QES
Court Jester
I really like these ideas, I've some Questions, but I'm gonna let you finish before posing them.
-Qes
-Qes
Go for it and make the questions, it could help me finish it and write the restQES said:I really like these ideas, I've some Questions, but I'm gonna let you finish before posing them.
-Qes
QES said:1) What will represent Paragon spread? If its city to city, how will one know what cities are transforming into Paragon Cities, and what are just normal cities with a given religion?
QES said:2) This method looks Painfully slow (which I like) and one has to dedicate ones self TO it. But what about "Founding another religion" often the AI just grabs techs to prevent others from doing it. I want the AI to be potentially Paragon too, so is this really a good idea?
QES said:3) Is there a way to incorporate Ancient temples? It seems that this may be where the Ancient Temple's Shine.
More when i can think of them.
-Qes
Pelaka said:I would also suggest the cult of the dragon be the anti-paragon religion. The paragon path for the other religions are all about changing the civilization... while the cult of the dragon is about sacrificing the civilization to birth the perfect dragon.
Pel.
YohanLeafheart said:The ideal would be change the graphic of the civilizations. Putting something on the name (like the set of Settlements) could work too.
I think it is. For the AI, it would need some work, and some leaders more than others, would choose this paths and forfeit the other religions. I just don't think it makes sense for a civilization to become part of what it adores, if it adores more than one thing.
What about this. A T3 Recon Unit with one of the promotions, at least level 2, probably, could go explore the Ancient Temple. It would take some turns, and, after that you have a chance of coming with a sacred relic of your religion. This relic would be taken to the HOly City and join it as an specilist given culture and gold bonus as people pilgrim to see it.
I don't know if they are, sincerely. My idea is that an older civilization worshipped there one of your gods, with luck, and a relic was buried in it. If you are out of luck, well, you need to burn that heathen placepuck11b said:One problem with the exploring the ancient temples, if I recall correctly those temples are already dedicated to a god, aren't they?
FFH_Wiki said:Killed by Kyorlin, the god of winter's power is gone and his worshippers fled. These temples are all that is left of the domination the god held over the last age.
Brand said:Well, pardon if this has already been proposed, I'm afraid I had to skip ahead. But going by QES's summary it hasn't. Something that could be done is take a page from the Cult. After a Civ has gone Paragon, have a % chance for all other same religion units in other civs have a chance of converting. More or less, while in general the other civs aren't as zealous, youd still get a few that were and would defect(possibly evolving) to the paragon civ. Only major problem I see with this is it takes away from teh Cult and what can make it such a pain.
When all the critereas are met a pop (like Orthu's) appears to you stating that you begin the road to Paragon. After it, a space bar (like the GPs one) will appear on the Holy City. It will grow according to the number of disciple units and temples of that religion you have, and will decrease for each other religion on your cities.
Civkid1991 said:What about having Paragonhood as a small "cult" within the religion... your people worship their gods but the are so fanatical about it they begin to devote themselves to their religion and eventually a new "cult" will pop up that would have followers who think they are more close to the gods and the true followers of the religion (similar to the protestant revolution in earthly history-> catholicism split into mini-"cults" that got out of hand and eventually replace the original worshipers). This would also seperate the cultists from the original fallowers.
It would also give a negitive culture bonus. If a cult is in the city then it will spread and transform the cities culture into that that has to do with the cult rather then with the original believers.
How about having a specific amount of great priests "living" in the city. Instead of adding a new bar (which would probably be painful for the programmers) have a new specialist that would contribute to the creation of the avatar (like the vampire govoner for the clan of the blood, except it would give gp).
Civkid1991 said:o i see....
what do you think about having this as a trait (a civ trait rather then a leader trait). If the trait is present then you have a chance (with the conditions that yohan listed) to start the evolution.