Pfeffersack
Deity
While I like this approach in theory, I think it is pretty hard to decide on a technical side which kind of undo one does. Relying on the honour of players sounds good in theory as well, but especially with OW I see that as extra challenging. I don't play to take part in the challenge, so I will not come into the following situation where it counts, but it might not be something only I stumble over. The fact that OW both has a clever AI and several combat "0 or 1" combat mechanics (no serious retaliaton attacks unless opponent unit is lead by a tactican general, damaged units doing full damage, certain abilities stunning units or allowing extra strikes after kills) sometimes leads to the situation that after playing through the individual battles on a front a small mistake in from of a wrong movement or attack with a single unit leads to narrowly missed kill. That "winner-takes-it-all" combat mechanics plus the fact that the AI feels like a chess-computer always executing the ideal move (I know, no post of mine with a last prasing OWs AI twiceAs for Undo, I'm leaning towards allowing limited undos for genuine mistakes (as it is part of the game) but not for tactical reasons.
