Oil going down 1 turn on 2 with no reason

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
4,252
I had one source of oil which gave me 3 or 4 units of oil for my units and factories. I had no unit requiring oil, and only one Oil Powerplant. Approximatively one turn on two (when i checked), my oil was going down due to the UI telling me i was using 6 oil units, while i was using only 1. (if i'm right, i mean Oil Powerplants just use one unit don't they ?)

In the same vein, I had a free ironclad and a free coal due to a great admiral. Thing is, that free coal was not there. I had to disband the ironclad, and i'm not even sure the account was there.
 
What power plants do is they look at all city centers within a certain radius of themselves, determine what the combined amount of power burden is among those cities, and use up as many units of its resource as it takes to either run out of the resource, or fully power all cities. I believe different power plants extract a different amount of power from each resource type, and that information is viewable in the tooltip. What was happening with your oil power plant must've been that you needed to use up 6 units of oil to fully power all of the cities within that power plant's radius.

No idea what was going on with the coal though. Was there maybe something else using up coal?
 
Thx a lot for the reply.

Are you sure power plants work that way ? Especially, when my oil consumming account was varying depending on the turn. Some turns it was like minus 3 oil, some turns +2/3, some -6.

Oh, another "bug", while i'm at it, was with a captured capital : I was still at war, the city was 12 turns or so to flip, but i noticed that the monument repairing stopped 1 turn away from completion. The construction time was reprensented by a "-", basically infinite in my book. I changed production, it said 999 turns to repair granary, and back to monument which was 1 turn (or so) from completion, 999 turns also.

For now I've uninstalled the game, too buggy or unintuitive for me.
 
Thx a lot for the reply.

Are you sure power plants work that way ? Especially, when my oil consumming account was varying depending on the turn. Some turns it was like minus 3 oil, some turns +2/3, some -6.

Oh, another "bug", while i'm at it, was with a captured capital : I was still at war, the city was 12 turns or so to flip, but i noticed that the monument repairing stopped 1 turn away from completion. The construction time was reprensented by a "-", basically infinite in my book. I changed production, it said 999 turns to repair granary, and back to monument which was 1 turn (or so) from completion, 999 turns also.

For now I've uninstalled the game, too buggy or unintuitive for me.
Might've been that your power needs were fluctuating, or you were gaining/losing sources of oil. Pillaged oil wells no longer give oil, and oil that city states accumulate go to their suzerain - maybe these were impacting your oil balance? Also, building/buying a bunch of buildings that require power to work at full capacity will cause a sudden increase in the power the powerplant tries to produce, as will any effect that makes regional buildings' effects affect a larger area - such as Mexico City's suzerain bonus, or the effects from the great engineers Nikola Tesla or Joseph Paxton.
As for the monument: sounds like what happened was the city fell down to such low loyalty that its production stopped. At 1 to 25 loyalty, a city will have all its population growth stop and will recieve a -100% modifier to all yields. If there were about 12 turns left until it flipped, it sounds like you were getting -2 loyalty per turn. You might've still been able to buy a monument with money, if you had enough.
 
Might've been that your power needs were fluctuating, or you were gaining/losing sources of oil. Pillaged oil wells no longer give oil, and oil that city states accumulate go to their suzerain - maybe these were impacting your oil balance? Also, building/buying a bunch of buildings that require power to work at full capacity will cause a sudden increase in the power the powerplant tries to produce, as will any effect that makes regional buildings' effects affect a larger area - such as Mexico City's suzerain bonus, or the effects from the great engineers Nikola Tesla or Joseph Paxton.

Sure thing : I was not gaining any/losing any source of oil. The UI always indicated I earned 3 or 4 (don't remember exactly) oil units, that's the expanses that varied. (number in red) As to my power needs, first be aware that I don't get electricity needs correctly ; most of my cities were at the exact cap, like 11/11 or 9/9, exactly. First thing. However, I could still build the laser-electricity station to boost my ship. I still don't think only one oil plant should cost more than 1 oil, eventhough it feeds multiple cities. Otherwise nobody should be able to ever build oil power plants and build oil units in the same time, whatever their number of sources. (and I saw it multiple times) As to pure variation, either I don't get it, either I don't see why it would increase from time to time. Oh, and I had multiple coal power plants (2-3), each plant used 1 coal independently of the number of cities they reached.

As for the monument: sounds like what happened was the city fell down to such low loyalty that its production stopped. At 1 to 25 loyalty, a city will have all its population growth stop and will recieve a -100% modifier to all yields. If there were about 12 turns left until it flipped, it sounds like you were getting -2 loyalty per turn. You might've still been able to buy a monument with money, if you had enough.

Oh then you are right. (although I think someething like "0 production" should be indicated somewhere). Couldn't buy it though, it was a repair.
 
Do you have any Coal Factory? Are your Coal and Oil stocks around the same level?

If a city can be powered by either a nearby Coal, Oil or Nuclear Power Plant, the Power will come from the strategic resource you have the most. This could explain why the game use Oil only 1 turn out of 2. Turn 1: Oil > Coal so it uses a lot of Oil to power all your cities. Turn 2: Oil < Coal, so it uses a lot of Coal to power all your cities.

Coal and Oil Power Plants converts 1 unit of Coal/Oil into 4 Power, and both can provide Power to city in a 6 tiles radius. If each city require 4 Power, but 6 are in range of the Industrial Zone, therefore you are consuming either 6 Coal or 6 Oil per turn.
 
Seems like a perfect mess to me ! :D Unintuitive above all. :/

What you say seems complicated to me, but if I understood well, yes IIRC I had one source of coal, but 2-3 Coal Power Plants, at the point that when i got oil, my coal was already at 0 (that GA bug didn't help, but again I must have missed something there... we'll say THAT). So I don't get why the yo-yo with oil expanses. Oil was always my most abundant resource IIRC.
 
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