First let me say thanks to all the folks who make guides/share knowledge. I greatly appreciate it.
BTW.. When I came to the board recently, I didn't understand what Specialist Economy (SE), Farm Economy (FE), or Cottage Economy (CE) were exactly. I felt I was a Cottage Economist, and then I saw DaveMcW put a cottage on a hill, and I realized I was not quite as extreme.
I have tried to do SE and to be honest, I think both SE and CE suffer from the same issues if you take them to their most extreme extents.
Basically CS (cottage spam) will have very poor production.. SE will also as you typically get two 5+ food tiles for 4 scientists in caste.. Two food tiles makes for very bad production. (At least if I cottage a hill I get one production.) Also I see a running theme of "I don't know how to control my population unless I SE". Controlling population is just as easy for a cottage spammer as it is for a specialist economy -- work plains or green hills. Balance it out and you can stop growth..
Anyway:
(Side Note: And then I saw Obsolete do things that made me completely rethink the game. (But that is another story.. Any game I have stone and marble, I adopt his strategy.. And the priests are beyond awesome. Now all I need to do is read a guide by the guy who only loves great artists and uses them like crazy.. I swear I felt only scientists were worth anything. Maybe artists could be useful for culture flipping everyone?))
At any rate, I watched FutureHermit open up a "Calling all Cottage Economist" thread.. And I watched as DaveMcW made a super cottaged city.. I try to employ this same technique and I cannot -- there is stuff going on under the covers I am not understanding. Basically if you cottage up, you have very bad production, and even FutureHermit was asking DaveMcW how he got production when all his tiles were cottaged up -- He said to settle near three production tiles.
I don't know.. I like the CE spam idea and I merged Obsolete's strat with CE spam and its like a super charged unstoppable muscle-car (if you have all the pieces).. If you don't have stone or marble or hills -- forget it.. You can CE spam your home city, your next city has to be production which is less than good in my opinion because my second city is usually religion founder and shrine for a stock exchange city.. Hammers don't make commerce (well, they can, but cottages are way better.)
Well that's how I play anyhow.. And of course my play style has changed a lot (sometimes for the very very bad.. After seeing VOU's (Voice of Unreason) production guide, I couldn't stop myself from workshopping waaaay before it was reasonable to do so.. Gimme the 63 hammers!) At any rate if there are CE spammers of the hard core variety who can enlighten me or who would like to do a walkthrough like obsoltete (plz
) I do better with pictures.. Otherwise a brief runthrough of what you do to survive and excel would be appreciated.
Id also like to see a FutureHermit runthrough for SE strict adherence..
If this is already out there please direct me to it..
Thanks in advance.
BTW.. When I came to the board recently, I didn't understand what Specialist Economy (SE), Farm Economy (FE), or Cottage Economy (CE) were exactly. I felt I was a Cottage Economist, and then I saw DaveMcW put a cottage on a hill, and I realized I was not quite as extreme.
I have tried to do SE and to be honest, I think both SE and CE suffer from the same issues if you take them to their most extreme extents.
Basically CS (cottage spam) will have very poor production.. SE will also as you typically get two 5+ food tiles for 4 scientists in caste.. Two food tiles makes for very bad production. (At least if I cottage a hill I get one production.) Also I see a running theme of "I don't know how to control my population unless I SE". Controlling population is just as easy for a cottage spammer as it is for a specialist economy -- work plains or green hills. Balance it out and you can stop growth..
Anyway:
(Side Note: And then I saw Obsolete do things that made me completely rethink the game. (But that is another story.. Any game I have stone and marble, I adopt his strategy.. And the priests are beyond awesome. Now all I need to do is read a guide by the guy who only loves great artists and uses them like crazy.. I swear I felt only scientists were worth anything. Maybe artists could be useful for culture flipping everyone?))
At any rate, I watched FutureHermit open up a "Calling all Cottage Economist" thread.. And I watched as DaveMcW made a super cottaged city.. I try to employ this same technique and I cannot -- there is stuff going on under the covers I am not understanding. Basically if you cottage up, you have very bad production, and even FutureHermit was asking DaveMcW how he got production when all his tiles were cottaged up -- He said to settle near three production tiles.
I don't know.. I like the CE spam idea and I merged Obsolete's strat with CE spam and its like a super charged unstoppable muscle-car (if you have all the pieces).. If you don't have stone or marble or hills -- forget it.. You can CE spam your home city, your next city has to be production which is less than good in my opinion because my second city is usually religion founder and shrine for a stock exchange city.. Hammers don't make commerce (well, they can, but cottages are way better.)
Well that's how I play anyhow.. And of course my play style has changed a lot (sometimes for the very very bad.. After seeing VOU's (Voice of Unreason) production guide, I couldn't stop myself from workshopping waaaay before it was reasonable to do so.. Gimme the 63 hammers!) At any rate if there are CE spammers of the hard core variety who can enlighten me or who would like to do a walkthrough like obsoltete (plz

Id also like to see a FutureHermit runthrough for SE strict adherence..
If this is already out there please direct me to it..
Thanks in advance.