I've always played continents or on a single landmass but since a couple of weeks I prefer playing on archipelago, yet on these kind of maps I often see really weird AI behaviour, like:
The mighty caravel
AI obviously loves to build caravels yet the reason why escapes me. When an AI city is walled in with destroyers or even frigates they keep on producing caravels (perhaps lacking iron) but even then, a horde of caravels doesn't even dent a couple of frigates let alone destroyers. The production of caravels in that case is totally pointless.
Another example if when you liberate a couple of cities into a colony. One of the first things they produce are... CARAVELS!
Once I've given Julius my only source of iron just to get him to make a couple of praets but it took more than 20 turns before he even began building one and by then riflemen took to the stage.
Two Privateers are a whole lot more than one
I've had privateers attacked by galleons and caravels but putting them in pair blockading a city just somehow makes the AI think they can't kill them. A stack of caravels or galleons might not be effective against a couple of frigates but there's a good chance you could kill a couple of privateers with them. It seems that only if they have frigates does the AI attack paired up privateers.
We're a colony and don't like to expand
Often the AI won't expand their newly formed colony even though they're not at war with anyone and even though a nice patch of fertile land is in the direct vicinity of their territory. In stead, they keep building the mighty caravel...
Other AI don't like to liberate cities
Since I found out that liberating cities produces another civ and makes them a vassal, I just can't stop liberating cities. It almost seems like cheating. The liberated civ gets two free units in each city, so if you don't have enough units to keep defending those cities (or don't want to spare them) and they only cost money anyway, you might as well form a new colony.
Not odd AI behaviour but somehow odd nonetheless:
- barbarian cities flipping over to you
- you can put unlimited airships/fighters in a colonized vassal's city but only 4 in your own.
- permanent alliances seem to be harder to make in BtS
- AI SODs are back with a vengeance!
- Vassals always vote for you with the UN and AP but don't follow your vote with UN/AP-proposals and you cannot bribe/ask them into following your vote unlike asking them to attack a certain city or research a certain tech.
The mighty caravel
AI obviously loves to build caravels yet the reason why escapes me. When an AI city is walled in with destroyers or even frigates they keep on producing caravels (perhaps lacking iron) but even then, a horde of caravels doesn't even dent a couple of frigates let alone destroyers. The production of caravels in that case is totally pointless.
Another example if when you liberate a couple of cities into a colony. One of the first things they produce are... CARAVELS!
Once I've given Julius my only source of iron just to get him to make a couple of praets but it took more than 20 turns before he even began building one and by then riflemen took to the stage.
Two Privateers are a whole lot more than one
I've had privateers attacked by galleons and caravels but putting them in pair blockading a city just somehow makes the AI think they can't kill them. A stack of caravels or galleons might not be effective against a couple of frigates but there's a good chance you could kill a couple of privateers with them. It seems that only if they have frigates does the AI attack paired up privateers.
We're a colony and don't like to expand
Often the AI won't expand their newly formed colony even though they're not at war with anyone and even though a nice patch of fertile land is in the direct vicinity of their territory. In stead, they keep building the mighty caravel...
Other AI don't like to liberate cities
Since I found out that liberating cities produces another civ and makes them a vassal, I just can't stop liberating cities. It almost seems like cheating. The liberated civ gets two free units in each city, so if you don't have enough units to keep defending those cities (or don't want to spare them) and they only cost money anyway, you might as well form a new colony.
Not odd AI behaviour but somehow odd nonetheless:
- barbarian cities flipping over to you
- you can put unlimited airships/fighters in a colonized vassal's city but only 4 in your own.
- permanent alliances seem to be harder to make in BtS
- AI SODs are back with a vengeance!
- Vassals always vote for you with the UN and AP but don't follow your vote with UN/AP-proposals and you cannot bribe/ask them into following your vote unlike asking them to attack a certain city or research a certain tech.