Odd AI behaviour and such

SLM

Warlord
Joined
Dec 28, 2005
Messages
133
Location
Belgium
I've always played continents or on a single landmass but since a couple of weeks I prefer playing on archipelago, yet on these kind of maps I often see really weird AI behaviour, like:

The mighty caravel
AI obviously loves to build caravels yet the reason why escapes me. When an AI city is walled in with destroyers or even frigates they keep on producing caravels (perhaps lacking iron) but even then, a horde of caravels doesn't even dent a couple of frigates let alone destroyers. The production of caravels in that case is totally pointless.
Another example if when you liberate a couple of cities into a colony. One of the first things they produce are... CARAVELS!
Once I've given Julius my only source of iron just to get him to make a couple of praets but it took more than 20 turns before he even began building one and by then riflemen took to the stage.

Two Privateers are a whole lot more than one
I've had privateers attacked by galleons and caravels but putting them in pair blockading a city just somehow makes the AI think they can't kill them. A stack of caravels or galleons might not be effective against a couple of frigates but there's a good chance you could kill a couple of privateers with them. It seems that only if they have frigates does the AI attack paired up privateers.

We're a colony and don't like to expand
Often the AI won't expand their newly formed colony even though they're not at war with anyone and even though a nice patch of fertile land is in the direct vicinity of their territory. In stead, they keep building the mighty caravel...

Other AI don't like to liberate cities
Since I found out that liberating cities produces another civ and makes them a vassal, I just can't stop liberating cities. It almost seems like cheating. The liberated civ gets two free units in each city, so if you don't have enough units to keep defending those cities (or don't want to spare them) and they only cost money anyway, you might as well form a new colony.

Not odd AI behaviour but somehow odd nonetheless:

- barbarian cities flipping over to you
- you can put unlimited airships/fighters in a colonized vassal's city but only 4 in your own.
- permanent alliances seem to be harder to make in BtS
- AI SODs are back with a vengeance!
- Vassals always vote for you with the UN and AP but don't follow your vote with UN/AP-proposals and you cannot bribe/ask them into following your vote unlike asking them to attack a certain city or research a certain tech.
 
The AI doesn't build tons of Caravals! What are you talking about!

Civ4ScreenShot0013.jpg


If anything, they don't build NEARLY enough.
 
The AI's instinctive response to the presence of a Privateer is to build Caravels, and long may they continue in this fashion. Goodness only knows how many XPs I have gained from failed attacks by Caravels on my ever-more-experienced Privateers, plus the sacks of gold plundered. Later, all the surviving Caravels are a wonderful source of XPs for wandering Destroyers with Blitz. Even if their Caravels have sought shelter in port, it seems sufficient to withdraw your vessels out of their range of sight to lure the prey out for the kill.
 
I agree, the AI is sometimes a bit... unwise...
 
The AI doesn't build tons of Caravals! What are you talking about!

..IMG..

If anything, they don't build NEARLY enough.

LOL

Bushface said:
The AI's instinctive response to the presence of a Privateer is to build Caravels, and long may they continue in this fashion. Goodness only knows how many XPs I have gained from failed attacks by Caravels on my ever-more-experienced Privateers, plus the sacks of gold plundered. Later, all the surviving Caravels are a wonderful source of XPs for wandering Destroyers with Blitz. Even if their Caravels have sought shelter in port, it seems sufficient to withdraw your vessels out of their range of sight to lure the prey out for the kill.

Building caravels to fend of privateers I can understand, but building them when destroyers are blockading your coast?


Or building caravels as the first thing after the first cultural city pop in your only two cities of a brand new colony ?
 

Attachments

  • caravels.JPG
    caravels.JPG
    111 KB · Views: 201
  • caravel2.JPG
    caravel2.JPG
    111.8 KB · Views: 203
I've always played continents...

You should try Hemispheres with just 2 hemispheres. It's much like Continents but you get better maps that are much more Earth like. Occasionally one of the hemispheres will spawn one large continent and a smaller Australia type one. It's become my favourite map to play. I got bored of Continents since it always ended up being the same kind of game. With Hemispheres, I even had one game where I was alone on one of the smaller sub-continents.
 
You should try Hemispheres with just 2 hemispheres. It's much like Continents but you get better maps that are much more Earth like. Occasionally one of the hemispheres will spawn one large continent and a smaller Australia type one. It's become my favourite map to play. I got bored of Continents since it always ended up being the same kind of game. With Hemispheres, I even had one game where I was alone on one of the smaller sub-continents.

I'll try that one the next game. I'm limited to standard size maps however because on large or huge maps the turns take forever.
 
The AI doesn't build tons of Caravals! What are you talking about!

Civ4ScreenShot0013.jpg


If anything, they don't build NEARLY enough.

Hmm, it's probably a good thing that the American civilization can't read your map signs. They might become suspicious...;)
 
Haha, that's what I said about the Mongolians when I started condemning their cities to destruction.

Civ4ScreenShot0007.JPG

more caravel madness
 
While we are at odd behavior... Why does Pericles - who's favorite Civic is Rep - keep putting the "Global Civic: Universal Suffrage"-crap up to a Vote ?!?
 
I've taken to sending my privateers in teams of 2, after realizing how much more effective that is. However, the AI will attack them - they just tend to wait until they have 2 to 4 caravels to do so (and it actually works, sometimes...)

I mean, um... I've SEEN privateers in tems of 2... they're not mine, of course...
 
I've taken to sending my privateers in teams of 2, after realizing how much more effective that is. However, the AI will attack them - they just tend to wait until they have 2 to 4 caravels to do so (and it actually works, sometimes...)

I mean, um... I've SEEN privateers in tems of 2... they're not mine, of course...

LOL, Has anyone actually seen privs that the AI built? They don't seem to use them, I've literally never seen them. Must be too complicated for them...

Funny, stupid Privateer story
So the other day, I create a semi-large foreign empire, which I grant independence (to save myself some cash). Due to my graciousness, the colony is blessed with info about Chemistry and Astronomy that I considered to be closely guarded national secrets. I was ruling the seas with my many, ruthless privateers. I had closely hemmed up all of the other nations and was rewarded with hefty, regular blockade payments and highly promoted privateers (future destroyers). Then, like the idiot he is, my beloved colony began to build countless frigates and 'cleanse' the entire world of my chief source of booty. I literally was chased out of the ocean by my own colony...he was relentless and for the next 20-30 years my privateers were hemmed into my ports, despite the lack of frigates from any other nation... Thanks Washington, you totally screwed me...and after I gave you independence?!!? :mad:
 
Frigate & Privateer dancing around the island

In the next screenshot you'll see my privateer fleeing for its life from a hostile frigate. This merry go round goes on about 10 turns until I decide it's enough and head for the nearest home port.
Mind you, that frigate (there are 2 actually) hunted me down through icecaps and oceans from the moment it laid eyes on my privateer. No fog of war could divert it from its ultimate destiny: to destroy my privateer! Forget my fish, clam and crab resources that had passed nearby on its way to this forsaken island, to plunder them would be useless! No, just hunting down this single privateer makes Shaka happy :)
 

Attachments

  • privatehunt.jpg
    privatehunt.jpg
    43.3 KB · Views: 101
Back
Top Bottom