G-Max
Deity
- Joined
- May 20, 2006
- Messages
- 2,556
I've started working on a little RFC modmod project about an AD300 or AD400 scenario set in an alternate timeline in which the Western Roman Empire might have lasted just a little bit longer if they'd had stronger leaders.
First, I adjusted
so that the Romans would be playable.
Then I gave them Rome and all the units stationed in it like so:
(I also removed the "Holy City = Christianity" aspect from Rome and gave it to Jerusalem for reasons that I don't feel need to be repeated)
I fire it up as the Romans, and BAM! Rome asplodes. However, I also have a catapult on a glacier somewhere. When I start playing as anyone else, Rome spawns normally. The only similar problem that I've come across was related to trying to spawn a city on a goody hut tile, but that's not the issue here.
What am I doing incorrectly? To I need to adjust Rome's start date, or what?
First, I adjusted
Code:
BeginPlayer
LeaderType=LEADER_AUGUSTUS
CivType=CIVILIZATION_ROME
Team=7
PlayableCiv=[COLOR="Red"]1[/COLOR]
Handicap=HANDICAP_PRINCE
EndPlayer
so that the Romans would be playable.
Then I gave them Rome and all the units stationed in it like so:
Code:
BeginPlot
x=60,y=44
isWOfRiver
RiverNSDirection=2
TerrainType=TERRAIN_GRASS
PlotType=2
BeginUnit
UnitType=UNIT_PIKEMAN, UnitOwner=[COLOR="Red"]7[/COLOR]
Level=3, Experience=5
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_CITY_GARRISON2
EndUnit
BeginUnit
UnitType=UNIT_PIKEMAN, UnitOwner=[COLOR="Red"]7[/COLOR]
Level=3, Experience=5
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_CITY_GARRISON2
EndUnit
BeginUnit
UnitType=UNIT_LONGBOWMAN, UnitOwner=[COLOR="Red"]7[/COLOR]
Level=3, Experience=5
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_CITY_GARRISON2
EndUnit
BeginUnit
UnitType=UNIT_LONGBOWMAN, UnitOwner=[COLOR="Red"]7[/COLOR]
Level=3, Experience=5
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_CITY_GARRISON2
EndUnit
BeginUnit
UnitType=UNIT_CHRISTIAN_MISSIONARY, UnitOwner=[COLOR="Red"]7[/COLOR]
EndUnit
BeginUnit
UnitType=UNIT_WORKER, UnitOwner=[COLOR="Red"]7[/COLOR]
EndUnit
BeginCity
CityOwner=[COLOR="Red"]7[/COLOR]
CityName=Roma
CityPopulation=4
[COLOR="Red"]BuildingType=BUILDING_PALACE[/COLOR]
BuildingType=BUILDING_BARRACKS
BuildingType=BUILDING_WALLS
BuildingType=BUILDING_ROMAN_FORUM
BuildingType=BUILDING_FLAVIAN_AMPHITHEATRE
BuildingType=BUILDING_CHRISTIAN_TEMPLE
BuildingType=BUILDING_CHRISTIAN_MONASTERY
BuildingType=BUILDING_APOSTOLIC_PALACE
ReligionType=RELIGION_CHRISTIANITY
Player[COLOR="Red"]7[/COLOR]Culture=100
EndCity
EndPlot
(I also removed the "Holy City = Christianity" aspect from Rome and gave it to Jerusalem for reasons that I don't feel need to be repeated)
I fire it up as the Romans, and BAM! Rome asplodes. However, I also have a catapult on a glacier somewhere. When I start playing as anyone else, Rome spawns normally. The only similar problem that I've come across was related to trying to spawn a city on a goody hut tile, but that's not the issue here.
What am I doing incorrectly? To I need to adjust Rome's start date, or what?