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Old Forest Progression

Discussion in 'Civ4 - Fall from Heaven' started by QES, Sep 18, 2008.

  1. Dinkeldog

    Dinkeldog Chieftain

    Joined:
    Jan 2, 2002
    Messages:
    36
    Location:
    Denver
    And it would make Fire I more valuable. Those forests standing in the way? Start a couple forest fires and burn 'em down.
     
  2. Zechnophobe

    Zechnophobe Strategy Lich

    Joined:
    Sep 1, 2006
    Messages:
    1,867
    Location:
    Goleta, California
    Ancient forests aren't flammable.
     
  3. Ahriman

    Ahriman Tyrant

    Joined:
    Jun 8, 2008
    Messages:
    13,266
    Location:
    Washington, DC
    As far as "aesthetics" goes...

    I think a patchwork quilt of 5 different kinds of forest graphics in different stages of development would look pretty gross.
     
  4. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
    Aug 21, 2006
    Messages:
    9,037
    Location:
    Ft. Lauderdale
    they woudl't look to different, though... just desner as the levels go up
     
  5. Blackmantle

    Blackmantle King

    Joined:
    Mar 15, 2008
    Messages:
    897
    Location:
    Berlin, Europe
    Ancient Forests do burn if kindled. They are just way less likely. (and sometimes just goes to burned forest from smoking, without catching flames. Number of fire-mana and water-mana also seems to play a big role. With equal sources 1-1 fires do burn but don't seem to spread in my territory. With 2-1 they don't seem to burn even...)

    Did so in my current game. So unless my version is bugged thats a misimpression.
     
  6. PinkPikachu

    PinkPikachu Chieftain

    Joined:
    Mar 23, 2008
    Messages:
    47
    Bamboo forests though are a whole different subject.
     
  7. fuzzy_bunnies

    fuzzy_bunnies Prince

    Joined:
    May 28, 2004
    Messages:
    325
    Mmmm... rare Panda resource found only in bamboo forests ;)
     
  8. Keeper_GFA

    Keeper_GFA Prince

    Joined:
    Aug 20, 2008
    Messages:
    524
    Location:
    Canada
    And watch in horror as the invisible mistforms slaughter my people? Not again. :cry:
     
  9. Fafnir13

    Fafnir13 King

    Joined:
    May 15, 2008
    Messages:
    919
    Location:
    Shoreline, WA
    In some ways, I already play with impenetrable forests. Me being the paranoid guy, I avoid Ancient Forests at all costs, taking all sorts of crazy detours and only striking at the cities I can reach without traveling through those nasty trees. When I do have to, I always send one weak, sacrificial unit forward first, ready to have my big stack run away screaming. I feel kind of silly, given the low chance, but it only takes one Treant to really ruin your day.
    Anyways, I can say from experience that impenetrable trees are not all that awesome. It forces an annoying amount of movement, makes only certain cities viable targets, and inhibits general game progression. If, as I noticed one poster describing, it occurs only in pockets, then the effect would be too minor to really do anything other than cause the occasional headache. Not sure if that's really the desired effect.
     

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