Lobsterboy
Immature crustacean
Unfortunately, I'm still screenshot-less, so you'll have to use your imaginations.
Turn 218 Inherited turn
After looking to see what techs are available, I decide to switch to Cartography, for a run at Moe, Larry and Curly. Because we can't build Catapults, they'll be useful for bombarding city defenses, saving us some military build-up. If we can promote them with City Raider, so much the better.
The economy's in pretty good shape, although we will run out of cash in a turn or two.
Turn 220
Fellowship of Leaves spreads to Evermore. Will start building Fawns in Evermore.
Yonna (FoL Holy City) expands to size 2.
Turn 221
Evermore finishes: Warrior --> Fawn
Turn 222
We're out of cash, so drop Research to 70% (+4 GP/turn). Cartography still in 7.
Turn 224
Hyll finishes: Warrior --> Monument
Every little bit of culture will help, and we have enough Warriors. Cue up a Hunting Lodge next. A few Hunter/Hawk combos. for recon. will be useful.
Turn 225
Event: Governor of Hyll reports that crime has dropped in his city -2 to the crime rate. Nice, but
Turn 226
We meet the Dain and the Amurites coming from the SE. They are in 2nd, just ahead of us. Bummer.
Turn 227
A Lizardman comes out of the West to attack a Warrior who I moved out of Yonna a few turns ago to defend our Copper mine:
Lizardman DEFEATS Warrior (Lizardman @ 3.3/4).
Rats! I move another Warrior out from Yonna, and fortify him on a forested hill in the hopes of distracting the L-man from pillaging our Copper mine.
Turn 228
Evermore finishes: Fawn --> Fawn
My ruse works! The L-man attacks our fortified Warrior. Unfortunately, it goes badly for us:
Lizardman DEFEATS Warrior (Lizardman @ 1.2/4)
The peckerhead had received *TWO* promotions for defeating our first Warrior!
Our newly-minted Fawn is sent to deal with the L-man, but is one tile to short, so the last defender in Yonna moves out to attack (91% odds in our favor):
Warrior DEFEATS Lizardman (Warrior @ 0.8/3) E-gad! That was a little too close!
Turn 229
Tech learned: Cartography Begin Animal Husbandry (for growth). Due in 9.
Evermore can finish the Pact of the Nilhorn in 36, so I go for it. I had intended to build it in Yonna, but Yonna will take 125 (although that would drop as the city growns.) Still, the sooner, the better, so Evermore it is! True, we won't be able to build another Settler for a while, but I don't know that we want to anyway, because we'll probably take an economic hit.
I choose *not* to revolt to City States because I don't want to lose the 50% production in Evermore from God King.
Yonna finishes: Elder Council --> Fawn
An exploring Warrior in the East captures a Goblin Worker from a Barb. city.
Turn 230
Decius asks for Open Borders, and I agree. Might as well get a look at his territory.
Turn 231
Yonna finishes: Elder Council --> Fawn
Gold is discovered near Evermore!*BONUS!* Research is now in the GREEN @ 80%! Although we lose a hammer from the mine, so PotN drops to 41
Yonna (FoL Holy City) expands to size 3.
The Khazad capture and destroy the Barb. city Stratus that was to our SW near the Sepulcher. Have to keep an eye on the Dwaves expansion down there.
Turn 233
Bruti finishes: Elder Council --> Monument
Hyll finishes: Monument --> Hunting Lodge
Turn 235
Yonna's (FoL Holy City) borders expand.
While exploring Decius's territory, we meet Auric. *HE* is #1!
Turn 237
Tech learned: Animal Husbandry Begin Archery (for Gilden Sylveric). Due in 10.
Unfortunately, no Horsies in Elven lands. The nearest are to our East.
Turn 238
Fellowship of Leaves spreads to Bruti. Nice! Can start building Fawns there.
Turn 239
Evermore expands to size 8. PotN now due in 21!
Yonna (FoL Holy City) expands to size 4.
I played 22 turns (to turn 240) to get us to an even number. We are pretty exposed militarily, so we should start cranking out some Fawns and Archers for defense. Bronze Working can be had in 15, so feel fee to change Archery to BW. I just figured if we wanted Gilden, the sooner we get him up, the better.
We are still in 3rd, just ahead of Dain, and 100+ points behind Auric and Cardith. We've a long row to hoe yet!
Good luck!
Turn 218 Inherited turn
After looking to see what techs are available, I decide to switch to Cartography, for a run at Moe, Larry and Curly. Because we can't build Catapults, they'll be useful for bombarding city defenses, saving us some military build-up. If we can promote them with City Raider, so much the better.
The economy's in pretty good shape, although we will run out of cash in a turn or two.
Turn 220
Fellowship of Leaves spreads to Evermore. Will start building Fawns in Evermore.
Yonna (FoL Holy City) expands to size 2.
Turn 221
Evermore finishes: Warrior --> Fawn
Turn 222
We're out of cash, so drop Research to 70% (+4 GP/turn). Cartography still in 7.
Turn 224
Hyll finishes: Warrior --> Monument
Every little bit of culture will help, and we have enough Warriors. Cue up a Hunting Lodge next. A few Hunter/Hawk combos. for recon. will be useful.
Turn 225
Event: Governor of Hyll reports that crime has dropped in his city -2 to the crime rate. Nice, but

