It's covered in the manual, I believe. There's a whole paragraph about how you might want to build a city in the hills because although it has less food, it gets a higher defensive value.
I updated the civulator to use the binomial theorem. You can't get the average survivor's hp, but I don't think anybody was too interested in that anyway. Thanks for pointing out what shoulda been obvious to me.
Xerxes
I updated the civulator to use the binomial theorem. You can't get the average survivor's hp, but I don't think anybody was too interested in that anyway. Thanks for pointing out what shoulda been obvious to me.
Xerxes