Old World Quick Questions and answers (and FAQ)

You can build an urban improvement on a tile. Or a rural improvement and then make a specialist on it. Or you can buy the tile through a unit once required tech is unlocked.
 
The description of Traders family says that on city founding, there will be an "opinion bonus from distant cities":

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However that bonus seems to appear for the other families, unless I misunderstood something:

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I can see how that could be confusing.

All families have a distance opinion modifier. The difference with the Traders is that their opinion works in the opposite way, i.e. they prefer to have their cities spread far apart
 
In the tooltip I see twice the +10% from adjacent mines when building a mine and twice the +10% from adjacent quarry when building a quarry.
Is that +20% or a wording error?

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What is the best (or a good) way to leverage excellent relations of a family member towards my leader?
A relationship with the head of one family already started out at +40% for both of us being scholars and then got improved further to +120% by an event early in the game.
 
The family head can intercede other people for you, improving your relationship with them.
Having a friendly family head helps having a friendly family which gives many different bonuses/bonii (attack +10% for family troops, lower city maintenance, etc.).
 
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^^^ This.

Plus, any council role you can give them. Friendly councillors give heaps of bonuses too.
 
Thanks!

Another one: I'm currently still figuring out how much I need of the various ressources. I usually have too much food and lack wood&stone, which I think is caused by me being almost exclusively a Civ4 player, where you can't really go wrong with a food focus. But that's ok and fun to figure out / find a better balance. Also, there is the option to buy/sell which remediates the problem to a sufficient extent.
The one ressource that puzzles me however is civics: I'm basically at the 2000 limit, and the occasional 400 for a new law or the 40 to assign a specialist are by far not enough to spend the amount I'm generating (without even trying). So I suspect there is something I'm missing, some other way of spending civics maybe?
 
I had the same issue for the food. I stopped focusing on it and then I wanted to build elephants... needed it again :)
Money also I often have too much, but it can be spent quickly

If you have too many, maybe you have focused too much on producing them? Anyway the overflows are converted into something else (military training into orders for example, I think). There are many ways to use the civics. Try clicking on all the portraits of your court, your spouse, heir, even yourself. You'll see many available missions. By influencing them you can make them more happy with you and increase the yields they generate. Then you have also the ambassador, spymaster, etc who have missions. My favorite mission is "Pacify City". I use it so much I'd like it to be automated lol.
 
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+1 to using your court. I try to make sure my leader and all my ministers are doing something every turn. You can quickly verify by making sure they all have a green star in the corner of their portrait. You can also use your courtiers to tutor children - you never know when JimBo, your father's brother's nephew's cousin's former roommate, will show a lot of aptitude and be worth assigning positions.

With the right law or leader archetype, you can also use civics to rush production. That burns through them QUICKLY.
 
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Nice! So far I mainly used "Influence" and "Tutor Child" missions a lot which are both paid for with money, but upon looking closer I see that there are quite a few that use civics instead. Especially "Pacify city" sounds really useful.
 
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Quick clarification, any developing+ city can use civics to rush anything, but certain leaders/governors can rush certain things with certain other resources. Looking at the tool tips for the greyed-out rush buttons is a great way to discover new options.
 
That calls for a save to be posted! Could be inflation breaking things again, though I'd hope not.
 
I was thinking I had to invade Italy OR was until the end of the turns and there would an easter egg like Rome suddenly winning, Hannibal crossing the alps with elephants, something like that :)

Attached the save (anonymized)
 

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  • OW-Save-Quick_shouldWin.zip
    1.4 MB · Views: 22
Doesn't it score a win for you on the next turn? If I end the turn, I get the event that finishes the final goal and grants 12/12.
 
Oh, it does, sorry about that. I had given up after a few turns. Yes, I saw the winning events, replay, and the completed savefile.
I thought I would win on turn 33. I'm attaching turn 33 save. Naval dominance and treasruy stay above levels for a couple of turns without winning, I didn't understand why.

(btw thanks for the filesaves naming convention in "Save as", that's really nice)
 

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  • RiseOfCarthage-GameThree-Turn33-WinOrNoWin.zip
    1.7 MB · Views: 20
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