Turn 226
We meet the Dain and the Amurites coming from the SE. They are in 2nd, just ahead of us. Bummer.

Turn 227
A Lizardman comes out of the West to attack a Warrior who I moved out of Yonna a few turns ago to defend our Copper mine:
Lizardman DEFEATS Warrior (Lizardman @ 3.3/4).
Rats! I move another Warrior out from Yonna, and fortify him on a forested hill in the hopes of distracting the L-man from pillaging our Copper mine.
Turn 228
Evermore finishes: Fawn --> Fawn
My ruse works! The L-man attacks our fortified Warrior. Unfortunately, it goes badly for us:
Lizardman DEFEATS Warrior (Lizardman @ 1.2/4)

The peckerhead had received *TWO* promotions for defeating our first Warrior!
Our newly-minted Fawn is sent to deal with the L-man, but is one tile to short, so the last defender in Yonna moves out to attack (91% odds in our favor):
Warrior DEFEATS Lizardman (Warrior @ 0.8/3) E-gad! That was a little too close!

Turn 229
Tech learned: Cartography Begin Animal Husbandry (for growth). Due in 9.
Evermore can finish the Pact of the Nilhorn in 36, so I go for it. I had intended to build it in Yonna, but Yonna will take 125 (although that would drop as the city growns.) Still, the sooner, the better, so Evermore it is! True, we won't be able to build another Settler for a while, but I don't know that we want to anyway, because we'll probably take an economic hit.
I choose *not* to revolt to City States because I don't want to lose the 50% production in Evermore from God King.
Yonna finishes: Elder Council --> Fawn
An exploring Warrior in the East captures a Goblin Worker from a Barb. city.

Turn 230
Decius asks for Open Borders, and I agree. Might as well get a look at his territory.
Turn 231
Yonna finishes: Elder Council --> Fawn
Gold is discovered near Evermore!*BONUS!* Research is now in the GREEN @ 80%! Although we lose a hammer from the mine, so PotN drops to 41

Yonna (FoL Holy City) expands to size 3.
The Khazad capture and destroy the Barb. city Stratus that was to our SW near the Sepulcher. Have to keep an eye on the Dwaves expansion down there.
Turn 233
Bruti finishes: Elder Council --> Monument
Hyll finishes: Monument --> Hunting Lodge
Turn 235
Yonna's (FoL Holy City) borders expand.
While exploring Decius's territory, we meet Auric. *HE* is #1!

Turn 237
Tech learned: Animal Husbandry Begin Archery (for Gilden Sylveric). Due in 10.
Unfortunately, no Horsies in Elven lands. The nearest are to our East.
Turn 238
Fellowship of Leaves spreads to Bruti. Nice! Can start building Fawns there.
Turn 239
Evermore expands to size 8. PotN now due in 21!
Yonna (FoL Holy City) expands to size 4.
I played 22 turns (to turn 240) to get us to an even number. We are pretty exposed militarily, so we should start cranking out some Fawns and Archers for defense. Bronze Working can be had in 15, so feel fee to change Archery to BW. I just figured if we wanted Gilden, the sooner we get him up, the better.
We are still in 3rd, just ahead of Dain, and 100+ points behind Auric and Cardith. We've a long row to hoe yet!
Good luck!