Manfred Belheim
Moaner Lisa
- Joined
- Sep 11, 2009
- Messages
- 8,589
Right then. So I signed a peace treaty with Kublai Khan in order to give myself a little regrouping and healing time (and to extort some money) with the full intention of invading him again the moment the treaty is up. Not having worked out exactly what turn that would be on I kept my eye on the "Active" tab on the foreign advisor screen, hovering over the peace treaty and seeing "this can be cancelled in X turns". Anyway, it gets down to 1 turn and I think "great, I can invade next turn". But then when the next turn comes I can't force my stack to enter his lands, and if I hover over his name on the score list it says "cannot declare war!" BUT if I go back to the "Active" tab on the foreign advisor screen, I CAN cancel the peace treaty from there, and then I was able to send my stack into his land on the same turn.
So... does this mean the "treaty timer" is one turn out of sync if you look at it on the foreign advisor screen? Does this mean all those other games when I've been just waiting for a treaty to end, I could have got things going one turn earlier by doing it this way? If this IS a bug (and it seems it must be) then how come I've never heard it mentioned before and how has it managed to survive all the way to BTS 3.19?
So... does this mean the "treaty timer" is one turn out of sync if you look at it on the foreign advisor screen? Does this mean all those other games when I've been just waiting for a treaty to end, I could have got things going one turn earlier by doing it this way? If this IS a bug (and it seems it must be) then how come I've never heard it mentioned before and how has it managed to survive all the way to BTS 3.19?