OB04 - Five Is The Magic Number

OK so having looked at the save it feels like, immediately revolt.

Build

Warrior - Barracks (whipped) - Axemen.....

Research

Hunting - Pottery or AH - Writing

I feel we can live without archery with all our Axemen and getting started on the Construction beeline feels the strongest path.

Worker

Connect Copper, connect Ivory, Mine the wooded hills as we dont need the bonus food from farming the corn (could well cottage this later on) and :hammers: are key at the moment.

If no violent objections in the next couple of hours will have a report up tonight
 
OK, Plan was laid out previously and stuck with the Pottery not AH path as we can pick up AH later..

IHT. Revolt to Slavery

Turn 33 Warrior in start on Barracks which is whipped next turn (Only 1 pop due to Aggressive discount on Barracks)

Turn Hunting to pottery. Our scouting warrior decides to go up the Western Side of HC’s Borders, which are in the only place they could be the large black area Norh of our Capital. He starts the good old, beat an animal heal for 3 turns move a couple of squares and beat another animal routine.
4warrior.jpg


The gold is from the Hut to the SE of our capital being popped by our Capital Defence Warrior.

Turn 3 Bronze Hooked up worker starts on Ivory.

Turn 37 Judaism founded and we discover it was HC from his switch to Org Religion

Turn 41 Pottery in – Writing and we get a peak into the Holy City (note only 1 defender which will be important later).
4jewholycity.jpg


Meanwhile our first Axe has been scouting the southern edge of HC’s Borders.

EOT.
4workersteal.jpg

Well the Axe is unmoved so the worker steal is on and HC’s nearby city hasn’t built any cultural defence and our axe might well take it but can certainly survive to escort the worker back.

Meanwhile back at the ranch we have 3 other axes ready to go and another from the capital in 2 turns so the next player gets to be bloodthirsty.
3axes.jpg
 

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Meanwhile back at the ranch we have 3 other axes ready to go and another from the capital in 2 turns so the next player gets to be bloodthirsty.
Mwahaha :mwaha: :devil:

Doubtful that I will get to it tonight, but I am going to try ...

Well the Axe is unmoved so the worker steal is on and HC's nearby city hasn't built any cultural defence and our axe might well take it but can certainly survive to escort the worker back.
I'll probably just keep the Worker with the Axeman for the time being. I assume that we want to keep the city? Hamburgers on a wheat bun ... wash it down with some wine? :yumyum:
 
Alrighty, I had a chance to look at the save. As everyone knows, Ralph has an Axeman ready for a Worker steal at turn 0. And most likely, it can take the city next turn. The problem, though, is our stack of 3 Axemen are going to need 4 turns just to get to the Incan borders. And another 3 turns before we can attack the Incan capital. And let's be honest, HC will easily have at least 2 more Archers in his capital in those 7 turns. Thus I don't think 3 Axemen will be enough against a city with 40% cultural defense.

ob042000bcplanningia5.jpg


But if we delay, we will probably need a 2nd Axeman for Tiwanaku. Those borders are probably going to pop any turn now, and the defending Archer will then get another 20% defensive bonus.

If I've done the math correctly, I think I can get us 5 more Axemen over those 7 turns by :whipped: 2 pop. It would then be (a total of) 11 turns before we declare. But, of course, whipping Axemen means we won't be whipping a Granary or a Library. Thus also delaying growth and research.

Thoughts, suggestions, other ideas?
 
I would go ahead with the worker steal and capture of Tiwanaku (if we delay we'll have to have more axes). I'd reckon on needing 7 axes for taking the capital. We may be able to whip out one from Tiwanaku as well.

I would also send the three we have up to the front to check out the lay of the land.
 
I personally think we should declare war now. HC will definitely pump up his defenses, and we'll definitely need more axes to take Cuzco. I'd rather pump out more axes to take out a beefed up Cuzco than pump out axes to take out a beefed up Tiwanaku AND Cuzco.

Then again, there is always a chance that the axe at Tiwanaku won't win. Its borders won't pop for a while, IIRC, because the Judaism holy city won't contribute to it.

EDIT: X-Posted with Ozbenno
 
Wasn't sure how many turns to play, so I played 10. Better too few than too many, I figured. Besides, I couldn't take the pain anymore ... as you will see ...

Declared on Huayna Capac on turn 0. We took his Worker, of course. On the next turn, our City Raider Axeman had a 66% chance of taking the city. Unfortunately, he did not win. :sad: The Worker skeedadled out of there post-haste ... The defending Archer received its City Garrison promotion.

