on "no chopping" variants:
- what happen if there is a resouce in forest where improvement requires chopping?
- what abt jungle? You mean we can't clear (note my choice of word: clear, not chop) those nasty unhealthy jungles as well?
AFAIK there cannot be resources in a forest.
Btw would lumbermills be a violation of our rules, or are they a must, because they cut down our christmas trees, so we can get them home and decorate them?
- what abt jungle? You mean we can't clear (note my choice of word: clear, not chop) those nasty unhealthy jungles as well?
Jungles are fair game for chopping, resources in forest are fair game (I think the spices to the west are in forest) and lumbermills are OK.
I think that covers all.
The only reason I'd prefer copper is that we can get dragged into a war at any time, so would prefer to have some troops, chariots are fairly flexible but axes pack some punch
Turns played, but my internet connection was so bad that I've no way to upload images (maybe due to the Taiwan's earthquake)... let's see how things go tomorrow when I return to work.
Basically, the elf went around meeting -- you know, like collecting a list for Santa, who had been naughty and who had been good, who deserve a stocking full of sweets who derserve naught.
First is Mansa, basically his skimirshers with that unwiedly huge shield approach our scout:
Next is everybody's favorite, the Great:
Finally, is the cool, long-haired dude, who is in fact very close to us ... wonder what took so long for him to make his appearance ...
Well, Santa, basically all these people have been behaving as far as I know. But there are real naughty fellows that I met If you must give them somthing, I'll suggest that something to be a good O spanking.
Well, back to the matter of preparing presents ... (that's the elf's primary job, right?). We got Bronze Working, but copper is not to be found anywhere near us.
No copper toys for the children. So, we head towards Iron Working. I would have go for Writing (pre-req for Theology), but without copper, Iron Working's priority had increased).
I have also founded a secondary site for toy production ... but somehow some mischievous little elfs had stolen my screenshot Hmm ... so this is what you will get:
Anyway, the secondary site was meant to build merry-go-around (read: horses). However, in the greatest smoke of my turnset (I made one evry turnset ), I totally forgot we are creative and go start an obelisk in Hamburg.
Berlin is now building stonehedge which may be better spent on settler ... but who cares. This is just monarch
The resource map with culture overlay:
Spoiler:
Logging by Ruff's Cobbled Mod Pack v2.0 (Vanilla v1.61) - New Log Entries
Turn 30/460 (2800 BC) [27-Dec-2006 23:20:55]
IBT:
Turn 31/460 (2760 BC) [27-Dec-2006 23:21:20]
IBT:
Contact made: Malinese Empire
Civics Change: Mansa Musa(Mali) from 'Tribalism' to 'Slavery'
Turn 32/460 (2720 BC) [27-Dec-2006 23:21:37]
GreyFox: Mansa Musa adopts slavery
IBT:
Attitude Change: Mansa Musa(Mali) towards Montezuma(Aztec), from 'Annoyed' to 'Cautious'
Attitude Change: Montezuma(Aztec) towards Mao Zedong(China), from 'Pleased' to 'Cautious'
Turn 33/460 (2680 BC) [27-Dec-2006 23:22:26]
IBT:
Attitude Change: Montezuma(Aztec) towards Mao Zedong(China), from 'Cautious' to 'Pleased'
Turn 34/460 (2640 BC) [27-Dec-2006 23:22:52]
Tech learned: Bronze Working
IBT:
Attitude Change: Mansa Musa(Mali) towards Montezuma(Aztec), from 'Cautious' to 'Annoyed'
Turn 35/460 (2600 BC) [27-Dec-2006 23:23:17]
Research begun: Iron Working (300 Turns)
IBT:
While defending in the wild near Shanghai, Scout defeats (0.66/1): Barbarian Panther (Prob Victory: 78.9%)
While defending in the wild near Tenochtitlan, Warrior defeats (1.72/2): Barbarian Lion (Prob Victory: 99.0%)
Attitude Change: Mansa Musa(Mali) towards Montezuma(Aztec), from 'Annoyed' to 'Cautious'
Civics Change: Santa Claus(Santa Claus) from 'Tribalism' to 'Slavery'
Turn 36/460 (2560 BC) [27-Dec-2006 23:24:17]
Scout promoted: Woodsman I
IBT:
Turn 37/460 (2520 BC) [27-Dec-2006 23:24:42]
IBT:
Turn 38/460 (2480 BC) [27-Dec-2006 23:24:52]
IBT:
While defending in the wild near Shanghai, Scout defeats (0.40/1): Barbarian Wolf (Prob Victory: 100.0%)
Attitude Change: Mansa Musa(Mali) towards Montezuma(Aztec), from 'Cautious' to 'Annoyed'
Turn 39/460 (2440 BC) [27-Dec-2006 23:25:14]
IBT:
Turn 40/460 (2400 BC) [27-Dec-2006 23:25:26]
Berlin finishes: Settler
IBT:
Judaism founded in a distant land
Turn 41/460 (2360 BC) [27-Dec-2006 23:25:36]
Berlin begins: Warrior (3 turns)
GreyFox: Judaism FIADL
IBT:
Contact made: Greek Empire
Turn 42/460 (2320 BC) [27-Dec-2006 23:26:24]
IBT:
While defending in the wild near Teotihuacan, Warrior defeats (0.98/2): Barbarian Bear (Prob Victory: 77.1%)
Turn 43/460 (2280 BC) [27-Dec-2006 23:26:58]
Warrior promoted: Woodsman I
Berlin finishes: Warrior
IBT:
Turn 44/460 (2240 BC) [27-Dec-2006 23:27:31]
Berlin begins: Stonehenge (24 turns)
Hamburg founded
Hamburg begins: Obelisk (30 turns)
IBT:
Civics Change: Mao Zedong(China) from 'Tribalism' to 'Slavery'
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