Office of Expansion-Settlement #3 (redone)

Where should we settle?

  • #2/blue/North Horses

    Votes: 0 0.0%
  • #5/red/Cows and 'backy

    Votes: 0 0.0%
  • The Ever Popular Abstain

    Votes: 0 0.0%

  • Total voters
    16
  • Poll closed .

snipelfritz

Crazy about the Demogame
Joined
Dec 31, 2003
Messages
506
Location
The Demogame Forums!!!
You want repoll, here you go. :twitch:

Where do we want to settle our third city? Do we go with the original plan, do we protect the horses, or do we secure land before the iminant Dutch tidal wave?

Our Choices:
#1/Purple/Western Horse City
#2/Blue/Northern Horse City
#3/Yellow/Eastern Horse City
#4/Black/Sneaking Up on The Hague
#5/Red/Beef and Tobacco
#6/Green/The Original Plan
Other(please specify)
Abstain

'Eres a map(Getting a better one)
cityprop3.JPG


Open two days.
 
NUMBER 3. All good things are three, the City is Roosting Three or was it Tree, it is the third city to be built, number three for three, it is a fairly tale city as the epic number in fairy tales is number three. For conspiracy theorists, it is all related to the power of the pyramid or triangle, for the religious crowd, the Trinity. I mean, three got it all!!!!

No doubt in my mind, it got everything, defense bonus from Hill AND river, free aqueduct from the same river. It forms a consistent border line to the west with a non sprawled and firm external border on defensible terrain, and got both enough shields and irrigation potential to become a combined agro-industrial powerhouse as well as sealing the Western border completely. It also allow us to get more potential iron and coal tiles when these resources emerge, and finally, it allows us to cut Western forests for quick shields, include valuable horses and gold, as well as needed cattle to sustain fast early growth as well as securing the external Western mountain as a fortress site to observe the Indian/Dutch border with 200 % defence bonus.
From a defence viewpoint, Indian units will get minimum defense approaching the city from West, with grasslands to cross before they can attack the high rise city on the gilded hills.


It is a very very sexy and attractive city location that has it all, golden Jewelry (gold resource), tall (hills), good mammaries (Cow),long legs (horse) and is steaming wet (river), what more can a Fanatannian man ask for ??????? :D

I just ask you....


Get real, nothing comes close to Site 3 in the long run, and since the city is to be named Roosting Tree, we should give the Domestic Consul the honor to have such a great future city that actually has some trees.
 
Actually that last argument sorta falls apart: Site 3 only has 1 forest tile within range, site 4 has 3. Not to mention that Site 3 only brings 9 tiles under our control; site 4 brings in a whole 13, and we get immediate use of the cow. Granted, we do lose the hill bonus, but site 3 is on the same side of the river as our neighbors, so it doesn't help us much, and any units coming from our capital to help defend the city would have to cross a river, meaning they would not be able to fortify on the same turn.

The only disadvantage is that we don't immediately get horses, but our new city should be able to pump out a settler as its first build, and fairly quickly as well. Site 1 would make a good fourth city with site 4 as our third. But even with a tight build, site 3 crowds our second city too much.

I do not understand why site 2 is even on the list: It's not really on the river(it would be a flood plain if it was), adjoins two different neighbors, and requires a decent bit of work to get any decent production out of it.

My recommendation is to settle on site 4 with the intent of building an immediate settler(doable in 10 turns) and using a warrior to run around and block any potential Indian/Dutch settlers. And then build a temple to potentially flip The Hague. After that it's got great potential for a combo factory, with 3 BGs, irrigated cow, 2 forests and several hills in range(once it expands). And we also gain immediate access to The Hague should we ever go to war, on the turn after the temple is built.

Also that map's a bit small to make any firm decision on how viable sites 5 and 6 are.
 
I would want city four founded one tile south. A better position for a growing city. If we get The Hague to flip and we found at site four, we have two closely positioned cities and a wasted grassland.
 
Well, the problem is it's much less likely for it to flip if we settle farther - I believe # of occupied tiles in the 21-tile radius is a fairly large factor on the flip calcs, unless there's been a change in conquests. Site 4 we can directly occupy 5 tiles plus whatever we might get from other cities in the area, moving 1S we can only get 2, and none of them immediately. (With site 4 we get 2 immediately, 1 on building culture, and 2 more on expansion.) Other things like total culture and capital distances won't be affected by this placement.

I don't understand why moving south of there would be better - we'd lose a BG and would be crowding 2 of our cities as opposed to the single Dutch one.
 
I must say I'm very confused by some of the building spots. It seems we'll be crowding an wasting a lot of tiles, and keeping city growth to a minimum. I usually only like to overlap at most 2 tiles between two cities, and at most about 8 tiles, although that's rare. Maybe I'm just a newb then?
 
Well, I know that it's less likely to flip settling in my spot, but I'm thinking long term. The cities will be founded in a better pattern. We can always flip The Hague... with swords...
 
I voted for #3 because it will help the war effort (and it's a very well-placed city). #6 should be our fourth city: we'll need a flood of settlers, and #6 & Camelot should provide them.

I wouldn't bother building culture this early in hopes of flipping cities; easier to do it through the sword. We'll be building tons of culture later in the game.
 
i don't get this. how is 3 winnning? if we bulid on 3 then we are wasting the river. if we build on 1 or 2, then our 4th city could be on the river and eat the cows. also #6 is way too close to Camelot.
 
greekguy said:
i don't get this. how is 3 winnning? if we bulid on 3 then we are wasting the river. if we build on 1 or 2, then our 4th city could be on the river and eat the cows. also #6 is way too close to Camelot.

Exactly what I was thinking, I can't believe anyone would want to gimp the capital by having it have to share half of its land tiles.
 
We shouldn't be worried about having flips against us: Since we're most likely going for a cultural victory(at least that's what the general murmur is) we need to build culture early and often.

Anyway, Land = Power, site 4 gives us the most land, and will make us seem more powerful to the AI in this early stage. Site 4 will be able to produce more settlers and other units than almost any other site, except for #6, but with the aforementioned squeeze play on the capital. Wonders, although a small part of a whole-empire culture victory, can really help out a ton if built early, and the capital is going to need all of its tiles to itself in order to do that.

There isn't much time left, VOTE 4!
 
Lovely switch Snipelfritz... In fact, I didn't even know we had this poll until I went looking. Well, that's a bunch of worker turns we just wasted. I'm pretty sure the Dutch will just LOVE our cattle while we have 2 cities fight for precious shields. If the Dutch settle the origanal spot tomorrow....

This is the perfect way to lose an emperor game.
 
There is no way sixteen votes can represent the intent of the nation as a whole. Unfortunately there doesn't seem to be any minimum quorum required for a poll to be binding.
 
Xerol said:
There is no way sixteen votes can represent the intent of the nation as a whole. Unfortunately there doesn't seem to be any minimum quorum required for a poll to be binding.

"Democracy is the worst form of government except for all the others that have been tried." -- Winston Churchill
 
Changed opinion, Delete
 
Please end that undemocratic attempt to overturn a clear majority vote, we polled with almost 60 % majority, and site three is simply the best. Besides, Dutch expansion makes a stable border to India more needed.

If it was a close call, I could accept a repoll, but not now.
 
After reading Provo's post. He opened my eyes that site #3 is better than the other sites listed here.
 
3 and then 6. The reasons are written all over the place and I've got copy and paste fatigue. :mischief:

Poor CT... Director of the Poisoned Chalice. :( ;)
 
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