OK, here's the report. Since Ozbenno played 21 turns, I decided to play the same amount of them - besides that, we're faced with an interesting decision at the end of my turnset.
Turn 22 - Nothing but a useless constellation event, which starts a Golden Age if you're Order.
Turn 25 - That North Warrior founds himself on a Goblin Fort. Since we're pretty rich, I decide to hire a Goblin for scouting the North and, maybe, grabbing some goodie huts.
Turn 32 - The hired Goblin founds himself next to a Bear, kills it. Promoted to Woodsman.
Turn 34 - The North Warrior founds himself next to a Bear. But that Bear turns out to be a pansy, and is too scared of our Warrior's rough orcish appearance to attack.
Turn 35 - We meet the godless archangel.
Somewhere about that time Braduk builds a Warrior. Since the southern lands look much more warm and hosbitable then the Northen ones, he goes exploring North. Braduk starts a Worker.
Turn 37 - These southern lands are hospitable, indeed. If we go the peaceful way, here are the city sites I propose (we shouldn't worry too much about the long-term overlapping, of course). And that Goblin Fort may come in handy.
Turn 39 - We found out, that these warm southern lands are inhabited by these pacifist Elohim wusses. We hire a Goblin from the Southern fort to continue the exploration.
Turn 40 - Our Warrior observes the defences of Cahir Abbey with his keen sight. There are two Warriors there.
Turn 41 - the southern Goblin kills a Griffon, promotes to Woodsman, which might, in retrospect, be a mistake.
The Northen explorers didn't find anything worthy of mentoin yet. No goody huts.
Overview:
And now, here's the dilemma: Do we attack Einion's capital? It's likely, that if we do take it, he'll not have the time to found a second city yet. On the other hand, there's certainly an element of risk involved.
We have 169 gold at that point. Since hiring each Goblin costs 30 gold, that means we can hire 5 Goblins from the southern fort, plus we'll have the one we already hired, (althrough in that case I should've promoted him to Shok), plus the exploring Orc. That puts it to seven strength 3 units.
To hire the Goblins, get the Woodsman one back in place, and to position the Goblin forces as to attack Cahir Abbey not across the river, we need 5 turns, I think.
Our score is 48, Cassiel's score is 74, Einion's score is 71.
SAVE:
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