donsig said:
How about we try basing terms on the number of turns played rather than the calendar? We could say each term is 60 turns long (or whatever).
We consider this pretty much every game, and it never seems to go anywhere.
A turn based limit is a negative for the judiciary, who can base the conduct of their business on calendar dates, and either hurry on cases near the end of the month or defer them to the next month. However justice should be speedy anyway, not sure if this is an issue.
For in-game planning, it would give each official incentive to do a good job on their turns instead of trying to get the most turns possible in on their time. On the other hand, it would also incent people to delay the turns they are in office to make it last.
Given the above, I've recommended a compromise before and would like to suggest it yet again. Make the length of the turn 30 days from the start of the term or
n turns whichever comes first. Exempt the Judiciary from the turn based limit, making their term of office a calendar month.
Allow people to hold judicial branch offices concurrent with other offices, as long as they step aside for cases which involve their office. To help that along use 5 justices and for any given case the 3 least connected to the case hear it, on a case by case basis.
What does this alternative plan accomplish? It gives us the best of both worlds, giving leaders incentive to have the best quality turns possible but also play them in an expedient manner to get their entire sequence finished in the time allotted.
If we finish more than say 3 days early then hold elections early, if less then we just get extra time for strategic discussions.
Oops -- forgot a major point against anything other than calendar based elections (or for something other depending on your point of view). The people who register just so they can vote in elections and then disappear for a month would be deprived of their ability to stuff ballot boxes...