This information was handy, considering the lack of demographics ...

ob041960bcpowerwg2.jpg


When Writing came in on turn 3, I started us on Mathematics. Love the extra chopping hammers, plus leads to Currency or Construction. Both techs we will be needing.

Our 3 Axemen finally arrive at the gates of Cuzco. This city was under the black fog, and I wasn't sure which way the river went ... but I had a 50-50 chance ... I guessed wrong. :sad:

ob041760bccuzcodm7.jpg


More bad luck. Our boys will have to wait a turn to get on the other side of the river. There is good news, though! The city has a lone Archer defending it! We have 3 Axemen!

More bad luck. The city popped out an Archer that same turn. A City Raider Axeman has only a 28% chance of winning. Oh well. I've got more Axemen on the way! I'm thinking 4 should be enough. Although with the luck I'm having, I'll probably need 8! :undecide:

Yeppers ... with the luck I'm having. The city just popped out a 3rd Archer. And it looks like we'll have to do with 7 Axemen instead of 8. I misclicked and sent the 8th Axeman scurrying in the wrong direction. :gripe:

On the last turn, HC popped out a Quecha in Cuzco. Somewhere along the way, Tiwanaku got itself another Archer. Our Warrior may be too close (with my luck) to the city, should it train another one.

We've got 5 Axemen outside of Cuzco, with 2 more trailing in. A last Axeman is inside our borders heading out for Cuzco ... again. :rolleyes: Not a good round. :shake:

ob041600bcthewarif1.jpg


And lastly, the save is attached ...
 

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Seems like we so close but no cigar :(

We can cover promote the axes rather than city raider (gives +25% rather than +20%). I would say we're close to having the right amount of axes (6 I would think, 7 to be safe).

I'm assuming we've built a barracks in Babylon but nothing else?? I would say a granary and library are needed (in peaceful times).

Roster

Ozbenno -
Ralph Jackson -
Conroe -
Kodii - UP
Mighty Dwaarf - On Deck

We have used:

1/5 settled cities
0/5 captured cities
1/5 civics changes
0/5 Great People
0/5 Wonders
 
Is Cuzco on a hill?? If so could be touch and go 7 axes against 3 arch 1 warrior thingy. Either way I would defo use cover on any possible suicide axe, just to eek out extra damage.
 
I'm assuming we've built a barracks in Babylon but nothing else?? I would say a granary and library are needed (in peaceful times).
I know we had a Barracks, but I don't recall if there was anything else. Sorry.

I did, however, start a Granary after whipping out those 5 Axemen. Would've helped if I'd remembered to put that in my report. :blush: We need one more turns worth of hammers into that Granary and then it can be :whipped: for 1 pop.

Is Cuzco on a hill?? If so could be touch and go 7 axes against 3 arch 1 warrior thingy.
Nope. No hill. And no promotions, either. Except for that Archer in Tiwanaku that beat our axe.
 
T1 1560BC - Whip the Granary in Babylon

T2 1520BC - I capture Cuzco with... zero casualties?! :eek:

Civ4ScreenShot0048.jpg


T6 1360BC - I capture Tiwanaku. Again, no casualties. The RNG is in our favor! :goodjob: ; HC is out of the game

Civ4ScreenShot0049.jpg


T7 1320BC - Cuzco is out of revolt, I whip a granary

T10 1200BC - I leave the workers unmoved: they've finish roading to Cuzco and Tiwanaku and could possibly do some chopping.

Babylon is unhappy so I MM'd it. The library there is due in 1.

http://forums.civfanatics.com/uploads/96336/OB04_BC-1200.CivBeyondSwordSave
 
The RNG is in our favor! :goodjob:
:lol: It looks like I need to get the RNG in my machine upgraded! Excellent job, Kodii, on taking out HC. :thumbsup:

How's the power graph look, vis-a-vie taking out Shaka next?
 
How's the power graph look, vis-a-vie taking out Shaka next?
We don't have enough EPs to tell. The next player can focus all our EPs to Shaka until we can. It'll only take two turns.
 
No casualties :eek:. The RNGod is definately with us.

We have a choice to make now. Which of HC's cities will be our financial centre (ie our shrine). This city will need monastery, market, grocer and bank (and granary). I would say Tiwanaku as Cuzco will be a good military production city.

May need to wait on Catapults for Shaka but see what the power graph tells us in 2 turns.

OK, city builds, I'm going with Babylon - granary, library, barracks and Cuzco - granary

Roster

Ozbenno - On Deck
Ralph Jackson -
Conroe -
Kodii - The RNGod's pet
Mighty Dwaarf - UP

We have used:

1/5 settled cities
2/5 captured cities
1/5 civics changes
0/5 Great People
0/5 Wonders
 
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