starlifter
Deity
- Joined
- Jun 17, 2001
- Messages
- 4,210
This thread is about OCCC. It began as some comments in this thread: OCC size1 by Major Advantage. I've separated my OCCC comments, since it was actually an OCC-SS thread.
NOTES/TERMINOLOGY
SS: Space Ship
OCC: One City Challenge
OCC SS: One City Challenge, SpaceShip (or "landing) game. Note: the normal context of nearly all references you will see is that OCC is a Landing (SS) game; I post with the SS, since my posts may often not be clear which one the topic is about.
OCC-20: This is one city, with unrestricted size. 20 refers to the base number of tiles that a village can cover, since the upper size limit is variable for a given location in OCC.
OCC-4: This is a fun variant of the original OCC; one good map to try this on for the first time is Four Whales (by Sten Sture).
OCC-1: One city, size 1. Landings are certainly possible!
OCCC: One City Challenge, Conquer. You are never ever allowed to possess a 2nd city for any reason, but can of course (and must) raze villages. You win when the AI is conquered, not necessarily when all villages in the world are destroyed. Barbarians can control a village(s) in some games.
OCCC-20: Full size city, playing OCCC.
OCCC-4: City cannot exceed size 4.
OCCC-1: City must remain size 1 for the entire game.
Paulicy - The original guide for OCC (SS landings).
Ali's OCC Guide - A new, updated OCC (SS) guide in current development. When completed, Ali Ardavan's guide is expected to replace the 12 year old Paulicy as "the" OCC Guide for SS landings, and the Paulicy will be an appendix.
OCCC General Comments
Many of the things that one would "normally" look at or do in an OCCC are "counter-intuitive" (at least the way I play it) to "normal" OCC's (OCC-SS)... and normal OCC-SS games are themselves counter-intuitive to "normal" Civ-2 games. Finally, an OCCC-1 (or even OCCC-4) game are a bit different than an 20 in terms of some game choices and priorities. In short, each of the 6 variations of OCC-x (SS/Conquer at 20/4/1 size limits) have play variations that are interesting. By far, the SS style is more popular, and OCC Conquer is rarely if ever subject of postings.
If people want to try OCCC, its probably best for a player to gain familiarity with OCC-SS games first, and then try an OCCC-20 game before plowing into an OCCC-4/1 (which can be quite challenging). Unlike GOTMs or even OCC-SS, its very possible that one will lose OCCC games spectacularly. OCCC games are usually quite a bit longer (both in real time, and game win date) than OCC-SS games (the 2020 limit is often a looming factor). There are maps/sizes and starting situations that cannot produce a win (even with 100% "perfect play"), esp. with the 4/1 variants.
Players can use the general rules of the Paulicy to play an OCCC, but many of the recommendations, build orders, tech researches, etc. are majority changed. The overriding rule is simple, however: You can never ever possess a 2nd village. Raze, dont own, villages. Save before entering a hut, and reload if its an AT (Advanced Tribe).
Time
On "average", OCCC games can take 3 to 4 times as long as OCC (SS landing) games. Too many careless errors can easily accumulate/multiply and push an OCCC game past the 2020 completion date, and there is a premium on truly squeezing every benefit from each gold, shield, beaker, terrain square, and AI... especially in OCCC-4 and OCCC-1 games.
NOTES/TERMINOLOGY
SS: Space Ship
OCC: One City Challenge
OCC SS: One City Challenge, SpaceShip (or "landing) game. Note: the normal context of nearly all references you will see is that OCC is a Landing (SS) game; I post with the SS, since my posts may often not be clear which one the topic is about.
OCC-20: This is one city, with unrestricted size. 20 refers to the base number of tiles that a village can cover, since the upper size limit is variable for a given location in OCC.
OCC-4: This is a fun variant of the original OCC; one good map to try this on for the first time is Four Whales (by Sten Sture).
OCC-1: One city, size 1. Landings are certainly possible!
OCCC: One City Challenge, Conquer. You are never ever allowed to possess a 2nd city for any reason, but can of course (and must) raze villages. You win when the AI is conquered, not necessarily when all villages in the world are destroyed. Barbarians can control a village(s) in some games.
OCCC-20: Full size city, playing OCCC.
OCCC-4: City cannot exceed size 4.
OCCC-1: City must remain size 1 for the entire game.
Paulicy - The original guide for OCC (SS landings).
Ali's OCC Guide - A new, updated OCC (SS) guide in current development. When completed, Ali Ardavan's guide is expected to replace the 12 year old Paulicy as "the" OCC Guide for SS landings, and the Paulicy will be an appendix.
OCCC General Comments
Many of the things that one would "normally" look at or do in an OCCC are "counter-intuitive" (at least the way I play it) to "normal" OCC's (OCC-SS)... and normal OCC-SS games are themselves counter-intuitive to "normal" Civ-2 games. Finally, an OCCC-1 (or even OCCC-4) game are a bit different than an 20 in terms of some game choices and priorities. In short, each of the 6 variations of OCC-x (SS/Conquer at 20/4/1 size limits) have play variations that are interesting. By far, the SS style is more popular, and OCC Conquer is rarely if ever subject of postings.
If people want to try OCCC, its probably best for a player to gain familiarity with OCC-SS games first, and then try an OCCC-20 game before plowing into an OCCC-4/1 (which can be quite challenging). Unlike GOTMs or even OCC-SS, its very possible that one will lose OCCC games spectacularly. OCCC games are usually quite a bit longer (both in real time, and game win date) than OCC-SS games (the 2020 limit is often a looming factor). There are maps/sizes and starting situations that cannot produce a win (even with 100% "perfect play"), esp. with the 4/1 variants.
Players can use the general rules of the Paulicy to play an OCCC, but many of the recommendations, build orders, tech researches, etc. are majority changed. The overriding rule is simple, however: You can never ever possess a 2nd village. Raze, dont own, villages. Save before entering a hut, and reload if its an AT (Advanced Tribe).
Time
On "average", OCCC games can take 3 to 4 times as long as OCC (SS landing) games. Too many careless errors can easily accumulate/multiply and push an OCCC game past the 2020 completion date, and there is a premium on truly squeezing every benefit from each gold, shield, beaker, terrain square, and AI... especially in OCCC-4 and OCCC-1 games.