Pfeffersack
Deity
While I like this approach in theory, I think it is pretty hard to decide on a technical side which kind of undo one does. Relying on the honour of players sounds good in theory as well, but especially with OW I see that as extra challenging. I don't play to take part in the challenge, so I will not come into the following situation where it counts, but it might not be something only I stumble over. The fact that OW both has a clever AI and several combat "0 or 1" combat mechanics (no serious retaliaton attacks unless opponent unit is lead by a tactican general, damaged units doing full damage, certain abilities stunning units or allowing extra strikes after kills) sometimes leads to the situation that after playing through the individual battles on a front a small mistake in from of a wrong movement or attack with a single unit leads to narrowly missed kill. That "winner-takes-it-all" combat mechanics plus the fact that the AI feels like a chess-computer always executing the ideal move (I know, no post of mine with a last prasing OWs AI twice ) puts a hard strain on my honesty here frankly. I'm not replaying to cheese with critcial hits, but I confess that I sometimes do when I realize that I attacked with the wrong unit and wasting too much potential damage for the final kill or missing out the extra attack for routing. I know that even that isn't completely "fair", but I consider myself still learning the game (so I hope the cheesy-correct replay helps me to do better I future on the initial attempt) and especially when calculating potential wasted overkill it feels like I having to rely on guesswork (as the battle prediction doesn't show it - or do I miss something here?), while the AI probably can calculate it exactly and picks the ideal attacker based on it. Also it helps to keep frustration in check and motivation up, if you sneak in an extra kill sometimes to directly take revenge, when the AI ambushed you one more time...though it's often a phyric victory anyway, as the AI rearly lets you of the hook...and there is always that next turn, where they come back to finish you.As for Undo, I'm leaning towards allowing limited undos for genuine mistakes (as it is part of the game) but not for tactical reasons.