Old World Quick Questions and answers (and FAQ)

Yes, we have statistics on events. Those have been really important to us in fixing events, if we see an event that never triggers for anyone then it's almost certainly broken! There are definitely rare events, usually requiring some other chains. For example if you let Pieface try his hand at medicine (in itself not too common), there are some followups. There are rare diplomacy events that require something unusual, like a tribe that's militarily stronger than you. Some others are rare because they require non-typical situations such as building a Chariot when you have the Circus Maximus, or a new leader to take the throne who is unmarried but has a lover at the time of coronation.
 
I remember in earlier versions getting Pieface and The Seer virtually every other game. Now I can't remember the last time I saw them!
 
Is there a way to highlight even more what should be the "natural improvement" for the tile (e.g. Pasture)?
It's sometimes hidden in the list of possible actions for the worker.
 
Although true that I am not at Peace with them, I have a National Alliance with the Danes. Shouldn't it supercede the notions of Truce and Peace?

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That's odd. The second condition (less than or equal to Peace) looks like it's designed to exclude the tribal alliance.
 
Its feel to me that National Alliance should be > Peace, but actually there's still the status Truce/Peace behind it, probably in case you break the alliance, then it reverts to that status.
What's funny is that I was at war with them when I got the alliance through an event.
 
Disclosing the event triggers like this helps us to understand how the events work. Sometimes it also helps with storytelling because the event does not come "out of nowhere" and knowing the trigger allows us to imagine the rest of the story. In this particular case it's really funny because it almost reads like an answer to the question raised in the event text. You can almost imagine a conversation between the Queen and her spymaster.

Queen Aurelia: "... Who could have set such an elaborate trap?"

[Silence]

The Queen: "Spymaster, any thoughts?"

Spymaster: "Princess Fulvia is a schemer."

The Queen: "So are half a dozen other courtiers, not to mention vassals. Do you have any other evidence that points to the princess?"

Spymaster: "No, Ma'am, I'm just saying: she is a schemer."

I'm wondering whether the event triggers are disclosed like this in the roleplay mode.
 
It's a judgment call with no obviously right answer. Showing that trigger detracts from the narrative experience, hiding it risks frustrating players who want to understand why a negative event is happening.
 
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Thanks.
 
I saw this in the patch notes -
When using the Caesar Dynasty, Princess Julia will now take up family Julius if picked (Wonders and Dynasties). Thank you very much! I have no words, they really heard me! Now I’ll wait for the dlс
 
I saw this in the patch notes -
When using the Caesar Dynasty, Princess Julia will now take up family Julius if picked (Wonders and Dynasties). Thank you very much! I have no words, they really heard me! Now I’ll wait for the dlс
Yeah I can't remember where I saw it posted about this, but it was a quick and easy change to put in. :)
 
Is there info somewhere about how global resources are calculated from character attributes. For example I have a character for whom 1 courage translates to 10 as Leader. And another only translates to 8 as Leader. Why is the difference?
 
Ah Thanks. Well it does not match what I see (I see 4 -> 40, but in excel it is 4 -> 5). But maybe that is because of some settings. But as I see its not linear but a curve? So eg.: 4 courage is not 4 * X but X1 + X2 + ... X4 etc... Where XN is growing. That would explain the diff, since I thought it is just a constant multiplier.
 
It's a judgment call with no obviously right answer. Showing that trigger detracts from the narrative experience, hiding it risks frustrating players who want to understand why a negative event is happening.

Would it be possible to put this behind a game option, just like the roleplaying setting?
 
Ah Thanks. Well it does not match what I see (I see 4 -> 40, but in excel it is 4 -> 5). But maybe that is because of some settings. But as I see its not linear but a curve? So eg.: 4 courage is not 4 * X but X1 + X2 + ... X4 etc... Where XN is growing. That would explain the diff, since I thought it is just a constant multiplier.

The sheet is correct as far as I know. There's no setting where a rating of 4 would give 40 something directly. Maybe you're looking at the combined effects of being a leader, governor or something else? Otherwise, post a screenshot so we can deduce what's going on.

And yes, it's not a linear increase, it's a progression based on triangular numbers, so higher ratings are very much worth it.
 
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